Here's an interesting series: Behind the Scenes: Gaming Journalism. Part 5 [http://sorethumbsblog.com/post/52029173/gamingjournalism5] is here, with links to the previous parts. Some juicy bits:
During the call, the producer revealed that he wasn't quite happy with the game at that point in its development, and I quoted him on that in my article. [...] Then [magazine PR guy] Stockhausen showed [magazine editor] Semrad that quote and told him Konami saw it and called him up pissed. Semrad's reaction upon reading it the quote/article right there and then: "You wrote what?? You need to use your head!" He was not happy that I made this producer look bad to his development team. I guess he was friends with certain people at Konami at the time. [...] Even though Semrad eventually offered Konami an extra two pages worth of happy preview coverage as an apology for my "actions," I thankfully never learned any bad habits from this incident.
Sometimes, the "indirect bribe" works on a wider level. A few days before Assassin's Creed was due out, we started seeing online reviews appear well before the explicit embargo date. OK, if one review hit early, that's fairly typical. That outlet obviously got an exclusive. But then a second review hit...then a third...and we asked Ubisoft what was up, because we were steadily losing traffic to all these early reviews. Because our 1UP score was a 7.0, we still had to abide by the original embargo date, but we learned that if the score was high enough, Ubisoft was allowing outlets to release their reviews early. In other words, give the game a great score, and you're rewarded with an early, higher trafficked review (all three early reviews were 10/10).
[...]
So we tried to do a fair, objective news story about this to explain to our audience why we were one of the last websites to have an Assassin's Creed review out and why there was this selective release of reviews...and, well, this is a longer story best saved for another day. But the short of it is, this all lead to Ubisoft's blacklisting of EGM and 1UP, and even so, our parent company Ziff Davis Media didn't allow us to publish that story anyways because it wanted to stay on Ubisoft's - a huge advertiser - good side
I've told stories in my EGM editorials before about how companies offer advertising dollars in exchange for cover stories. One PR contact of mine told me that it was an easy thing to do - just set up a meeting between the game company and the magazine publisher, offer to buy a certain amount of advertising, and voila, free cover story.
OK, then...how about the World Series? Or the Super Bowl? I've been offered free tickets to both from game companies that are either just being friendly and buttering me up (Microsoft = World Series) or that have games in that respective sport (Sega = Super Bowl).
On the ride there, however, I did observe something that bugs me to this day. All of us guests were in a van on the way to the game, and one out-of-state editor yelled out to the Sony PR guy up front, "Hey, when are you going to come out to ___________ and take us out to a ___________ game?" (I had to leave out the city and name of the baseball team out because then you'd know exactly who's in this story.)
Here was this editor who just outright asked Sony to treat them to a baseball game...in front of a bunch of his peers, no less. Was this just accepted behavior in my industry?