Ben There, Dan That Dev: All Journalists Should Make a Game
Ben There, Dan That developer Dan Marshall led the dual life of a game journalist and an indie developer - and he thinks that all other game journalists should be forced to make games of their own.
When Dan Marshall was developing his first game, Gibbage, he told Gamasutra [http://www.gamasutra.com/php-bin/news_index.php?story=25568], he "wound up doing a 10-part series" for gaming mag PCZone. This experience, says Marshall, gave him a better perspective on how being a developer worked:
[blockquote][I suddenly had] to design gameplay elements, making sound effects, and balancing weapons and stuff... As a gamer, I always assumed that sort of thing was relatively simple, so it was a fairly harsh lesson.
Off the back of those articles, I wound up doing some reviews for PCZone. It's really interesting, because as a developer I think you're slightly more understanding of the process involved, but as a gamer you know whether or not you're having a good time.[/blockquote]
That experience, says Marshall, is one that he thinks every other journalist in the biz should go through. "I think all games journos should be forced to make a game somehow, see how they get on. It gives you a more rounded perspective."
I'd like to make a game, Dan. I don't know if I'd be any good at it... but it'd be cool.
(Via Joystiq [http://www.joystiq.com/2009/10/12/zombie-cows-marshall-all-journos-should-have-to-make-a-game/])
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Ben There, Dan That developer Dan Marshall led the dual life of a game journalist and an indie developer - and he thinks that all other game journalists should be forced to make games of their own.
When Dan Marshall was developing his first game, Gibbage, he told Gamasutra [http://www.gamasutra.com/php-bin/news_index.php?story=25568], he "wound up doing a 10-part series" for gaming mag PCZone. This experience, says Marshall, gave him a better perspective on how being a developer worked:
[blockquote][I suddenly had] to design gameplay elements, making sound effects, and balancing weapons and stuff... As a gamer, I always assumed that sort of thing was relatively simple, so it was a fairly harsh lesson.
Off the back of those articles, I wound up doing some reviews for PCZone. It's really interesting, because as a developer I think you're slightly more understanding of the process involved, but as a gamer you know whether or not you're having a good time.[/blockquote]
That experience, says Marshall, is one that he thinks every other journalist in the biz should go through. "I think all games journos should be forced to make a game somehow, see how they get on. It gives you a more rounded perspective."
I'd like to make a game, Dan. I don't know if I'd be any good at it... but it'd be cool.
(Via Joystiq [http://www.joystiq.com/2009/10/12/zombie-cows-marshall-all-journos-should-have-to-make-a-game/])
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