Best AI in games?

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EmpressZombiKitty

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Mar 27, 2011
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mrF00bar said:
EmpressZombiKitty said:
The Left4Dead and L4D2 AI was incredible. Worst thing they do is try to heal you like a distressed mother. It got better in L4D2.

I also didn't mind all the survivors of Dead Rising 2. Like I gave the 3 Rockers some Assault Rifles and they mowed zombies down. I kept them around for a psycho fight or two.
The L4D2 AI was better? I found them to be almost unless.
Basically L4D and L4D2 were the same, but as far as the healing went, I found L4D2 a tad better. They seemed to not chase you down when you first dropped to yellow.

I usually have good luck with the AI. They get smarter with the increased difficulty. I found them quite helpful overall.
 

Couch Radish

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Mar 28, 2011
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Best AI I've seen in a game is Crysis. They'd actually notice grass rustling and your footsteps.

And even after hiding for a minute they still keep their guard up.

Captcha Code: ollows. dindar
 

Jelly ^.^

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Mar 11, 2010
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FreeCiv has the meanest asshole AI's I've ever seen.

< And trust me, I've seen some mean asshole AI's in my time...
 

soren7550

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Kaidan Alenko. God, that man's voice can - wait, you said enemy AI right?

Uhhh... Mass Effect 2 maybe? I'll have to think about it more.
 

faspxina

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Feb 1, 2010
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Dynasty Warriors has some pretty god AI.

I mean, if I ever was in an ancient Chinese battlefield and I saw some guy singlehandedly taking down armies of soldiers, while spontaneously combusting and talking out of sync, I would also stand dare and stare, waiting to be the next one.
 

Archwright

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Dec 9, 2010
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I always appreciate the AIs that don't feel like they're running a script.

I never had a problem with the AI in RE4. The actual AI may have been terrible for all I know, but the game designers did a bang-up job with enemy placement. They never had Ashley run through terribly complicated scenery.

I'm impressed by the level of detail put into AI pathfinding in Halflife. Look up the videos about this, it's pretty impressive.

One last comment. Button reading AIs can die in a fire. Their coders have a spot reserved for them in hell right next to the split-screen lookers of yesteryear. I'll grant an exception to the Metal Gear Solid developers though, that was clever.
 

Zergadooful

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By far the best AI is your squad in ME2, they always use cover and only use their powers when it's necessary.
 

Ziltoid

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FEAR has the best AI I have ever come across. I used to play through the instant action maps over and over again. Good AI does a lot to make a game more entertaining. Killzone 2/3 and Far Cry 2 also have excellent enemy AI. I am really impressed with how well they were able to do the AI in Far Cry 2 considering it is an open world game.
 

Wayneguard

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FEAR. I really didn't like that game very much (the "scary" parts were too separate from the "action" parts such that every time I saw something scary, I could actually relax b/c I knew i wouldn't be in any real danger. totally broke the game for me) but I will say that game had some DAMN good a.i. Old tactics that you could rely on in halo or unreal or other games get shattered by fear's ai.
 

Thaluikhain

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EmpressZombiKitty said:
The Left4Dead and L4D2 AI was incredible. Worst thing they do is try to heal you like a distressed mother. It got better in L4D2.
Yeah, is a change having useful AI teammates, though their AI seems to be little more than "follow player, shoot at everything else" most of the time.

baddude1337 said:
Your team in SWAT 4 are also very good.
Generally, yeah, except for some really annoying exceptions. Though, it's more the co-ordination, the team works as a unit of 4, not as one and one and one and one.
 

TheYellowCellPhone

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Arkham Asylum's stood out to me. When I narrowed the henchmen down to two guards, the guards stuck together, went back-to-back, inched around, and made it harder for me to pick them off.

Not really, a triple Baterang and a few punches while they were down took care of both of them with little incident.
 

RA92

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Revrant said:
Perhaps the Marines in the original HL? They flanked ferociously, attempted to flush me out of cover aggressively, always laid down heavy covering fire, moved with great speed to superior positions, worked together to end my life many times.

They made you play better after fighting a bunch of pattern based attackers.
But the problem with the HL marines was that they couldn't shoot when they moved. I think HL2 has better AI in that respect. They show a lot of prowess in the HL2 Deathmatch - outflanking, suppression fire, flushing me out of cover with grenades, bunking tactics, etc.

Hiname said:
Hell yeah!

What a coincidence I should come across this, I just reinstalled Worms Armageddon today.
 

demotion1

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Mar 22, 2011
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Paradox games have a pretty decent AI. Also, as already said, Galactic Civilizations 1&2 have a good AI and Mass Effect has a depentable friendly AI but a rather average enemy AI.
 

Moonlight Butterfly

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Mar 16, 2011
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Mass Effect 2's AI is kind of good. I think I like the way the enemies behaive according to thier role.

I lolled at the AI once in Oblivion. In a room full of necromancers firing spells they started to hit each other and full scale fight broke out amoungst the NPC's. I was like 'I'll just go and sit over here then :S'
 

RuralGamer

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cainx10a said:
Weird that no one mentioned Stalker. The 3rd game definitely had some encounters with the humanoid enemies.

Snip-
Stalker AI are definitely some of the best and worst in existence simultaneously. I remember when Clear Sky came out, the developers discussed how on the hardest difficulty, one of the test cells was unbeatable because the AI kept pinning the player down and flanking; I've seen plenty of that,especially in CoP; Monolith are pretty good at that. In the mission where you have to recover the unidentified weapon, a couple of the AI flanked round through the corridor to the left of the battlefield and if one of them hadn't caught my attention, they would have likely wiped out the soldiers with me. I've had battles with those mercs as you said; that position is surprisingly hard to storm or infiltrate.
Even the non-human AI are pretty good, especially the bloodsuckers and dogs because they try and distract you before flanking and attack from behind. I think the whole A-Life system was pretty good, even though you had the occasional hilarious situation where a group of stalkers would be walking into a wall.

FarCry 2's AI were pretty decent too because as soon as you snipe a guard at a base or checkpoint, the others would disappear into cover and then send out search parties for you, usually taking routes with decent cover. Still, they occasionally would make stupid moves, like four of them walking of a platform and drowning (for some reason, none of them can swim).
 

RuralGamer

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xXxJessicaxXx said:
Mass Effect 2's AI is kind of good. I think I like the way the enemies behaive according to thier role.

I lolled at the AI once in Oblivion. In a room full of necromancers firing spells they started to hit each other and full scale fight broke out amoungst the NPC's. I was like 'I'll just go and sit over here then :S'
Brawls like that are funny, especially if you use Frenzy in a room packed with NPCs; I've had at least twelve NPCs involved in a pub brawl in the Imperial City, but mages and necromancers are also really bad for friendly fire.
 

valleyshrew

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It's one of the few things games have yet to really evolve. Fallout (and oblivion) is the only game series where I can think of characters having persistent AI. I'm not talking about combat AI, most games are basically just shooting galleries and enemies have a couple of paths and a couple of reactions. Probably the most advanced combat AI is in RTS games. But I'm talking about NPCs existing on their own and not just for the purpose of you seeing them for a few seconds. In Fallout characters exist and go about their business without you there. You can give someone a quest and they'll go off to a dungeon and do it and you can follow them and see them do it, or you can leave them alone and go back and see the corpses lieing around as proof that they went off and did it.

Games have yet to really start even attempting this and it's sad. I love Rockstar games but they don't do this at all except maybe Chinatown wars which I've yet to play but I read you can follow the pedestrians around. It definitely breaks immersion.

Then there's the other level of AI that characters can think for themselves and do things the directors didn't program in? Nowhere close, AI currently only have a few rules, narratively they have a few dialogue options maybe.

I thought left 4 dead was shallow, but the AI was the most interesting I've seen in a shooter. It's still primitive really, but it's the best shooter enemy AI I'm aware of as they actually try to approach it from an AI perspective and not just placing dolls around the level.

So, Left 4 dead for combat AI, fallout new vegas for character AI.
 

balimuzz

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Apr 15, 2009
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I've always had a thing for the AI in Gears of War 1. On the harder difficulty settings the AI make good use of flanking and are pretty good at maneuvering to get you out of cover. GoW2's AI was still good, but enemies positions and movements felt very scripted, and just seemed less aggressive overall.
 

RA92

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Revrant said:
HL2 Deathmatch was online play...
I forgot, you had to add NPC in HL2DM SDK separately. I mentioned it in MP because the HL2 level structure is too linear to exploit the AI fully.