So you all know the lovely gameplay innovation of character classes? Well this isn't a shouting match of whether you like mages or warriors better but instead which game's "character class system" you thought was the most fun to play with and where the implementation added a huge amount of depth to the game itself.
I'm just going to mention 2 to get things started:
Baldur's Gate/Icewind Dale series (included all since gameplay is fundamentally similar). The classes you choose not only for your main character but for the NPCs whom you play with drastically impact this game in so many ways. There's an enormous amount of replay value just in trying out different class combinations, and with 11 base classes, 29 kits, 9 multiclasses, and the ability to dual class plus 7 different races, and 9 alignments times 6 characters in a party means you have a HUGE amount of choice, and the in-game reflects each of these choices with each class performing very differently and even locking/unlocking aspects of the game based off your class (specificially in BGII where each class had it's own stronghold).
Final Fantasy Tactics: The Job Class system was amazing and robust. With the ability for every unit to have the skills of 2 jobs simultaneously. There are 19 basic jobs in the game as well as numerous character-specific special jobs that had a very cool way of unlocking new skills with job points you gain from performing job specific abilities in combat allowing you to consistently upgrade a character well beyond just unlocking their job class.
What's your favorite character class systems?
I'm just going to mention 2 to get things started:
Baldur's Gate/Icewind Dale series (included all since gameplay is fundamentally similar). The classes you choose not only for your main character but for the NPCs whom you play with drastically impact this game in so many ways. There's an enormous amount of replay value just in trying out different class combinations, and with 11 base classes, 29 kits, 9 multiclasses, and the ability to dual class plus 7 different races, and 9 alignments times 6 characters in a party means you have a HUGE amount of choice, and the in-game reflects each of these choices with each class performing very differently and even locking/unlocking aspects of the game based off your class (specificially in BGII where each class had it's own stronghold).
Final Fantasy Tactics: The Job Class system was amazing and robust. With the ability for every unit to have the skills of 2 jobs simultaneously. There are 19 basic jobs in the game as well as numerous character-specific special jobs that had a very cool way of unlocking new skills with job points you gain from performing job specific abilities in combat allowing you to consistently upgrade a character well beyond just unlocking their job class.
What's your favorite character class systems?