G00N3R7883 said:
Its already been said, but it was the first game that came to mind: Dragon Age Origins and Dragon Age 2.
Ditto'd. Companions in that were great, full stop, 'cause you could make them behave like a precision unit in battle with Tactics (and yeah, it was appalling of BioWare to gut Tactics in DA:I).
In terms of reasonable AI and nifty followers? I suppose Veronica and Cass in New Vegas were good company, and actually got shit done if you outfitted them properly.
The superpowered allies in Saints Row IV could be a little dim, but when 'set off' they caused admirable destruction and chaos... Kinzie FTW, on that count.
Happyninja42 said:
Yes Elizabeth counts, in the fact that she isn't the character you control, but she does follow you around during gameplay.
She's a great - and supremely likable - character, but I'm not sure she does 'count'. Given that the thread seems to be about AI, Elizabeth doesn't really have any coding that makes her particularly impressive. Sure, she hands out supplies, but those are triggered responses. Ditto her use of portals, which are triggered by the player. Otherwise she's just a static, unkillable asset doing absolutely nothing. I still cared about her during scraps, but that's not what the OP was about.
The AI for the ME companions in general was pretty damn good though. They were responsive to commands for deployment, weren't stupid about finding cover (most of the time), and were fairly adaptive tactically to what you were doing.
Eh, very much disagree with that. F'instance, in ME1 on hostile uncharted worlds at range, your allies can be standing still and get their shields whittled away - and all they do is *****, and continue to stand there getting shot...
I'm currently going through ME2 again, and the pathfinding can be atrocious; I direct Tali to new cover, and she runs around the back of the cover she's in, and then hops over the cover to run forward. Why not, y'know, just break cover and head in a straight line, maybe? Also, I activated a drone on Haestrom, and it lingered after combat. I told Garrus to move, and whilst there was ample space
around the drone, he just stood there like a lemon behind it... as his shields got fried by the sun. ME's AI isn't the worse ever seen, sure, but it certainly isn't a good example of it. Especially so, given that almost all players choose when to use their allies powers instead, making the allies little more than distractions/cannon fodder and conduits for their powers.