woodlandkammo said:
There's a Skyrim mod called Vilja. She can spar with you, find quests, has a huge range of situational dialogue and actually had a moral personality where she will dynamically agree or disagree with your actions, among other things.
I'm actually playing Skyrim now with this mod, have had her for awhile, I like her a lot, at least up to a point then I leave her at home because I just need a break from her nattering (yeah I know I can tell her to hush up)
Chaos Isaac said:
As far as A.I. goes, I'd kinda lend myself towards Dragon's Dogma. They learned and got better, and could eventually wreck shop just as well as you could.
Glad someone mentioned this, I really like Dragon's Dogma's Pawns, they really do feel like an asset to the game, and I'll admit I've not encountered another third-persion action RPG that did party-based combat so well as that, it's a shame we won't see another Single Player entry in this series...
Foolery said:
Dogmeat! No, wait...he died, so many goddamned times. Luckily I had the Puppies! perk. Anyway, I thought Witcher 3 was pretty great with NPCs that matched your pace and walked when you walked.
For a game that puts you as mostly a lone wolf the companion AI was quite good, I never once recall yelling at any of the side characters to hurry up or get out of my way. Though I did wish that damned goat would hurry up, though so did Geralt and that whole mission I feel was in-universe playing with the idea of terrible companion AI.
I also kind of enjoy the AI from Final Fantasy XII, it wasn't perfect but it gave you a lot of control to program it to your liking, though it used the most basic style IF commands (IF this happens THEN do this) but I loved how you could set your party up well enough that fighting non-Boss enemies was just a matter of "walk into them, put controller down, watch" It really made grinding in that game a lot more tolerable, just don't get too complacent, relying on AI in boss fights it a great way to get wrecked horribly.
Another mention has to go to Grand Theft Auto V, you don't really think about the follower AI much in this game and that's how it should be, it actually works pretty well I felt with your companions being able to hold their own without horribly upstaging you, they would seek cover, yell if they needed help, and actually do what they were supposed to do if you left them alone, not to mention if it was one of the three main protagonists switching between them made life a lot easier, though you never had to worry about leaving a character in a sticky spot when you switched, they always seemed to work out well.