scorptatious said:
shrekfan246 said:
Considering how big Shin Megami Tensei has become following Persona, I highly doubt that anymore. Especially on this particular website, where the userbase seems to specialize in "games which are just obscure enough that the general public won't have heard of them, but everyone else will".
Anyway, I like portions of the Shin Megami Tensei franchise, but I've watched about 12-15 hours of Nocturne and it seems far too dependent on luck for my tastes. I don't dig normal random enemy encounters where you can get a game over because the enemy used an instant-kill attack on your main character. Neat that they might finally be putting it on the PSN, though.
Too be fair, that happens in the Persona games as well. In my experience on Normal, a lot of my deaths in Nocturne were due to either doing stupid moves on my part or not being prepared. I won't deny that some of my deaths were due to bad luck, but I don't think the game is that reliant on it.
Well, that's one of the reasons I'm not particularly keen on
Persona or
Persona 2, either.
It still has a
chance of happening in
3 or
4, but (particularly in
3 Portable and
4 Golden, the versions I play) there are a lot of mechanics in place to counteract it.
At least in what I saw of
Nocturne, basically all deaths (of which there were quite a few) outside of boss fights were caused by Hama, Mudo, Stone, or Sleep, and there was no safeguard in play to protect the MC. It could've partially been the player's fault, but if it was then it seems like problems I'd be liable to encounter as well. I've got no problems with hard games in general, but there's a certain ratio of difficulty:fairness that I enjoy which
Nocturne just seems to tip out of balance.