I know we are almost halfway into 2020 (more like surviving), but I thought it would be fun to talk about biggest plot twist from our favorite games in 2010s. Any and all game plot twists are welcome, as long as the game came out between 2010-2019
I have been a huge fan of the AC series by this point. And Haythem seemed like a typical brotherhood assassin, except with class. So imagine my surprise, when I saw him putting a ring on Charles Lee's hand, and say "May the father of understanding guide us". I mean from the cover I knew I wasn't going to be playing as Haytham for very long, but having Haytham play and act exactly as an assassin would threw me off-guard
The whole time throughout the game I knew Walker was going insane. Yet, I held on to the hope that this Conrad person was somehow manipulating Walker to commit these horrible deeds. Walker was insane, and that was clear especially after the White Phosphorus scene. But he convinced me, the player, the blame lies with Conrad, and he turned out to be a figment of imagination as well. Now I'm no psychologist or therapist, but I feel this same is a literal PTSD simulator
For a game that's all about being the satire or a parody of our society, I found this moment to be rather shocking. I knew the game's plot was dropping hints here and there, but that didn't make any less shocking. Trevor is understandably upset, and continues to show his distrust towards Michael after this, and you can totally understand why Michael had to do it
Finding your son is the main driving force of the game's plot. You go through some major shits to get into the Institution and meet your now 10 years-old son- Wait, that's not your son. That's just a syn created by Father, the director of the Institution, and your real son. I mean the possibility of your character sleeping in that cryo pod was very possible, but the game never mentions it. This moment was so surreal for me. That being said, it does raise a question; During that memory sequence, was the 10 years-old Shaun the real one or the Synth?
Unless you choose to ditch the station and leave in Alex's escape pod, if you play the game through the end you get an ending depending on your choices... at least that's what the game wants you to believe. In the post-credits, some of the NPCs turned out to be the operators, and they and Alex had you go through a simulation this whole time. You can then either choose to become the link between humans and then typhons or kill every one in the room. I was going to call this ending out for lying to me, but then I thought it pulls "The Matrix" where your choice matters or not
I have been a huge fan of the AC series by this point. And Haythem seemed like a typical brotherhood assassin, except with class. So imagine my surprise, when I saw him putting a ring on Charles Lee's hand, and say "May the father of understanding guide us". I mean from the cover I knew I wasn't going to be playing as Haytham for very long, but having Haytham play and act exactly as an assassin would threw me off-guard
The whole time throughout the game I knew Walker was going insane. Yet, I held on to the hope that this Conrad person was somehow manipulating Walker to commit these horrible deeds. Walker was insane, and that was clear especially after the White Phosphorus scene. But he convinced me, the player, the blame lies with Conrad, and he turned out to be a figment of imagination as well. Now I'm no psychologist or therapist, but I feel this same is a literal PTSD simulator
For a game that's all about being the satire or a parody of our society, I found this moment to be rather shocking. I knew the game's plot was dropping hints here and there, but that didn't make any less shocking. Trevor is understandably upset, and continues to show his distrust towards Michael after this, and you can totally understand why Michael had to do it
Finding your son is the main driving force of the game's plot. You go through some major shits to get into the Institution and meet your now 10 years-old son- Wait, that's not your son. That's just a syn created by Father, the director of the Institution, and your real son. I mean the possibility of your character sleeping in that cryo pod was very possible, but the game never mentions it. This moment was so surreal for me. That being said, it does raise a question; During that memory sequence, was the 10 years-old Shaun the real one or the Synth?
Unless you choose to ditch the station and leave in Alex's escape pod, if you play the game through the end you get an ending depending on your choices... at least that's what the game wants you to believe. In the post-credits, some of the NPCs turned out to be the operators, and they and Alex had you go through a simulation this whole time. You can then either choose to become the link between humans and then typhons or kill every one in the room. I was going to call this ending out for lying to me, but then I thought it pulls "The Matrix" where your choice matters or not