- Sep 6, 2009
Given how randomly NPCs run around in combat, I wish the game had a lock on feature for spells. At low level, each miss is a costly mistake.
Kudos to Mister Chippy. Enchantment and Alchemy are indeed the keys to success in melee combat.Mister Chippy said:You play a warrior. Later in the game skyrim doesn't really have too many viable options.Alleged_Alec said:So how does it work for people who actually want to go into close combat?
If you wanna melee you gotta be a warrior of some description. If you want to sneak you should probably be an archer. If you want to do fuck all level destruction magic. If you want to do fuck all but not die level conjuration. If you want to do anything whatsoever late game level enchantment and alchemy.
Go into close combat. Stealth archery is the strongest by far, but outside of assassination missions melee is still crazy overpowered if you have good crafting skills.Alleged_Alec said:So how does it work for people who actually want to go into close combat?
Dual wielding doesn't really work that way, its ass backwards in some ways. If you want to dual wield go heavy armour so you can tank damage yet dish out loads of damage, yet two handed works best with light armour so you can sprint around spamming AoE power attacks. You would think it would work the other way around, a dual wielding Orc in heavy armour with the right gear and berserk will tear anything apart though even those Draugher Death Overlords.Alleged_Alec said:That's a shame. I'd really want to make a Dunmer dual-wielder with some light armour and some stealth skills called Drizzl Schmo'Durden or something, but you're saying that wouldn't really work out?