Oh I do get what you mean, most of my post was just a dig at imahobbit for calling people retarded while making some pretty stupid generalizations himself. I do understand how the classic fantasy genre can be seen as plausible in some regard, or at least make it easy to suspend your disbelief. But a lot of that is because of what we've come to accept in our myths. Most of JRPGs lack of realism is due to stylistic decisions, which really shouldn't factor as heavily as it does into people's perception of it.Thyunda said:Hobonicus said:Are you seriously saying that androgyny, young heroes, anime-inspired art styles, and large weapons are more unrealistic than mythical monsters, magic, and demons? And then you're calling anyone who disagrees retarded? How do you not see something wrong with that?imahobbit4062 said:No shit?
Sure, WRPG's usually have the typical Dragons, Wizards, Demonic Cults and shit. JRPG's? Female looking teenagers who save the world with Swords the size of a car, with gravity defying hairstyles. You tell me which one is more likely?
If anyone thinks that statement is false (sure, it's pretty out there, but it's still true) then you are quite possibly retarded.
A lot of people think they're clever when they generalize JRPGs by repeating stereotypes held almost exclusively by Cloud, but to say that anyone who calls you out on your ignorance is retarded just because? Come on man, grow some balls and think for yourself here.
Most of what you said aren't even "staples of JRPGs". Giant swords are not common in JRPGs, in fact I can only think of two. The gravity defying hair is an aesthetic art style that (if you really want realism and don't understand how art direction works) can be considered fashionably groomed in the game's culture. But mostly it's just reminiscent of Japanese anime, because it's a Japanese game.
But hey, at least you're right about teenagers commonly being heroes. And young people a couple of years ahead of their physical prime and living in a world whose culture probably considers adulthood to start whenever puberty hits is totally less realistic than those "typical" dragons.
More OT: They're both similarly unrealistic, but WRPGs seem realistic to us because they're grounded in more mainstream myths that westerners understand and accept. So to Bethesda's American/European audience, WRPGs are generally more realistic.
Now hold on, you messed up on the definition of realistic. Realism isn't "Looks just like the real world." Realism is 'theoretically could work'. For example, dragons could exist. I mean, they don't, but they're a perfectly plausible fantasy creature to have in a fantasy world. You can scientifically explain how they work. So dragons are a perfectly realistic thing to include - provided they operate realistically. Skyrim dragons are realistic, I would say. World of Warcraft dragons...not so much.
I've never played a JRPG that had any semblance of realism to it. That doesn't mean they're bad, it just means they're totally unrealistic. A few of them could have been realistic if they didn't go too far with it...but that all kinda goes out the window when excessive use of spirits and life-force and shit gets involved.
Also - magic. Magic can be realistic too. Realism applies to the world in which the characters reside. I do not care if this is not the dictionary definition, it's a freaking useful one. Magic in WRPGs tends to be semi-realistic - physical manifestation of focussed will or energy. In a world where magic is possible, I'd say that's a fairly realistic way of getting that across. Not brilliantly so, but serviceable.
I hope I've made sense here.
And they generally include humans or humanoids that try to look realistic or however they would look if they were real. The way I see it, Oblivion's gameplay is SOMEWHAT true to life, in terms of the combat and dungeon exploring. I don't remember the last JRPG I played that has gameplay in realtime, featuring visceral, almost simplistic combat of attacking and blocking, and a sense that enemies can see and hear you if you aren't sneaky enough. The last JRPG I played was like the last remnant and fucking everyone in that does backflips and has swords that shoot lasers.Phoenix_XIII said:I think people are taking my first post a bit the wrong way.
My main point of this was:
BETHESDA said this. That's all I'm really saying. BETHESDA.
Phantasy Star Online, Final Fantasy X and 13, Monster Hunter. Thats 4. Possibly Legend of Dragoon depending on if you see the swords in that as huge. Theres also one that Unskippable did where two armies threw giant swords at each other like they were friggin javelins but I cant remember the name of it. Thats probably the perfect example.Maeshone said:1. Name more than one JRPG that contains 20-foot long swords. Please.Da Orky Man said:So, are you counting out the 20-foot long swords, summoning massive dragons, being hit 2643890 times before anything happens, flying, less-armour-means-more-protection, flying steampunk ships, Godzilla, Giant robots...
Need I say any more?
I didn't see that coming...GeneticallyModifiedDucks said:You can turn invisible in that game.bjj hero said:In western RPGs, as in real life, a full grown man can easily ***** slap a mouthy teen with bad hair. It is the otherway around in JRPGs.
In all seriousness, RPGs are not realistic; hence the dragons, orcs, magic etc. I didn't play alpha protocol but that grabs me as an attempt for a more realistic RPG.
That's Persona 3. I will admit it takes a visit to crazy town on Orca Boat 719 but the point is, it actually takes place in a actual real setting (not the town but the country) and takes a lot from real life. IT EVEN FORCES YOU TO LEARN THINGS.DigitalAtlas said:Persona.... Realistic....?Phoenix_XIII said:....are saying that Western RPGs are more realistic than JRPG's. Have you ever heard of Persona?!
Good sir, this is a game where a government issue billion dollar android is sent to high-school and falls in love with a guy who shoots himself in the head to summon monsters during his deepest nightmares.
13 used normal sized swords for the most part. Om the parts where Lightning summons Odin she has a huge ass sword but that's a small frame of time to be counting. THat was for a summon and the rest of the time she uses a gunblade of normal size.Echo136 said:Phantasy Star Online, Final Fantasy X and 13, Monster Hunter. Thats 4. Possibly Legend of Dragoon depending on if you see the swords in that as huge. Theres also one that Unskippable did where two armies threw giant swords at each other like they were friggin javelins but I cant remember the name of it. Thats probably the perfect example.Maeshone said:1. Name more than one JRPG that contains 20-foot long swords. Please.Da Orky Man said:So, are you counting out the 20-foot long swords, summoning massive dragons, being hit 2643890 times before anything happens, flying, less-armour-means-more-protection, flying steampunk ships, Godzilla, Giant robots...
Need I say any more?
I think this whole need to make video games "realistic" is what is destroying the industry. Rather than worrying about whether or not the physics behind your sword swings more closely mirrors real life than generic competitor B (This also goes for FPS as well), why not focus on making the game... I don't know... fun?Phoenix_XIII said:http://thesilentchief.com/2010/08/05/bethesda-western-rpg-more-realistic-than-jrpgs/
Read the article and then read my post.
*Waits*
Oh? Done? Okay.
ARE YOU BLOODY KIDDING ME?!
A huge number of WRPG's are Tolkienesque skips through fantasy town number 85736826, trying to stop an evil cult, some evil wizard, or just a bunch of assholes trying to be douchebags.
Of course, there are games like Mass Effect and Fallout 3 that COULD happen but seem somewhat unlikely. But I kind of take it personally that Bethesda, who brought us Oblivion and Hunted: The Demon's Forge and are bringing us Skyrim (no offense to the games mentioned.... Except for HTDF. I quite enjoy Oblivion and will thoroughly enjoy Skyrim) are saying that Western RPGs are more realistic than JRPG's. Have you ever heard of Persona?!
I will admit, JRPG's are a bit out there. But Westerns are also pretty out there. I'd put them on the same level on the Lunacy Meter.
What do you all think?
>Chrono Cross takes place in a place with magic.Fizzly182 said:I've noticed that in Western RPGs like Fallout and Mass Effect. There is some attempt to back it up with some science. Like the stealth boy, "It generates a modulating field that transmits the reflected light from one side of an object to the other making the bearer almost invisible to the untrained eye." Or Element Zero in Mass Effect. In a JRPG, I hardly see an attempt at explaining how a girl with a teddy bear can own my entire party! (Chrono Cross)