..Except in P3 and P4 you gain stats by sleeping in class and goofing off with your friends?
actually you gained stats from listening to the lectures and doing actions related to the stats. if this way of leveling stats in unrealistic then oblivion has the most unrealistic stat leveling system ever.
Case and point: Fable takes place in a fake world of Albion, but it comes off as much more realistic than any JRPG as far as location goes. Persona takes place in Japan and is bonkers.
but that's the thing. yes it's Albion but for all we could care it could be Ertuhyl and nothing would change. in the end it's standard fantasy setting with a small dash of orginality.
in persona what part goes bonkers? oh that's right the part of the game that is going on in an alternate universe. sure it crosses over at some point but japan is still japan and acts like japan.
have you honestly never seen a monster movie and simply acsepted that maybe just maybe that monster could exists? then why can't you acsept and 25th hour in the day you can't actually sense in any way or a world inside a TV only the chosen ones can enter? it's still just a magical world besides the one you know that you can't sense... why is some permited but not from japan?
Again, I believe you are mixing actual realism and the feel of believing the universe.
i actually think you are doing that. you can instantly acsept WRPGs because they have familiar settings thus they are "realistic". japan tries new stuff and thus because you don't belive in the universe it's not realistic.
Also, you mentioned WRPGs have you running through fantasy town 87958485 or something similar which begs me to ask.... Have you played a JRPG? FFVII and Tales of Symphonia are two of the most JRPGs and the goal of both games is to run from town to town and solve every problem because they just so happen to be on the way of finding the main villain.
most what JRPGs? played? liked?
and anyway no. in FFVII you solve problems on your way in order to find the guy you are looking for. i know it sounds unreasonable. actually looking for the guy you are hunting as well as means to follow him? madness.
Fallout 3 had four towns. Mass Effect 2 had two. Fable III has five. Yeah, sorry bro. A lot of points you made are completely invalid.
oh and this is the point where it get's even better. yes fallout had 4 towns. in witch you helped people because... well i guess you were in a good mood. yeah yeah i know the real reason lies somewhere between charecter motivation and rewards but those things don't count in JRPGs so why should they count in WRPGs?
Who says a game has to be fun?
This is a backwards way of thinking. Gameplay doesn't have to be the star of the show if it really isn't.
The point is simple: A game should focus on completing its objective. If the objective of the game is completed by story, narrative, atmosphere, etc, fun is not a factor.
In the words of Anthony Burch: Fun isn't enough.
now this is somewhere we agree completly. the thing is you seem to completly fail to understand that JRPGs by nature have a much stronger focus on the story.
the WROG with the most focus on story would still problably not have more than the JRPG with the least focus on it. for gods sake japans game market is compromised of over 50% visual novels. that's games where your only interaction is makeing the text scroll and maybe make a choice once in a hwille in some of them. gameplay is more of an afterthought here.
now if you can't get into the story of most JRPGs that's fine. we all have difrent taste. but fact is these stories are trying to start from scratch. they are not pulling up "fantasy setting template number 4" so you'll instantly feel comfortable. they'd rather create their own world with tehir own rules andyes it'll take a bit of time before you egt what's going on.
but in the end it makes for a more complete story and thus that could be called more realistic but then i'm not gonna call it that. because nothing i see in either a JRPG or WRPG am i gonna see in real life.