Well I'm glad I'm not the inly one who played Second Sight. Although the respawning enemies were a bit annoying.
Way to not actually read the article, then post an utterly generic comment. He didn't mention Space Game at all this XP, so why would you have implied an update if you had actually read the article?TheRocketeer said:Sweet! I love XP; it gives Yahtz a chance to get into deeper stuff or more general gaming concepts than in ZP.
And yes, I am completely sick and tired of it, too, Mister Croshaw; the industry can do better, or could if it wanted to. Great writing is hard, but bad writing isn't hard to avoid, and that's what sucks about getting this kind of dross foisted on you: they just didn't care enough to do better.
And it's great that Space Game is chugging along.
The purpose of bad company was to add a single player experience to the series. This is shown by the fact for the first game they relied on the characters from single player to promote the game. The multiplayer barely got a mention. Just watch the original's launch trailer.Dexter111 said:Just because you say "games should be judged by the SinglePlayer" doesn't make it so, I might let it slide on some Co-Op games (which are mainly SinglePlayer anyway just with a CoOp feature, but saying it on mainly MP games is borderline retarded)...
Again, probably 80%+ of the people who bought Bad Company 2 bought it because of the MultiPlayer and don't even care about the SP at all (as it was missing in Battlefield 1942, Battlefield Vietman, Battlefield 2, Battlefield 2142, Battlefield 1943 and all the Add-Ons etc.) and they STILL bought them (I also did, most of them xD)
And no, the Multiplayer/multiplayer mechanics are not "the same", the goals are totally different, it has an entirely different feeling and on some games (for instance the upcoming "Medal of Honor" the Multiplayer part is even made by an entirely different company (EA Los Angeles is making the SP part and DICE the MP).
And that's why you're constantly wrong when it comes to this point.Yahtzee Croshaw said:Are we really going to have to go over this again? I made my position very clear in this very column. Games should be judged by the single player, because the multiplayer mechanics will be similar anyway, and saying that a game only becomes good when played with other people is not praise for the game's content. Even Plan 9 From Outer Space becomes good when you've got friends to watch it with, for christ's sake.
Besides, I don't believe people who say Bad Company 2 is chiefly multiplayer-focused. The massive, extremely linear levels, the spectacular set pieces, the vehicle races, the World War 2 prologue, the emphasis on creating distinct identities and personalities for the NPC sidekicks whose collective name is the fucking title of the game - these, to me, do not paint a picture of a single player campaign thrown in as an afterthought. It paints a picture of a slightly shoddy game, though. A picture that's been left in a very dusty attic for too long.