If you are one of the few people who seem to have read one of my reviews (Seriously, where's the attention!) then you may be a tad confused. I'm doing the traditional style for this review, this is because my prior reviews don't get too much feedback and I'm starting to think that it may have been my old style and layout (Or the fact that I review games no one is interested in) which caused it. Any who, feel free to comment and tell me if this style is better over my previous ones (See links at the bottom).
[HEADING=1]Cossacks -[/HEADING]
Platforms Reviewed On - PC
Platforms Available On - PC
Released - 2001
Price - 3.99 GBP
Cossacks is a series created by the developers of STALKER and its subsequent games, GSC Gameworld - a Ukrainian developer. This game seems to be little heard of outside of its dedicated fan base, but then again it is nine years old - released in 2001. I will be reviewing the main game Cossacks: European Wars along with its two expansions, Back to War and the Art of War.
So what is Cossacks? Well it is an RTS game for the PC which for me is one of my favourite genres. So most of you know will know the basics of RTS games - build a base, build units, attack the enemy, it's usually pretty simple. Cossacks, whilst not straying from the formula too much, manages to feel one of a kind in its own right.
Firstly the setting itself, it is set across the 17th and 18th centuries. This means pike men, musketeers and lots of horse riding. I have had much more fun playing in this setting then the typical WW2 or futuristic options of other games. You can play as a variety of European nations, 20 to be exact. "Wow that is a grand number of options!" I hear you say, "But surely they are all just the same?" Well you would be wrong. The 20 nations on offer range from England, France and Prussia to Switzerland, Algeria and Russia - with most things in-between - and let me tell you, they all play differently. Each nation has its own unique architecture, which is beautifully rendered with 2D graphics and sprites and its own unique units or vessels. Part of the fun of Cossacks is playing a different nation and seeing what it has to offer and what units suit it best.
Now I mentioned briefly the 2D graphics, but if you have dismissed this game already because of that, let me try and persuade you otherwise. Sure the graphics aren't 3D, but this does not detract from the gameplay or overall experience at all. All the units look amazing, and every single one animates and reacts perfectly. The buildings to are unique across all 20 nations as previously said, they are stunningly detailed and the maps in general are a joy to look at and, more importantly, play.
So if the setting and graphics are good, what of the gameplay? After all, that is what makes or breaks a game. Cossacks is big, really big. Imagine Warcraft 3, "Ok quite a few units here - could be a bit more", now think of Age of Empires "Well this is a lot of units at once!" and finally any of the Total War games, "Surely this must be the pinnacle?" Well I can safely say that Cossacks smashes down those ideas and allows you to have upwards of 8000 units. Actually scrap that the unit cap is unlimited with the expansion, not that you would reach 8000 normally anyway. You make think that this would lead to immense problems of micro-management, but it really doesn't. All the units are individual, that is to say they are not automatically grouped together after construction. So thousands of units on the battle field makes for quite a spectacle, and they are easy to control as well. You can group them together into formations (for example, 200 Musketeers grouped together under a drummer and a commander) to act as one entity. This means managing your vast,throbbing army is a breeze as you can easily select each formation from the top left of the screen. The battles themselves also require far more tactics than most games; it is not a matter of simply building masses of troops and rushing all at once. You will need to employ the use of cannons, cavalry and footmen together successfully to break the enemy as well as deciding on formations to maximize firepower potential. Nothing has ever felt better in an RTS then obliterating the outskirts of an enemy town with cannon fire and then charging in with a cavalry brigade - you will also be pleased to hear that all nations, units and buildings are historically accurate.
I'm not going to lie; there are some issues with the game. For one the path finding can often be a bit touchy with peasants having a tendency to become trapped next to walls or around hills, it is often frustrating to see a perfectly coordinated attack fall apart due to your pike men becoming trapped in an endless loop of trying to navigate a hill.
But the issues are negated by the brilliant gameplay, the maps are varied too and their size is worth a mention, it will take hours on the largest map setting to send a peasant form one side to the other. All the grandness and epic amounts of units add up to create a truly unique and terrifically fun experience. There are plenty of starting options and random maps to play with loads of nations, units and tactics. Another point worth mentioning is the sound. Cannon fire echoes masterfully as you move the camera away from the action, and the gunshots of musketeers and dragoons creates a roar as they mow down the incoming infantry, as does the sound of the massive ships sailing to your foes island.
So what have we got? A, by all accounts, unique RTS which plays as good as it looks and sounds. The battles are big and there are plenty of single player missions as well as a more than adequate multiplayer community. The game can be punishing on high difficulties, but still fun, and the missions and campaigns are challenging but enjoyable. If you want an RTS which offers something different, something... more, then Cossacks is the answer. I can't even count how many hours I have lost to this game, it is addicting and a real blast to play.
I haven't played multiplayer much, I'm not much of an online play kind of guy - but if you have this game, or get it based on my review - feel free to PM for a friendly game.
Also, 9 reviews! Hitting the big double figures soon
[HEADING=1]Cossacks -[/HEADING]
Platforms Reviewed On - PC
Platforms Available On - PC
Released - 2001
Price - 3.99 GBP
Cossacks is a series created by the developers of STALKER and its subsequent games, GSC Gameworld - a Ukrainian developer. This game seems to be little heard of outside of its dedicated fan base, but then again it is nine years old - released in 2001. I will be reviewing the main game Cossacks: European Wars along with its two expansions, Back to War and the Art of War.
So what is Cossacks? Well it is an RTS game for the PC which for me is one of my favourite genres. So most of you know will know the basics of RTS games - build a base, build units, attack the enemy, it's usually pretty simple. Cossacks, whilst not straying from the formula too much, manages to feel one of a kind in its own right.
Firstly the setting itself, it is set across the 17th and 18th centuries. This means pike men, musketeers and lots of horse riding. I have had much more fun playing in this setting then the typical WW2 or futuristic options of other games. You can play as a variety of European nations, 20 to be exact. "Wow that is a grand number of options!" I hear you say, "But surely they are all just the same?" Well you would be wrong. The 20 nations on offer range from England, France and Prussia to Switzerland, Algeria and Russia - with most things in-between - and let me tell you, they all play differently. Each nation has its own unique architecture, which is beautifully rendered with 2D graphics and sprites and its own unique units or vessels. Part of the fun of Cossacks is playing a different nation and seeing what it has to offer and what units suit it best.
Now I mentioned briefly the 2D graphics, but if you have dismissed this game already because of that, let me try and persuade you otherwise. Sure the graphics aren't 3D, but this does not detract from the gameplay or overall experience at all. All the units look amazing, and every single one animates and reacts perfectly. The buildings to are unique across all 20 nations as previously said, they are stunningly detailed and the maps in general are a joy to look at and, more importantly, play.
So if the setting and graphics are good, what of the gameplay? After all, that is what makes or breaks a game. Cossacks is big, really big. Imagine Warcraft 3, "Ok quite a few units here - could be a bit more", now think of Age of Empires "Well this is a lot of units at once!" and finally any of the Total War games, "Surely this must be the pinnacle?" Well I can safely say that Cossacks smashes down those ideas and allows you to have upwards of 8000 units. Actually scrap that the unit cap is unlimited with the expansion, not that you would reach 8000 normally anyway. You make think that this would lead to immense problems of micro-management, but it really doesn't. All the units are individual, that is to say they are not automatically grouped together after construction. So thousands of units on the battle field makes for quite a spectacle, and they are easy to control as well. You can group them together into formations (for example, 200 Musketeers grouped together under a drummer and a commander) to act as one entity. This means managing your vast,
I'm not going to lie; there are some issues with the game. For one the path finding can often be a bit touchy with peasants having a tendency to become trapped next to walls or around hills, it is often frustrating to see a perfectly coordinated attack fall apart due to your pike men becoming trapped in an endless loop of trying to navigate a hill.
But the issues are negated by the brilliant gameplay, the maps are varied too and their size is worth a mention, it will take hours on the largest map setting to send a peasant form one side to the other. All the grandness and epic amounts of units add up to create a truly unique and terrifically fun experience. There are plenty of starting options and random maps to play with loads of nations, units and tactics. Another point worth mentioning is the sound. Cannon fire echoes masterfully as you move the camera away from the action, and the gunshots of musketeers and dragoons creates a roar as they mow down the incoming infantry, as does the sound of the massive ships sailing to your foes island.
So what have we got? A, by all accounts, unique RTS which plays as good as it looks and sounds. The battles are big and there are plenty of single player missions as well as a more than adequate multiplayer community. The game can be punishing on high difficulties, but still fun, and the missions and campaigns are challenging but enjoyable. If you want an RTS which offers something different, something... more, then Cossacks is the answer. I can't even count how many hours I have lost to this game, it is addicting and a real blast to play.
I haven't played multiplayer much, I'm not much of an online play kind of guy - but if you have this game, or get it based on my review - feel free to PM for a friendly game.
Cossacks [http://www.escapistmagazine.com/forums/read/326.195871-Better-Late-Than-Never-Reviews-Cossacks]- Liberaliter - Better Late Than Never Reviews - 19th May 2010
Morrowind and Oblivion [http://www.escapistmagazine.com/forums/read/326.192265-Better-Late-Than-Never-Reviews-Morrowind-and-Oblivion#6055714]- Liberaliter - Better Late Than Never Reviews - 2nd May 2010
SWAT 4 [http://www.escapistmagazine.com/forums/read/326.191487-Better-Late-Than-Never-Reviews-SWAT-4]- Liberaliter - Better Late Than Never Reviews - 28th April 2010
Just Cause 2 [http://www.escapistmagazine.com/forums/read/326.186030-Better-Late-Than-Never-Reviews-Just-Cause-2]- Liberaliter - Better Late Than Never Reviews - 5th April 2010
The Saboteur [http://www.escapistmagazine.com/forums/read/326.178026-Better-Late-Than-Never-Reviews-The-Saboteur]- Liberaliter - Better Late Than Never Reviews - 28th February 2010
Battlefield 1943 [http://www.escapistmagazine.com/forums/read/326.174400-Better-Late-Than-Never-Reviews-Battlefield-1943]- Liberaliter - Better Late Than Never Reviews - 10th February 2010
Crackdown [http://www.escapistmagazine.com/forums/read/326.173611-Better-Late-Than-Never-Reviews-Crackdown]- Liberaliter - Better Late Than Never Reviews - 7th February 2010
Monster Hunter Freedom Unite [http://www.escapistmagazine.com/forums/read/326.171417-Better-Late-Than-Never-Reviews-Monster-Hunter-Freedom-Unite]- Liberaliter - Better Late Than Never Reviews - 28th January 2010
The Elder Scrolls III: Morrowind [http://www.escapistmagazine.com/forums/read/326.170907-Better-Late-Than-Never-Reviews-The-Elder-Scrolls-III-Morrowind]- Liberaliter - Better Late Than Never Reviews - 25th January 2010
Assassins Creed 2 [http://www.escapistmagazine.com/forums/read/326.170499-Better-Late-Than-Never-Reviews-Assassins-Creed-2]- Liberaliter - Better Late Than Never Reviews - 23rd January 2010
Morrowind and Oblivion [http://www.escapistmagazine.com/forums/read/326.192265-Better-Late-Than-Never-Reviews-Morrowind-and-Oblivion#6055714]- Liberaliter - Better Late Than Never Reviews - 2nd May 2010
SWAT 4 [http://www.escapistmagazine.com/forums/read/326.191487-Better-Late-Than-Never-Reviews-SWAT-4]- Liberaliter - Better Late Than Never Reviews - 28th April 2010
Just Cause 2 [http://www.escapistmagazine.com/forums/read/326.186030-Better-Late-Than-Never-Reviews-Just-Cause-2]- Liberaliter - Better Late Than Never Reviews - 5th April 2010
The Saboteur [http://www.escapistmagazine.com/forums/read/326.178026-Better-Late-Than-Never-Reviews-The-Saboteur]- Liberaliter - Better Late Than Never Reviews - 28th February 2010
Battlefield 1943 [http://www.escapistmagazine.com/forums/read/326.174400-Better-Late-Than-Never-Reviews-Battlefield-1943]- Liberaliter - Better Late Than Never Reviews - 10th February 2010
Crackdown [http://www.escapistmagazine.com/forums/read/326.173611-Better-Late-Than-Never-Reviews-Crackdown]- Liberaliter - Better Late Than Never Reviews - 7th February 2010
Monster Hunter Freedom Unite [http://www.escapistmagazine.com/forums/read/326.171417-Better-Late-Than-Never-Reviews-Monster-Hunter-Freedom-Unite]- Liberaliter - Better Late Than Never Reviews - 28th January 2010
The Elder Scrolls III: Morrowind [http://www.escapistmagazine.com/forums/read/326.170907-Better-Late-Than-Never-Reviews-The-Elder-Scrolls-III-Morrowind]- Liberaliter - Better Late Than Never Reviews - 25th January 2010
Assassins Creed 2 [http://www.escapistmagazine.com/forums/read/326.170499-Better-Late-Than-Never-Reviews-Assassins-Creed-2]- Liberaliter - Better Late Than Never Reviews - 23rd January 2010
Also, 9 reviews! Hitting the big double figures soon