Bioshock 2 Multiplayer. Why back in time?

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BolognaBaloney

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miracleofsound said:
BolognaBaloney said:
miracleofsound said:
Am I the only one who finds the words 'Bioshock' and 'multiplayer' being used in the same sentence a little troubling?
No, your not alone here, this is indeed a troubling phenomenom.
For me the beauty of BS was the narrative, the way the STORY was told through the environment.

That total immersion into another time and place would be somewhat damaged by 12 year old American kids sreaming ino microphones about eachother's mothers.
Indeed, if there is a single-player option, I'll be taking that every time. Because not only will the screaming adolescents ruin the game, but the hackers, glitchers, and campers would render it irritating as well.
 

megapenguinx

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I thought Bioshock 2 took place before the first. Weren't you going to play the first Big Daddy or something to that effect?
 

lostclause

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megapenguinx said:
I thought Bioshock 2 took place before the first. Weren't you going to play the first Big Daddy or something to that effect?
The main story takes place about 10 years after the first, you play as the first big daddy created (really an excuse to make you weaker than the original big daddys and also so you have some self control).
The multiplayer takes place before the events of BS 1 where you play as the forces of Fonatine and Ryan, battling it out over control of the city.
 

Beartrucci

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Azhrarn-101 said:
Neosage said:
I don't think Bioshock is really aimed at 12 year old kids, and anyway who the hell says you have to play the multiplayer? I really don't see how adding a multiplayer feature to a game makes it worse.
Well usually games with multiplayer tend to have very lacklustre single player due to the focus the multiplayer aspect receives, which for a game like Bioshock 2 would be a crippling blow.
They can of course have executed it properly, which would be awesome, but in a way the inclusion of multiplayer means a deviation from the focus on single player story telling.
The multiplayer is being made by a different developer so they could hope to avoid that kind of thing from happening.
 

megapenguinx

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lostclause said:
megapenguinx said:
I thought Bioshock 2 took place before the first. Weren't you going to play the first Big Daddy or something to that effect?
The main story takes place about 10 years after the first, you play as the first big daddy created (really an excuse to make you weaker than the original big daddys and also so you have some self control).
The multiplayer takes place before the events of BS 1 where you play as the forces of Fonatine and Ryan, battling it out over control of the city.
If it takes place 10 years after the first, how do you play as the first Big Daddy? That doesn't make much sense since they were running around BS1.
 

AlphaOmega

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miracleofsound said:
Am I the only one who finds the words 'Bioshock' and 'multiplayer' being used in the same sentence a little troubling?
This goes for most games with MP now that arent focussed on it fro mthe start.

Whats next? Online Deathmatch in Mass Effect?
 

lostclause

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megapenguinx said:
lostclause said:
megapenguinx said:
I thought Bioshock 2 took place before the first. Weren't you going to play the first Big Daddy or something to that effect?
The main story takes place about 10 years after the first, you play as the first big daddy created (really an excuse to make you weaker than the original big daddys and also so you have some self control).
The multiplayer takes place before the events of BS 1 where you play as the forces of Fonatine and Ryan, battling it out over control of the city.
If it takes place 10 years after the first, how do you play as the first Big Daddy? That doesn't make much sense since they were running around BS1.
Yes it does. You live through the fall of rapture (I assume) and the events of BS 1 before you're taken over by someone with dubious ethics (i.e. a player). Just because the big daddies were in BS1 it doesn't mean that the first one can't have survived, it just means that he can't have crossed paths with Jack :)
 

megapenguinx

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lostclause said:
megapenguinx said:
lostclause said:
megapenguinx said:
I thought Bioshock 2 took place before the first. Weren't you going to play the first Big Daddy or something to that effect?
The main story takes place about 10 years after the first, you play as the first big daddy created (really an excuse to make you weaker than the original big daddys and also so you have some self control).
The multiplayer takes place before the events of BS 1 where you play as the forces of Fonatine and Ryan, battling it out over control of the city.
If it takes place 10 years after the first, how do you play as the first Big Daddy? That doesn't make much sense since they were running around BS1.
Yes it does. You live through the fall of rapture (I assume) and the events of BS 1 before you're taken over by someone with dubious ethics (i.e. a player). Just because the big daddies were in BS1 it doesn't mean that the first one can't have survived, it just means that he can't have crossed paths with Jack :)
Good point, I didn't actually think of it like that.
 

Dr Ampersand

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Instead of a mute button it should make other people only able to hear your voice as Big Daddy whale sounds. That would be hilarious. Anyway if it's executed correctly then the multiplayer will be done good. In fact it doesn't even have to be PvP. Remember when in Bioshock 1 when
Diana said that they raided an armoury
that could be a 4 player online segment against AI.
 

Azhrarn-101

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Thunderhorse94 said:
The multiplayer is being made by a different developer so they could hope to avoid that kind of thing from happening.
Ah, that puts things in a different perspective, it shouldn't detract to much from the Single player side, which is very good. :)
 

MiracleOfSound

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Neosage said:
miracleofsound said:
BolognaBaloney said:
miracleofsound said:
Am I the only one who finds the words 'Bioshock' and 'multiplayer' being used in the same sentence a little troubling?
No, your not alone here, this is indeed a troubling phenomenom.
For me the beauty of BS was the narrative, the way the STORY was told through the environment.

That total immersion into another time and place would be somewhat damaged by 12 year old American kids sreaming ino microphones about eachother's mothers.
I don't think Bioshock is really aimed at 12 year old kids, and anyway who the hell says you have to play the multiplayer? I really don't see how adding a multiplayer feature to a game makes it worse.
Hostile much?

COD and Halo were not aimed at 12 year old kids either but they still play them despite both having 15 certs over here.

My point is that the immersion of a world like Rapture would be broken by experiencing it in a multiplayer fashion.

It is such a story driven game and a few fans don't want to associate the visual, audio and architectural features of Rapture with the kind of experience or feeling they have on multiplayer games, because it will spill over into thier single player experience.

Another reasn is that what I loved about Bioshock was that it broke so many rules and was so unique and distinct from so many other shooters.

The inclusion of a multiplayer mode, for a lot of people, would appear to be the first snowball in the downward slope of conformity and fitting in with the herd for the series.

However it is nice to discover that the multi is being handled by a different developer. That gives me hope the single player will not be given less focus.
 

Neosage

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miracleofsound said:
Neosage said:
miracleofsound said:
BolognaBaloney said:
miracleofsound said:
Am I the only one who finds the words 'Bioshock' and 'multiplayer' being used in the same sentence a little troubling?
No, your not alone here, this is indeed a troubling phenomenom.
For me the beauty of BS was the narrative, the way the STORY was told through the environment.

That total immersion into another time and place would be somewhat damaged by 12 year old American kids sreaming ino microphones about eachother's mothers.
I don't think Bioshock is really aimed at 12 year old kids, and anyway who the hell says you have to play the multiplayer? I really don't see how adding a multiplayer feature to a game makes it worse.
Hostile much?

COD and Halo were not aimed at 12 year old kids either but they still play them despite both having 15 certs over here.

My point is that the immersion of a world like Rapture would be broken by experiencing it in a multiplayer fashion.

It is such a story driven game and a few fans don't want to associate the visual, audio and architectural features of Rapture with the kind of experience or feeling they have on multiplayer games, because it will spill over into thier single player experience.

Another reasn is that what I loved about Bioshock was that it broke so many rules and was so unique and distinct from so many other shooters.

The inclusion of a multiplayer mode, for a lot of people, would appear to be the first snowball in the downward slope of conformity and fitting in with the herd for the series.

However it is nice to discover that the multi is being handled by a different developer. That gives me hope the single player will not be given less focus.
I still maintain the fact, that unless the game is a multiplayer game before it is a single-player game, the story won't suffer. Anyway, if you don't want it to ruin your 'experience' don't play the multiplayer, simple as that.