Okay, so now Bioshock 2 is out and many of us have now gotten the chance to play it. For those who have, you'll know what I mean by the title. The game's plot focuses on Sofia Lamb, the new communist leader of Rapture who took over after Andrew Ryan, the (seems to be) capitalist who built Rapture. What I mean through the title, is that throughout the game, you'll stumble across various scribblings on the wall, audio messages, etc. Many of them talk about the regime of Rapture. Messages from Andrew will tell of how the people stop the progress of science and the individual, while Sofia speaks of Rapture as one big family, and condemns Andrew for his "egoist" ruling while saying how we must fight against "the self". And I was honestly intrigued.
On a certain level, it's almost like we've jumped right into an election where the game asks "What do you believe in?". While most of this can be looked over, it's certainly interesting to listen to the battle between them. 'Tis only a shame that the game has an Ayn Rand-esque bias on the game, since they make the communist the bad guy by default.
Anyway, the point that I'm trying to reach is: What do you think of this kind of thing, where the game makes you think in this way, politically, logically, and philosophically? Did you ever take a moment to think about who's side you really was on? Did Bioshock implement it well?
I myself think it's quite perplexing. In my own opinion, I'm on Andrews side. I was already a capitalist before, thinking that "the self" comes first. But to see this kind of thing makes you think over what's really going on. I liked it a lot. But it could be better if they made Sofia a character you want to listen to.
(Also, no spoilers, we're not discussing the story itself in the game, and I am yet to finish it.)
On a certain level, it's almost like we've jumped right into an election where the game asks "What do you believe in?". While most of this can be looked over, it's certainly interesting to listen to the battle between them. 'Tis only a shame that the game has an Ayn Rand-esque bias on the game, since they make the communist the bad guy by default.
Anyway, the point that I'm trying to reach is: What do you think of this kind of thing, where the game makes you think in this way, politically, logically, and philosophically? Did you ever take a moment to think about who's side you really was on? Did Bioshock implement it well?
I myself think it's quite perplexing. In my own opinion, I'm on Andrews side. I was already a capitalist before, thinking that "the self" comes first. But to see this kind of thing makes you think over what's really going on. I liked it a lot. But it could be better if they made Sofia a character you want to listen to.
(Also, no spoilers, we're not discussing the story itself in the game, and I am yet to finish it.)