Mcoffey said:
Will it be a sequel to a good game, or will it be a sequel to Dragon Age 2? I fear the series is already too tainted to be saved. They should've just pulled a Highlander and forgot 2 ever happened.
If they forgot DA2, then they would be forgetting a good game. DA2 was 95% on the mark, the 5% I take off because of there only being six, maybe 7, dungeon setups. On all the other fronts of the game if they revert the game make-up back to what Origins was like, then they will be taking a major step in the wrong direction.
The three major of the major things they should keep from DA2 are, dialogue wheel(with voiced protagonist(unless there is biological reason in the story, there is no reason these days to have a mute protagonist in a story driven game where everybody else in the game talks to the main character), the combat system(Unlike Origins, DA2's system gave me absolute full control. I'll have none of this sit back for half the battle and twiddle my thumbs while waiting to only be able to control special abilities), and the leveling and ability system(DA2's leveling and ability system was the most rewarding, free, and fun system I've encountered in an RPG. It let me get and ability I wanted every level, getting an ability wasn't restricted by what points I had in stats, and I got more choices to customize my character's ability sets. Origins' system was rigid and locked down, I had to compromise my stats in key areas just so I could learn one ability I wanted.)
If they don't keep those things similar to DA2, then I'll have to watch the story through some youtuber's let's play instead of getting DA3, cause I can't suffer through Origins' hosed up system again(which is why I will most likely never beat Origins).
SmashLovesTitanQuest said:
Well, let me just say this: for the combat on the PC version, please give us either the same button mashing that will undoubtedly be present on the console versions of the game, or make the tactical combat fleshed out. None of this somewhere in between nonsense DA2 brought us.
So you are saying that you either want it to be full on no tactics, just press attack buttons, or you want it to be like Origins where combat is locked down, all tactical, and with little freedom to control your character as he moves like a snail through the thickest molasses.
I'll take the "somewhere in between nonsense" from DA2 any day. It succeeded in hitting the purest golden center that RPG combat should be at. It wasn't button mash at all, it was being able to have my character attack an a believable speed, not like Origins where it looked like my warrior was giving the enemies a friendly light pat on the shoulder every insanely long 3 to 4 second interval. Seriously, if the game's AI is in full control of the player's main/basic attack, there is something wrong with way the game is made.
While I had control over my main attack, I also had perfect control of being able to form tactical strategies with my special abilities. The ten guys dropping in randomly all around me from the rooftops and surrounding me on all sides thing that people constantly use as a complaint about the combat, it didn't ruin/remove any tactical advantages I had. All I had to do was pause combat for all of 2 or 3 seconds and deploy one of my strategies, and boom all enemies were dead in mere seconds.
Again, I'll take full control over semi-control.