BioWare Confirms Dragon Age III: Inquisition

Joccaren

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Oh my, let me count the number of f***s I give right now...
Sorry, I could only find one, and its going to better games ATM.

Bioware has lost my faith as a developer recently. ME2 was the start of the spiral, then DA2 and finally ME3. With the last two especially Bioware has all but proven to me that they are unable to put effort into their games, or at the very least are so pushed by EA that they don't have time.

Nonetheless I will get this game a while after release IF:
-Graphics don't hurt me to look at. Sometimes I could see DA2 as stylized, others it was just plain ugly. I especially hated the change in the Darkspawn. In Origins they looked threatening, especially at the Battle of Ostagar in that cinematic. DA2 made them look like goofy cartoon villains that were there for comedy relief. I could not take them seriously.
-World is more than 5 rooms copy pasted over and over. That got me in DA2. Walking through the same place over and over, but with a different door arbitrarily blocked off this time that was open last time. That was just... bad. It felt worse than when it was done in Mass Effect as Mass Effect at least bothered changing the interior of the rooms significantly each time, whilst DA2 just closed or opened doors.
-Systems from Origin are implemented rather than the systems from two. Combat in 2 was awful. It was a button mash fest, which generally required no strategy or tactic, and often relied on cheap mechanics to present any challenge, like placing you in a room with 8 enemies who ministunned you every time they hit you, and 1 miniboss that had a ranged magic attack. Not so much hard as it is time consuming and frustrating. Waves need to die. Classes need to be reworked to what they were in Origins; where you weren't so restricted in what you could do, I.E; I could have a duel wielding warrior. Inventory was alright in 2. I didn't mind it that much, though I didn't see it as superior to Origins either. Leveling needs to bring back stats and skills. I don't mind if the skill trees remain somewhat as they are now, as that's mostly just a graphical representation. I found it more convenient in Origins where I didn't have to swap between different subcategories via zoom in and zoom out if I wanted to see what my skills were, but W/E. I also hate the Dialogue wheel. Its just a "This is what you need to pick to be a nice guy, bad guy or neutral guy" handhold. I preferred it in Origins where I'd crack a joke, then one of my party members would react poorly to it, even though I'd thought they wouldn't mind that much. DA2 takes that option away as it just tells you that they'll mind. It also had less options, which made it less interesting too. I don't care whether the protagonist is voiced or not.
-It has that feel of effort put into all of it, rather than the lack of said feel like DA2 had, or a general lack of said feel outside of 1 or 2 points in the game like ME3 had. If, from looking at it online, it has that air of effort about it, it stands a better chance of me enjoying it.
 

ASan83

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I'm going to say something I never thought I'd say after playing Origins: I have no interest in this game whatsoever. Which is weird, because I LOVED Origins, and also kinda-sorta liked DA2. Might pick it up later if the reviews are enough to change my mind and the story turns out halfway decent, but right now, I'll pass.
 

Zeraki

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After reading some of the posts, I just want to address something that has been bugging me.

Gotta love how people are being outright attacked and insulted for having the "audacity" to like something that isn't liked by the majority. I just don't get the gaming community, it's like people are constantly looking for excuses to be angst filled venom spewing rage monsters. How do you people have the energy to be angry all the time?
 

TeletubbiesGolfGun

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FelixG said:
I have to say, its a skeptical wait and see. First was great, second was horribad, third might be average maybe?


And no, DA2 wasnt good, because, ya know, "good" games sales die damn quick when people start to play it and how horrible it is is revealed right?

I cant wait to see this little gem updated.

Elyxard said:
I have more faith in Project Eternity, a game that only exists on paper right now, than I do in this product.

It's impossible to enjoy an EA product anymore with how much they force you to confront their business practices. There's no immersion when NPC's start selling you DLC within the confines of the story, or when Marilyn Manson is used to promote your game, or when you're forced to consider day one DLC content that was ripped from the core of the game, or when you're forced to interact with things outside of the game (facebook, multiplayer, aps, merchandise-tied DLC, pre-order bonus's) in order to experience the actual game in full, etc, etc, etc.

It doesn't matter what "Bioware" has learned from these last few releases; EA are still equally at fault and they clearly haven't learned a thing.
sounds about right

between EA's meddling (hell, pick your reason there, they meddle so fucking much in things) and bioware dropping the ball hardcore the past 3 releases of theirs (different times, yadda yadda yadda, shut up, i know, doesn't make them any less accountable) i'm quite skeptical and will either wait for the inevitable 10 dollar steam sale, (if it ever makes it to steam) or just pass entirely, plenty of other developers to give my money to.
 

BoogieManFL

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I never finished Dragon Age 2. I wonder if I should get around to it, for a possible save to import into DA3?
 

1337mokro

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I'm done with this mages and magic-racism bullshit.

It's such a fucking bore. It's so horribly mishandled in every single way imaginable.

Every single time a mage goes outside the circle they turn into a bunch of insane murderers. If they stay in the circle they whine about being oppressed. The templars don't trust the mages outside their watch, for good fucking reason apparently because every single time they look away some new abomination shambles out of that closet.

We get it you shouldn't fear people because they are different and you shouldn't abuse your own powers. Would be nice to actually see a positive role model for a change then and not constantly confirm that the templars are absolutely 100% right! As far as I am concerned the only mage you can trust is the elves and the protagonist.

They seem to be the only ones who don't have Beelzebub sitting on their shouldering whispering into their ear how nice it would be to impale their neighbours on a stake.

Now the entire game will be put in the light of this theme? PASS!

If I want any story relating to the inquisition I'll go watch Monty Python sketches.
 

Geth Reich

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TheFinish said:
What first popped into my mind:



And while I'll give them the benefit of the doubt, I won't pre-order this one like I did with 2, I'll wait for unbiased reviews.
In the name of the God-Emperor, I pass judgement on Orlais and condemn it and its subjects to Exterminatus. Emperor have mercy on their souls.

A new DA eh? That sounds pretty awesome, I loved the first and never played the second-bring on the Mage cullings!
 

Zing

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BoogieManFL said:
I never finished Dragon Age 2. I wonder if I should get around to it, for a possible save to import into DA3?
But why torture yourself?
 

mad825

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Well, at least they tried unlike last time. I wonder whether Yatzee's review made them think about adding a title.
 

crazyrabbits

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fi6eka said:
The characters were paper thin and annoying:

Aveline - the big tuff manly......."man", who is completely useless at her job.
Actually, I quite liked Aveline at the beginning. It seemed like BW were going for something similar to Jaheira from BG2 (a widow who finds herself conflicted between her duty and her love/respect for the player character, with her possibly choosing to begin a relationship with him).

What I got was one of the weirdest plot arcs I've ever seen as a gamer. You somehow get the option to woo Aveline multiple times in the first and second act, then you end up playing errand boy because she's fallen head-over-heels with some random soldier - I don't remember his name, so for the purpose of this post, I'll call him Boris.

She gets all shy and nervous when discussing him, and in spite of the player making overtures to her, you end up delivering a letter to her and getting "friendzoned" as she apparently has sex with him in a locked-up room. I'm still unsure if that was supposed to be a satire or a serious plotline.

That said, the whole arc of her being conflicted about her duty to the Guardsmen was mostly irrelevant.
 

Agente L

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Apr 4, 2010
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Wait, they were working on this since DA:O?

They were working on both DA2 and DA3 at the same time?
 

Karinnare

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SmashLovesTitanQuest said:
The game will probably have the typical flaws we have come to expect from Bioware games (black and white morality, terrible and awkward romance plots, one dimensional characters, a dull and generic storyline when you look at the big picture) but it might manage to be a decent game despite that.
Black and white morality - how is that a flaw? Don't we have good and evil in everyday life?

Terrible romance plots - they are not terrible, you are exaggerating

One dimensional characters - because such people do not exist in real life. no. no way!

Dull storyline - quite the contrary, the storylines they make are pretty good.
 

SajuukKhar

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SmashLovesTitanQuest said:
Ancient evil threatens the world. Ancient evil gets banished. The end.

Exception: Mass Effect 3. Ancient evil threatens the world - no, wait. Sorry. The universe. Ancient evil almost gets banished but then space magic happens and a hologram talks for 2 minutes, raising around 50 plot holes in the process.

What a testimony to good writing, eh!
No offense, but the same could be said for any game if you generalize that much.
 

Karinnare

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SmashLovesTitanQuest said:
Depends on how you see things, doesn't it? Everyone has their one perception of good and evil, something Bioware no longer understand. Each one of the decisions you make has a clear, labelled "This is good" option and an equally clear "This is bad" option. There are exceptions to the rule, but they are too few. They even go as far as putting in the obligatory morality meter, which is just terrible.

This, together with the new dialogue wheel, forced every one of your characters into one of two archtypes. That is pretty damn terrible for any game, but for a supposed RPG, its deadly.
Precisely, depends on how you see things.
If you want to claim that good and evil labels are terrible you're free to do so, but that doesn't make it true.
For example: throughout the game, much like during day to day life, sometimes's I'm good, sometimes I'm not; it depends on a lot of things and my perception of them. I always finish my games with a meter close to the center (20% up the good bar, or 10% down the evil bar).
I do not belong to an archetype. The choices I make are my own.

Also, the in-game notifications ("you made 2 good points" / "you earned 3 evil points") don't bother me either - they're just in-game feedback, and I appreciate it.
When a game tells me "Quest complete" ... I already knew I've done it, and I'm not revolting and calling the game terrible because it insists on shoving down my throat the fact that I've completed the quest.... same with the messages here. Let them write it, I knew what mood I was in before clicking the dialogue line.

The meter is not obligatory as having a weapon equipped is; you can finish the game / fight the boss at the end with any meter you choose to have.

It has good parts, it has flaws, and I take it for what it is: a tool that keeps track of my actions regarding their good/evil nature, and can be ignored at any time with no in-game repercussions.


SmashLovesTitanQuest said:
They are. Heres why: http://www.escapistmagazine.com/forums/read/9.341970-Bioware-romances-and-lovestories-in-games-in-general
A quote from there:
j-e-f-f-e-r-s:
Also of note is the fact that you can try hitting on Mira in KOTOR II, and she will explicitly turn you down and say she's just not into you. [...]
And it better reflects the real world, where not every girl I hit on is going to fall madly in love with me.
SmashLovesTitanQuest:
Cant stress how much I agree with this last part.


Well, I agree with this as well.
In ME3 I liked the assistant (the girl that sits next to the map and tells you when you've got new messages and stuff). I tried hitting on her, she politely told me I'm not her type and that was it.
Since I didn't fancy anyone else I decided to end the game alone and not hit on another chars.

Don't know what you've been playing, but in my case the two situations look very much alike, wouldn't you agree?
So much that you could replace them and jeffers could use ME3 as his example of an in-game romance done right that better reflects the real world, where not everyone falls for you.

SmashLovesTitanQuest said:
Better yet, why do you have to have only cliche characters in your games? I can't think of a single original and interesting character in one of the newer Bioware games. Character development is also predictable and drab.
- I like Mordin's approach on things. If it's another character that he reminds me of, it's Sherlock Holmes.
- Samara decides to abandon her life, even her family, in pursuit of justice. I like the presence of this character. While I agree we need people like that, personally I could never do it. It intrigues me, and as such I want to see her in different circumstances, talk to her, see how she reacts given her strong trait.
- Krogans as well. Given their single-minded love of war and violence ... how do they act when confronted with a chance to sacrifice themselves for a greater cause they believe in? Do they have friends? Are they capable of writing poetry? Do we have artists among these guys ...
- I like Thane most of all, and his view on things.
- I liked the situation they made when Legion decided to wear a piece of N7 armor.
- I also enjoy the geth, at first they reminded me of the algae from Herbert's Pandora trilogy.

I actually believe people could learn something by playing these games, and the fact that you don't find a single interesting character is your own problem.

http://www.penny-arcade.com/patv/episode/enriching-lives
I recommend watching, they say it a lot better than I could.

SmashLovesTitanQuest said:
Ancient evil threatens the world. Ancient evil gets banished. The end.
Every story out there is shit if you resume it to start-finish. This is just lame argumentation from your part, sorry.

It's like me telling a big football fan about his favourite match of all time: "Well it starts, some score more than the others, and that's it, it ends."
You could phrase it like that, but it says more about you really than the game.
And as far as narrative goes Bioware does good work.