Oh my, let me count the number of f***s I give right now...
Sorry, I could only find one, and its going to better games ATM.
Bioware has lost my faith as a developer recently. ME2 was the start of the spiral, then DA2 and finally ME3. With the last two especially Bioware has all but proven to me that they are unable to put effort into their games, or at the very least are so pushed by EA that they don't have time.
Nonetheless I will get this game a while after release IF:
-Graphics don't hurt me to look at. Sometimes I could see DA2 as stylized, others it was just plain ugly. I especially hated the change in the Darkspawn. In Origins they looked threatening, especially at the Battle of Ostagar in that cinematic. DA2 made them look like goofy cartoon villains that were there for comedy relief. I could not take them seriously.
-World is more than 5 rooms copy pasted over and over. That got me in DA2. Walking through the same place over and over, but with a different door arbitrarily blocked off this time that was open last time. That was just... bad. It felt worse than when it was done in Mass Effect as Mass Effect at least bothered changing the interior of the rooms significantly each time, whilst DA2 just closed or opened doors.
-Systems from Origin are implemented rather than the systems from two. Combat in 2 was awful. It was a button mash fest, which generally required no strategy or tactic, and often relied on cheap mechanics to present any challenge, like placing you in a room with 8 enemies who ministunned you every time they hit you, and 1 miniboss that had a ranged magic attack. Not so much hard as it is time consuming and frustrating. Waves need to die. Classes need to be reworked to what they were in Origins; where you weren't so restricted in what you could do, I.E; I could have a duel wielding warrior. Inventory was alright in 2. I didn't mind it that much, though I didn't see it as superior to Origins either. Leveling needs to bring back stats and skills. I don't mind if the skill trees remain somewhat as they are now, as that's mostly just a graphical representation. I found it more convenient in Origins where I didn't have to swap between different subcategories via zoom in and zoom out if I wanted to see what my skills were, but W/E. I also hate the Dialogue wheel. Its just a "This is what you need to pick to be a nice guy, bad guy or neutral guy" handhold. I preferred it in Origins where I'd crack a joke, then one of my party members would react poorly to it, even though I'd thought they wouldn't mind that much. DA2 takes that option away as it just tells you that they'll mind. It also had less options, which made it less interesting too. I don't care whether the protagonist is voiced or not.
-It has that feel of effort put into all of it, rather than the lack of said feel like DA2 had, or a general lack of said feel outside of 1 or 2 points in the game like ME3 had. If, from looking at it online, it has that air of effort about it, it stands a better chance of me enjoying it.
Sorry, I could only find one, and its going to better games ATM.
Bioware has lost my faith as a developer recently. ME2 was the start of the spiral, then DA2 and finally ME3. With the last two especially Bioware has all but proven to me that they are unable to put effort into their games, or at the very least are so pushed by EA that they don't have time.
Nonetheless I will get this game a while after release IF:
-Graphics don't hurt me to look at. Sometimes I could see DA2 as stylized, others it was just plain ugly. I especially hated the change in the Darkspawn. In Origins they looked threatening, especially at the Battle of Ostagar in that cinematic. DA2 made them look like goofy cartoon villains that were there for comedy relief. I could not take them seriously.
-World is more than 5 rooms copy pasted over and over. That got me in DA2. Walking through the same place over and over, but with a different door arbitrarily blocked off this time that was open last time. That was just... bad. It felt worse than when it was done in Mass Effect as Mass Effect at least bothered changing the interior of the rooms significantly each time, whilst DA2 just closed or opened doors.
-Systems from Origin are implemented rather than the systems from two. Combat in 2 was awful. It was a button mash fest, which generally required no strategy or tactic, and often relied on cheap mechanics to present any challenge, like placing you in a room with 8 enemies who ministunned you every time they hit you, and 1 miniboss that had a ranged magic attack. Not so much hard as it is time consuming and frustrating. Waves need to die. Classes need to be reworked to what they were in Origins; where you weren't so restricted in what you could do, I.E; I could have a duel wielding warrior. Inventory was alright in 2. I didn't mind it that much, though I didn't see it as superior to Origins either. Leveling needs to bring back stats and skills. I don't mind if the skill trees remain somewhat as they are now, as that's mostly just a graphical representation. I found it more convenient in Origins where I didn't have to swap between different subcategories via zoom in and zoom out if I wanted to see what my skills were, but W/E. I also hate the Dialogue wheel. Its just a "This is what you need to pick to be a nice guy, bad guy or neutral guy" handhold. I preferred it in Origins where I'd crack a joke, then one of my party members would react poorly to it, even though I'd thought they wouldn't mind that much. DA2 takes that option away as it just tells you that they'll mind. It also had less options, which made it less interesting too. I don't care whether the protagonist is voiced or not.
-It has that feel of effort put into all of it, rather than the lack of said feel like DA2 had, or a general lack of said feel outside of 1 or 2 points in the game like ME3 had. If, from looking at it online, it has that air of effort about it, it stands a better chance of me enjoying it.