In all seriousness; how many RPG fans thought ME1 had too many numbers to crunch and inventory options?Logan Westbrook said:The first Mass Effect arguably had far too many numbers to crunch thanks to the staggering number of inventory options, while the second arguably had too few, with skills cut down to the barest of essentials and inventory management all but gone. It wouldn't surprise me if the game took a similar route to Dragon age 2, and presented the player with all kinds of options, while leaving NPCs equipment fairly constant throughout the game, with upgrades to be found scattered across the galaxy.
I would be of the opinion that anyone with a partially functioning brain would realise different people have different tastes.Xaositect said:Everyone with at least a partially functioning brain knows that they havent done anything that matches Baldurs Gate. Not even KOTOR.
Me for one - and anyone I've spoken to who played it.Mr Ink 5000 said:In all seriousness; how many RPG fans thought ME1 had too many numbers to crunch and inventory options?
I sympathise.MiracleOfSound said:The 'edgy' cynicism on this thread is laughable.
I did, and I've been playing RPGs for years, both videogames and table top.Mr Ink 5000 said:In all seriousness; how many RPG fans thought ME1 had too many numbers to crunch and inventory options?
I agree with you, it's more the vitriolic tone of the cynicism that bugs me. There's far too much of it on this forum these days.Zhukov said:However, this is a statement from a marketing director regarding an upcoming product. Surely a generous dose of cynicism is advisable when encountering such things.
MiracleOfSound said:Me for one - and anyone I've spoken to who played it.
Inventory management was appallingly over-complicated in ME1 and the stats were basically only there to make you have to play half the game before you could shoot straight.
Goes to show, you can't please everyone; personally, i'd pick overly complex over "streamlined"Logan Westbrook said:I did, and I've been playing RPGs for years, both videogames and table top.
It got to be ridiculous towards the end of the game. If you get to the point where you literally can't carry any more weapons, armour or equipment, but you can't get rid of anything because you've also got the maximum amount of money and omni-gel, then it's too much. The system sorely needed streamlining, although personally, I felt that ME2 streamlined it a little too much.
They say this... because it's what game companys DO... You have to hype your product. What are they going to do, tell us they just phoned this one in for the money? >.> It's also why, I consider it a meaningless statment. Of course THEY think it's the best game they ever made...AlternatePFG said:BioWare. Why would you say this? Now if the game doesn't manage to surpass every single game you have made (Baldur's Gate, KOTOR, the other ME games), your fans will inevitably be disappointed and call you out on it. Though come to think of it, they'll be bitchy and disappointed anyway, won't they?
Zhukov said:I sympathise.MiracleOfSound said:The 'edgy' cynicism on this thread is laughable.
However, this is a statement from a marketing director regarding an upcoming product. Surely a generous dose of cynicism is advisable when encountering such things.
I think people get healthy skepticism and knee-jerk cynicism mixed up. It's one thing to take comments made by a marketing director with a pinch of salt, but it's another to pour scorn onto something as a reflex.MiracleOfSound said:I agree with you, it's more the vitriolic tone of the cynicism that bugs me. There's far too much of it on this forum these days.Zhukov said:However, this is a statement from a marketing director regarding an upcoming product. Surely a generous dose of cynicism is advisable when encountering such things.
The problem wasn't 'options', it was junk. Since your character auto-looted everything you would up with an inventory full of garbage weapons that you had no use for and had to get rid of somehow.Mr Ink 5000 said:In all seriousness; how many RPG fans thought ME1 had too many numbers to crunch and inventory options?
Yeah I'm with you on that one.Logan Westbrook said:I think people get healthy skepticism and knee-jerk cynicism mixed up. It's one thing to take comments made by a marketing director with a pinch of salt, but it's another to pour scorn onto something as a reflex.
Also, people really need to learn the difference between something they don't like, and something that is actually bad.
Valve already made portalImprovizoR said:What if Valve said it?darthzew said:If this were any other developer, I wouldn't believe this.
It'd be a nice change of pace. xDKingsnake661 said:They say this... because it's what game companys DO... You have to hype your product. What are they going to do, tell us they just phoned this one in for the money? >.>AlternatePFG said:BioWare. Why would you say this? Now if the game doesn't manage to surpass every single game you have made (Baldur's Gate, KOTOR, the other ME games), your fans will inevitably be disappointed and call you out on it. Though come to think of it, they'll be bitchy and disappointed anyway, won't they?