BioWare: Mass Effect MMO "Makes Sense"

Iwana Humpalot

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Oh shit, if they really are going to do it, i hope that they don't f- it up. And i seriosly hope that you can play as a KROGAN!
 

McMullen

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DragonLord Seth said:
Hm, EVE Online meets Tabula Rasa?

But for fuck's sake Bioware, put less fucking dialouge! Yes I know an immersive RPG should be heavily story-based, but when I'm sucking up to the chick in my party 80% of the time I play, with the rest evenly divided between walking and fighting, the game needs mroe combat!
There are plenty of games out there with nearly no dialogue and lots of combat. If you're hurting for action, I suggest you go play one of those. Removing the dialogue would make it something else, and in my opinion, something much less.

I think that Bioware is great because their stories, derivative as they are, have complexity that is absent in other games, and even many stories from other media. The issues that you face and the decisions you make in their games can, if you're paying attention, teach you a little about dealing with similar themes in real life. Difficult to explain without a wall of text, although there is an Extra Credits episode that touches on the subject, but suffice it to say that I think watering down future Bioware games would be a disservice to the people who experience them.

As I said, you have the choice to not partake in the experience and simply play other games that don't have as much depth and meaning to them. The market is full of them. I think it will be your loss, but I doubt you'll ever understand or care.
 

McMullen

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Astalano said:
The.Bard said:
I could rattle 10 things off the top of my head that are radically different in ME2 based on your choices
Okay, name ONE choice that changes gameplay in a meaningful way.



Shoot-dialogue-cutscene-shoot-cutscene-dialogue-etc-etc-etc
One of the choices you can make determines the number of boss fights you will have at the end of the first game.

A long string of choices throughout the second game will determine who you are able to take with you in the final mission.

Your paragon/renegade choices determine how many combat encounters you will experience, both immediately and in the future through your paragon/renegade persuasion abilities.

Certain choices will determine whether you experience entire subplot arcs or not.

I'd say those are meaningful changes to gameplay.
 

Astalano

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The.Bard said:
Ok, now I'm confused. You're saying an RPG is a game that doesn't involve STORY choice, just GAMEPLAY choice? Not only are you hedging the definition to try and cookie-cutter ME2 out of it, but you're ignoring one of the major RPG innovations Mass Effect brings to the table... dynamically "directing" the story with choices that carry from game to game. How can you say an RPG is all about choice, and then say "but not story choices."? That's preposterous. Discounting it based on whether it's changing the actual gameplay alone seems... illogical, at best, and completely erroneous, at worst. Every single defintion of RPG I can find on the internet backs me up on this.
Story does not make an RPG. An RPG is defined by its gameplay. That is why Fallout 1 and 2 are some of the best RPGs of all time: every choice you make has an impact on gameplay.

So, is Gears of War an RPG because it lets you go on a different path sometimes? Is Bioshock an RPG for giving you alternate endings based on whether you killed or saved Little Sisters?

Whether or not Tali or Garrus are dead means nothing if the core gameplay doesn't change. If I piss off a guy in the Hub in Fallout I might lose access to quests or even to certain items which means I'm forced to seek out other quests that change gameplay. I might go on a stealth mission next or not have access to that sniper rifle I wanted. Also, because Fallout's fights are so difficult, the decision to fight or not feels meaningful. If I avoid a fight with a supermutant, that is gameplay changed. If I'm too stupid to talk to people that also affects gameplay.

In Mass Effect 2, everything you do only affects the story. Who cares if Garrus or Tali die? What difference does that make to you, the player? So what, you don't see one of them in the end cinematic. Oh wow, I get a few less instances of dull dialogue. Oh my, being nice to a guy means I miss out on an easy combat sequence that feels completely meaningless.

Even JRPGs are about character progression and offer some way to shape your character to face difficult opponents, although I'd call some JRPGs action games, rather than RPGs. Mass Effect 2 doesn't even have character progression. Whether you're a biotic or a soldier means nothing when it comes to combat; you're both generally shooting something or using abilities to kill something.

Stories are awesome in games but they have to be tied to the gameplay. If my choices only affect something that I don't take part in, then where is the meaning in that? It's just a cinematic with gameplay tied on. Why don't I answer a little questionnare at the beginning and watch the game play itself and save me all the trouble? Story is almost never tied to gameplay and it certainly isn't in Mass Effect 2. Every choice you make takes place within a story and never affects how you approach the game. It's repetitive and it's dull as an RPG, because no choice I make makes a goddamn bit of difference at the end of the day.

Dragon Age Origins has meaningful combat. Dragon Age Origins has story tightly controlled resources as well as an inventory to help you make important decisions about your character and your party members. Even talking to your party members can affect gameplay (whether you get a gift or they teach you a specialization for instance). Dragon Age Origins has you selecting the progression of your character, from various types of mages to various types of rogues and warriors, each with a different combat style that completely changes the way you approach combat and challenges you to build a balanced party to take on difficult threats. Yes, many of Bioware's games have choices for the story's sake, but they have almost always at least had character development to provide the RPG aspect.

Some RPGs are about exploration, like Risen or Gothic 2. Mass Effect 2 doesn't even have exploration. It is stripped completely of its RPG aspects. It is simply a shooter with dialogue.



1) Killing Legion or taking him with you provide drastic changes to both story and gameplay (he joins your party and gives you potential access to his bonus power, or he's jettisoned into space).

So what? How does that impact gameplay? Combat is piss easy however you look at it.


2) Gaining the loyalty of your crew or not. Loyal crew members get new powers, impact the endgame, and grant you access to their bonus powers, which, again, changes gameplay.

New powers? What, a new costume you mean? Because I breezed through regardless of whether they had powers or not.

3) Your upgrade and tactical decisions in the end game can result in your entire squad getting killed. Imagine that. You go down with your party, and whoops, you didn't upgrade the Normandy's shielding, and Garrus just got killed. Can't bring him in your party anymore. Oh, you let Tali get killed in the air ducts? Can't pick her for the next part of the mission. This amounts to HUUUUUUGE changes in gameplay. And beyond that, assuming you manage to make it out alive with Shepard, that save game will continue into ME3, with all of your crew being dead. Or none. I have yet to play any other RPG with this depth of control over gameplay. Every single one of your crew is EXPENDABLE.

Who gives a damn? So what if your crew is killable? It doesn't make a bit of difference to gameplay. If Bioware said that you would lack a squad for all of Mass Effect 3 because you killed off your squad in ME2, then yes, THAT is affecting gameplay.
It's hard to qualify for "Best RPG of 2010" if, ya know, it's not an RPG.
It's a shooter. Put it in the right category. I can make a game tomorrow with some dialogue and put in a cutscene and say "character x lives or dies depending on your actions". That doesn't make it an RPG. That just makes it a choice. If that choice results in gameplay changing, then yes, it's an RPG. That is a MEANINGFUL choice that was made that resulted in something that is of significance beyond the purely superficial.
 

Astalano

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One of the choices you can make determines the number of boss fights you will have at the end of the first game.
That's because the first game is an RPG.

A long string of choices throughout the second game will determine who you are able to take with you in the final mission.
Only affects story, as you can replace all the characters with one another and it makes only superficial difference to gameplay.

Your paragon/renegade choices determine how many combat encounters you will experience, both immediately and in the future through your paragon/renegade persuasion abilities.
Combat encounters are entirely meaningless and the lack of difficulty or variety makes them repetitive. You might as well be facing any enemy, because as long as you shoot it, it dies. In Dragon Age Origins, each encounter is meaningful and requires gameplay changes. If you're facing 2 mages, your entire strategy has to be altered. That is meaningful combat that requires thought.

Certain choices will determine whether you experience entire subplot arcs or not.
Only affects story.
 

Baresark

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Traun said:
Baresark said:
Edit:
A Call of Duty-style Mass Effect multiplayer title was rumored in late 2010, and still could come to be.
What about that actually seems like a good idea exactly? The last thing I would want is a CoD clone with the ME name on it, personally.
http://www.nowgamer.com/news/5141/bioware-we-want-call-of-dutys-audience

Yeah, this goes for...

Shepard said:
Hudson said, "We haven't yet come up with a way to do that, so we don't have anything to announce at this time, but obviously multiplayer is something we want to do more of in the future as a company."

I think I just died a little inside.
as well.
LoL, we have data that shows the popular games sold well and people liked them.

This doesn't make it a good idea. They simply said they want a bigger audience and to make more money. Of course they do.

But, seeing as how CoD caters to the most common denominator, and is the most derivative FPS ever made, this is not a good formula to throw on the ME name.
 

The.Bard

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Astalano said:
Mass Effect 2 doesn't even have character progression. Whether you're a biotic or a soldier means nothing when it comes to combat; you're both generally shooting something or using abilities to kill something.
If my choices only affect something that I don't take part in, then where is the meaning in that? It's just a cinematic with gameplay tied on.
It's repetitive and it's dull as an RPG, because no choice I make makes a goddamn bit of difference at the end of the day.
New powers? What, a new costume you mean? Because I breezed through regardless of whether they had powers or not.

Oy veyyy, so many incorrect things you have said, I don't even know where to begin. You want us to believe you played ME2 and never even looked to see that you get bonus powers from your allies for gaining their loyalty? Seriously?

This is where I humbly bow out. I wish I could say it has been a pure pleasure, but we are not speaking the same language. I've given you several examples refuting your claims, and you keep shifting your definitions to exclude them. First you wanted choice. Then you wanted gameplay choice. Now you're calling it "meaningful gameplay choice." What's next? "Sword-damage based meaningful gameplay choice"?

Calling a biotic and a soldier the same thing is preposterous; they play nothing alike. The only way that makes any sense is if your soldier ignores 5 weapons/feats and uses ONLY his pistol, and your biotic gives up ALL of his biotic powers for lent. Then yes, as surely as a minivan and a sportscar are the same exact vehicle when they are both driving 20 mph, a soldier and an adept are "identical." I yield.

Who gives a damn? So what if your crew is killable? It doesn't make a bit of difference to gameplay. If Bioware said that you would lack a squad for all of Mass Effect 3 because you killed off your squad in ME2, then yes, THAT is affecting gameplay.
*sigh* I'm not psychic, so I don't know if you will lose ALL of your squad, but the decision will carry over in a meaninful way, as previously stated. It also affects everything you do in ME2 after the endgame. If you played the game and didn't get everyone's loyalty, you would have seen this immediately...

Everything you have said leads me to the conclusion that you have not played Mass Effect 2. I'm not going to debate with someone who clings to factually wrong data like driftwood for a game he doesn't appear to have played.

Good day, sir! May I suggest you buy DA2 and take advantage of the free copy of ME2 that comes with? You can experience the awesomeness firsthand.
 

Android2137

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mindlesspuppet said:
As for the less prominent races, I suppose I assume we haven't seen females. The indistinguishable thing would be a nice card to play had the voices and behavior of the NPCs not all pointed to male, or more apparently, they were stated as male by themselves, another character, etc. Also, to be frank, I just don't think Bioware is clever enough for this.

Personally I think the reason they haven't included females of more races is simply because they can't come up with a way to make them sexy enough to peddle to horny kids.
Not every single NPC spoke. And anyway, I think the real reason why Bioware doesn't have visibly different females is because they ran out of time to come up with designs for them.

Plus, you gotta admit, the thought is hilarious. Imagine. Gaining a batarian squadmate, have this conversation about why you haven't met any females, and she asks you to guess what her gender is. Regardless of her answer, she decides to mess with your head the entire time she's on your team.
 

SageRuffin

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Ugh... I'm starting to get sick of the ME-verse. The scale is enormous, don't get me wrong, but I'm eager to get my hands on ME3, have Shep die in an epic sacrifice (my prediction, nothing concrete), and be done with it.

And I'm not a PC gamer, so that's another con.
 

Astalano

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The.Bard said:
Astalano said:
Mass Effect 2 doesn't even have character progression. Whether you're a biotic or a soldier means nothing when it comes to combat; you're both generally shooting something or using abilities to kill something.
If my choices only affect something that I don't take part in, then where is the meaning in that? It's just a cinematic with gameplay tied on.
It's repetitive and it's dull as an RPG, because no choice I make makes a goddamn bit of difference at the end of the day.
New powers? What, a new costume you mean? Because I breezed through regardless of whether they had powers or not.

Oy veyyy, so many incorrect things you have said, I don't even know where to begin. You want us to believe you played ME2 and never even looked to see that you get bonus powers from your allies for gaining their loyalty? Seriously?

This is where I humbly bow out. I wish I could say it has been a pure pleasure, but we are not speaking the same language. I've given you several examples refuting your claims, and you keep shifting your definitions to exclude them. First you wanted choice. Then you wanted gameplay choice. Now you're calling it "meaningful gameplay choice." What's next? "Sword-damage based meaningful gameplay choice"?

Calling a biotic and a soldier the same thing is preposterous; they play nothing alike. The only way that makes any sense is if your soldier ignores 5 weapons/feats and uses ONLY his pistol, and your biotic gives up ALL of his biotic powers for lent. Then yes, as surely as a minivan and a sportscar are the same exact vehicle when they are both driving 20 mph, a soldier and an adept are "identical." I yield.

Who gives a damn? So what if your crew is killable? It doesn't make a bit of difference to gameplay. If Bioware said that you would lack a squad for all of Mass Effect 3 because you killed off your squad in ME2, then yes, THAT is affecting gameplay.
*sigh* I'm not psychic, so I don't know if you will lose ALL of your squad, but the decision will carry over in a meaninful way, as previously stated. It also affects everything you do in ME2 after the endgame. If you played the game and didn't get everyone's loyalty, you would have seen this immediately...

Everything you have said leads me to the conclusion that you have not played Mass Effect 2. I'm not going to debate with someone who clings to factually wrong data like driftwood for a game he doesn't appear to have played.

Good day, sir! May I suggest you buy DA2 and take advantage of the free copy of ME2 that comes with? You can experience the awesomeness firsthand.
I played all of Mass Effect 2 and completed pretty much every mission and side mission, losing only Tali when a rocket hit her face.

Also, my point with adept and soldier is that the way you play the game is exactly the same; i.e. no threat that can be defeated by a biotic cannot be defeated by a soldier, thus a balanced party is unecessary and no one person has a clear role.

Perhaps it is YOU who should go back and play Mass Effect 2.

Thanks for ignorance and stupidity.
 

Daedalus1942

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Ritalynn said:
Daedalus1942 said:
Good, create a place for all those people who liked Mass Effect II to go, then focus on making a decent single player experience like back in the first game.
Go on and create your CoD ripoff, sell out like you know you want to, Bioware.
Then after all this retarded money grabing you might actually make Mass Effect III good, rather than that travesty of an expansion you guys called a sequel and made me pay $120 for.
-Tabs<3-

How is mass effect in anyway being made into a MMO a "CoD ripoff" that's just 2 completely different games in the first place....Being made into a completetly different game as an RPG?

and lol paying 120 dollars for a single player game good stuff. Friggin' chin beard.
Did you actually read the bit about them wanting to do a CoD style shooter? No? Then of course you have no idea what I'm talking about.
-Tabs<3-
 

Daedalus1942

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CosmicCommander said:
Daedalus1942 said:
Good, create a place for all those people who liked Mass Effect II to go, then focus on making a decent single player experience like back in the first game.
Go on and create your CoD ripoff, sell out like you know you want to, Bioware.
Then after all this retarded money grabing you might actually make Mass Effect III good, rather than that travesty of an expansion you guys called a sequel and made me pay $120 for.
-Tabs<3-
I'm endorsing this statement 200% of the way. I love to BioWare, but the EA overlords have made your products as populist as fuck. Remember how Mass Effect I had an intelligent, engaging plot AND solid characters? How it explored concepts and ideas? Yeah, I think everyone who still has a third of their brains functioning prefers that to "Contrived-Plotless-Stupid-Explosion-Effect" II.

Dragon Age didn't deserve the sequel it got. BioWare, I love you, but you need to do what you do best- go back to being intelligent.
Glad someone agrees with me that a Mass Effect MMO would be a baaaaad idea.
-tabs<3-
 

Daedalus1942

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joebear15 said:
Daedalus1942 said:
joebear15 said:
Daedalus1942 said:
Good, create a place for all those people who liked two to play, and go back to creating a decent single player RPG experience.
Create a CoD ripoff, sell out Bioware, like you know you want to.
Then maybe you will focus on making Mass Effect III actually decent, and nothing like that expansion travesty that wasn't even a sequel.
-Tabs<3-
i imagine you must have sever neck problems from what i have read from theat post.
What...? :S
That makes no sense whatsoever.
-Tabs<3-
nose high up in the air
Yet, I'm not the only one who absolutely hated Mass effect II.... Right, okay.
-Tabs<3-
 

IzisviAziria

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Tsaba said:
IzisviAziria said:
Knights of the Old Republic was supposed to have a 3rd installment. It got canned in favor of an MMO. They'll release ME3, but if they do an MMO after that, there won't be an ME4.
I'd hate to rain on your parade, but, I don't think they are going to make a ME4, that wouldn't make any sense, unless it was a raising the children that you had with all those alien races you slept with simulator. But, if they did do a continuation of the story I think a MMO would be the way to go. I would hope it would be a couple of years down the line after they learn some lessons from Knights of the Old Republic.
True enough, I was just making the point that once an MMO is started, there won't be anything else for that particular IP.
 

Anton P. Nym

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Astalano said:
Also, my point with adept and soldier is that the way you play the game is exactly the same; i.e. no threat that can be defeated by a biotic cannot be defeated by a soldier, thus a balanced party is unecessary and no one person has a clear role.
What I get from that is that, for you, RPGs require rock/paper/scissors combat balance. For me, that's merely one way of many to balance combat... and I like how ME2's party system allows me to pick companions for narrative reasons or to suit a particular play style, and that there's no set formula of party selecton that guarantees success (or failure).

From the rest of your arguments, I conclude that you view RPGs as large puzzles to be solved by optimising mechanics... whereas I'm vastly more interested in the story and setting, and becoming the character (aka "playing the role") as much as possible.

I'm not arguing that my preferences trump yours... just that they're easily within the bounds of what we call "role playing games" even if they differ from yours, and that ME2 fits within those same bounds.

Sorry you didn't enjoy ME2, but that doesn't dampen my enthusiasm for ME3.

-- Steve
 

Astalano

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Anton P. Nym said:
Astalano said:
Also, my point with adept and soldier is that the way you play the game is exactly the same; i.e. no threat that can be defeated by a biotic cannot be defeated by a soldier, thus a balanced party is unecessary and no one person has a clear role.
What I get from that is that, for you, RPGs require rock/paper/scissors combat balance. For me, that's merely one way of many to balance combat... and I like how ME2's party system allows me to pick companions for narrative reasons or to suit a particular play style, and that there's no set formula of party selecton that guarantees success (or failure).

From the rest of your arguments, I conclude that you view RPGs as large puzzles to be solved by optimising mechanics... whereas I'm vastly more interested in the story and setting, and becoming the character (aka "playing the role") as much as possible.

I'm not arguing that my preferences trump yours... just that they're easily within the bounds of what we call "role playing games" even if they differ from yours, and that ME2 fits within those same bounds.

Sorry you didn't enjoy ME2, but that doesn't dampen my enthusiasm for ME3.

-- Steve

You cannot justify anything as an RPG just by looking at how the story changes. Gameplay is the meat of any game, even Mass Effect 2. If the gameplay hasn't changed, then there has been no meaningful impact from your choices.

That doesn't mean something like Mass Effect 2 is worse than RPGs like Fallout, but that Fallout is just more of an RPG and it is unfair to developers who work so hard to make the choices in their games matter to justify ME2 as an RPG purely because of some superficial changes. The story is NOT tied to the gameplay. The way the plot unfolds does not, in any way, affect how the game plays. The Witcher, for instance, changes some gameplay as a result of your choices (e.g. you fight a mutant if you don't choose to go to the lab instead of battling the frightener), which is a great way of tying story and gameplay, but whether you help Miranda with her sister, Jackob with his father, etc., doesn't affect anything. Extra powers or abilities your crew get make little difference to the already easy combat and in the end, the story is contained within itself, which is not the way RPGs should be progressing.

If I pick a sniper, I should get missions where I'm tracking a target from hundreds of miles away. That is a meaningful gameplay choice. It doesn't mean I need rock paper scissors to make combat work, I'm just saying that clear lines need to be drawn in areas to make certain classes a lot more valuable than others to highlight the impact of your choices. If you're all soldiers, you should at least experience different, perhaps more intense or up-front combat, busting down walls with heavy weapons and such.

The future of RPGs lies in the world. E.g. what does the world do when you're not there? How do your actions affect people's response to you, in the form of what quests you receive, what factions respect you, etc? How do your abilities allow you to access different areas with different items or gameplay style? Mass Effect 2's world is non-existant.

I'm tired of people saying ME2 is "streamlining RPGs". It's NOT an RPG.