Oh shit, if they really are going to do it, i hope that they don't f- it up. And i seriosly hope that you can play as a KROGAN!
There are plenty of games out there with nearly no dialogue and lots of combat. If you're hurting for action, I suggest you go play one of those. Removing the dialogue would make it something else, and in my opinion, something much less.DragonLord Seth said:Hm, EVE Online meets Tabula Rasa?
But for fuck's sake Bioware, put less fucking dialouge! Yes I know an immersive RPG should be heavily story-based, but when I'm sucking up to the chick in my party 80% of the time I play, with the rest evenly divided between walking and fighting, the game needs mroe combat!
One of the choices you can make determines the number of boss fights you will have at the end of the first game.Astalano said:Okay, name ONE choice that changes gameplay in a meaningful way.The.Bard said:I could rattle 10 things off the top of my head that are radically different in ME2 based on your choices
Shoot-dialogue-cutscene-shoot-cutscene-dialogue-etc-etc-etc
Story does not make an RPG. An RPG is defined by its gameplay. That is why Fallout 1 and 2 are some of the best RPGs of all time: every choice you make has an impact on gameplay.The.Bard said:Ok, now I'm confused. You're saying an RPG is a game that doesn't involve STORY choice, just GAMEPLAY choice? Not only are you hedging the definition to try and cookie-cutter ME2 out of it, but you're ignoring one of the major RPG innovations Mass Effect brings to the table... dynamically "directing" the story with choices that carry from game to game. How can you say an RPG is all about choice, and then say "but not story choices."? That's preposterous. Discounting it based on whether it's changing the actual gameplay alone seems... illogical, at best, and completely erroneous, at worst. Every single defintion of RPG I can find on the internet backs me up on this.
1) Killing Legion or taking him with you provide drastic changes to both story and gameplay (he joins your party and gives you potential access to his bonus power, or he's jettisoned into space).
So what? How does that impact gameplay? Combat is piss easy however you look at it.
2) Gaining the loyalty of your crew or not. Loyal crew members get new powers, impact the endgame, and grant you access to their bonus powers, which, again, changes gameplay.
New powers? What, a new costume you mean? Because I breezed through regardless of whether they had powers or not.
3) Your upgrade and tactical decisions in the end game can result in your entire squad getting killed. Imagine that. You go down with your party, and whoops, you didn't upgrade the Normandy's shielding, and Garrus just got killed. Can't bring him in your party anymore. Oh, you let Tali get killed in the air ducts? Can't pick her for the next part of the mission. This amounts to HUUUUUUGE changes in gameplay. And beyond that, assuming you manage to make it out alive with Shepard, that save game will continue into ME3, with all of your crew being dead. Or none. I have yet to play any other RPG with this depth of control over gameplay. Every single one of your crew is EXPENDABLE.
Who gives a damn? So what if your crew is killable? It doesn't make a bit of difference to gameplay. If Bioware said that you would lack a squad for all of Mass Effect 3 because you killed off your squad in ME2, then yes, THAT is affecting gameplay.
It's a shooter. Put it in the right category. I can make a game tomorrow with some dialogue and put in a cutscene and say "character x lives or dies depending on your actions". That doesn't make it an RPG. That just makes it a choice. If that choice results in gameplay changing, then yes, it's an RPG. That is a MEANINGFUL choice that was made that resulted in something that is of significance beyond the purely superficial.It's hard to qualify for "Best RPG of 2010" if, ya know, it's not an RPG.
That's because the first game is an RPG.One of the choices you can make determines the number of boss fights you will have at the end of the first game.
Only affects story, as you can replace all the characters with one another and it makes only superficial difference to gameplay.A long string of choices throughout the second game will determine who you are able to take with you in the final mission.
Combat encounters are entirely meaningless and the lack of difficulty or variety makes them repetitive. You might as well be facing any enemy, because as long as you shoot it, it dies. In Dragon Age Origins, each encounter is meaningful and requires gameplay changes. If you're facing 2 mages, your entire strategy has to be altered. That is meaningful combat that requires thought.Your paragon/renegade choices determine how many combat encounters you will experience, both immediately and in the future through your paragon/renegade persuasion abilities.
Only affects story.Certain choices will determine whether you experience entire subplot arcs or not.
LoL, we have data that shows the popular games sold well and people liked them.Traun said:http://www.nowgamer.com/news/5141/bioware-we-want-call-of-dutys-audienceBaresark said:Edit:What about that actually seems like a good idea exactly? The last thing I would want is a CoD clone with the ME name on it, personally.A Call of Duty-style Mass Effect multiplayer title was rumored in late 2010, and still could come to be.
Yeah, this goes for...
as well.Shepard said:Hudson said, "We haven't yet come up with a way to do that, so we don't have anything to announce at this time, but obviously multiplayer is something we want to do more of in the future as a company."
I think I just died a little inside.
Astalano said:Mass Effect 2 doesn't even have character progression. Whether you're a biotic or a soldier means nothing when it comes to combat; you're both generally shooting something or using abilities to kill something.
If my choices only affect something that I don't take part in, then where is the meaning in that? It's just a cinematic with gameplay tied on.
It's repetitive and it's dull as an RPG, because no choice I make makes a goddamn bit of difference at the end of the day.
New powers? What, a new costume you mean? Because I breezed through regardless of whether they had powers or not.
*sigh* I'm not psychic, so I don't know if you will lose ALL of your squad, but the decision will carry over in a meaninful way, as previously stated. It also affects everything you do in ME2 after the endgame. If you played the game and didn't get everyone's loyalty, you would have seen this immediately...Who gives a damn? So what if your crew is killable? It doesn't make a bit of difference to gameplay. If Bioware said that you would lack a squad for all of Mass Effect 3 because you killed off your squad in ME2, then yes, THAT is affecting gameplay.
Not every single NPC spoke. And anyway, I think the real reason why Bioware doesn't have visibly different females is because they ran out of time to come up with designs for them.mindlesspuppet said:As for the less prominent races, I suppose I assume we haven't seen females. The indistinguishable thing would be a nice card to play had the voices and behavior of the NPCs not all pointed to male, or more apparently, they were stated as male by themselves, another character, etc. Also, to be frank, I just don't think Bioware is clever enough for this.
Personally I think the reason they haven't included females of more races is simply because they can't come up with a way to make them sexy enough to peddle to horny kids.
I played all of Mass Effect 2 and completed pretty much every mission and side mission, losing only Tali when a rocket hit her face.The.Bard said:Astalano said:Mass Effect 2 doesn't even have character progression. Whether you're a biotic or a soldier means nothing when it comes to combat; you're both generally shooting something or using abilities to kill something.If my choices only affect something that I don't take part in, then where is the meaning in that? It's just a cinematic with gameplay tied on.It's repetitive and it's dull as an RPG, because no choice I make makes a goddamn bit of difference at the end of the day.New powers? What, a new costume you mean? Because I breezed through regardless of whether they had powers or not.
Oy veyyy, so many incorrect things you have said, I don't even know where to begin. You want us to believe you played ME2 and never even looked to see that you get bonus powers from your allies for gaining their loyalty? Seriously?
This is where I humbly bow out. I wish I could say it has been a pure pleasure, but we are not speaking the same language. I've given you several examples refuting your claims, and you keep shifting your definitions to exclude them. First you wanted choice. Then you wanted gameplay choice. Now you're calling it "meaningful gameplay choice." What's next? "Sword-damage based meaningful gameplay choice"?
Calling a biotic and a soldier the same thing is preposterous; they play nothing alike. The only way that makes any sense is if your soldier ignores 5 weapons/feats and uses ONLY his pistol, and your biotic gives up ALL of his biotic powers for lent. Then yes, as surely as a minivan and a sportscar are the same exact vehicle when they are both driving 20 mph, a soldier and an adept are "identical." I yield.
*sigh* I'm not psychic, so I don't know if you will lose ALL of your squad, but the decision will carry over in a meaninful way, as previously stated. It also affects everything you do in ME2 after the endgame. If you played the game and didn't get everyone's loyalty, you would have seen this immediately...Who gives a damn? So what if your crew is killable? It doesn't make a bit of difference to gameplay. If Bioware said that you would lack a squad for all of Mass Effect 3 because you killed off your squad in ME2, then yes, THAT is affecting gameplay.
Everything you have said leads me to the conclusion that you have not played Mass Effect 2. I'm not going to debate with someone who clings to factually wrong data like driftwood for a game he doesn't appear to have played.
Good day, sir! May I suggest you buy DA2 and take advantage of the free copy of ME2 that comes with? You can experience the awesomeness firsthand.
Did you actually read the bit about them wanting to do a CoD style shooter? No? Then of course you have no idea what I'm talking about.Ritalynn said:Daedalus1942 said:Good, create a place for all those people who liked Mass Effect II to go, then focus on making a decent single player experience like back in the first game.
Go on and create your CoD ripoff, sell out like you know you want to, Bioware.
Then after all this retarded money grabing you might actually make Mass Effect III good, rather than that travesty of an expansion you guys called a sequel and made me pay $120 for.
-Tabs<3-
How is mass effect in anyway being made into a MMO a "CoD ripoff" that's just 2 completely different games in the first place....Being made into a completetly different game as an RPG?
and lol paying 120 dollars for a single player game good stuff. Friggin' chin beard.
Glad someone agrees with me that a Mass Effect MMO would be a baaaaad idea.CosmicCommander said:I'm endorsing this statement 200% of the way. I love to BioWare, but the EA overlords have made your products as populist as fuck. Remember how Mass Effect I had an intelligent, engaging plot AND solid characters? How it explored concepts and ideas? Yeah, I think everyone who still has a third of their brains functioning prefers that to "Contrived-Plotless-Stupid-Explosion-Effect" II.Daedalus1942 said:Good, create a place for all those people who liked Mass Effect II to go, then focus on making a decent single player experience like back in the first game.
Go on and create your CoD ripoff, sell out like you know you want to, Bioware.
Then after all this retarded money grabing you might actually make Mass Effect III good, rather than that travesty of an expansion you guys called a sequel and made me pay $120 for.
-Tabs<3-
Dragon Age didn't deserve the sequel it got. BioWare, I love you, but you need to do what you do best- go back to being intelligent.
Yet, I'm not the only one who absolutely hated Mass effect II.... Right, okay.joebear15 said:nose high up in the airDaedalus1942 said:What...? :Sjoebear15 said:i imagine you must have sever neck problems from what i have read from theat post.Daedalus1942 said:Good, create a place for all those people who liked two to play, and go back to creating a decent single player RPG experience.
Create a CoD ripoff, sell out Bioware, like you know you want to.
Then maybe you will focus on making Mass Effect III actually decent, and nothing like that expansion travesty that wasn't even a sequel.
-Tabs<3-
That makes no sense whatsoever.
-Tabs<3-
True enough, I was just making the point that once an MMO is started, there won't be anything else for that particular IP.Tsaba said:I'd hate to rain on your parade, but, I don't think they are going to make a ME4, that wouldn't make any sense, unless it was a raising the children that you had with all those alien races you slept with simulator. But, if they did do a continuation of the story I think a MMO would be the way to go. I would hope it would be a couple of years down the line after they learn some lessons from Knights of the Old Republic.IzisviAziria said:Knights of the Old Republic was supposed to have a 3rd installment. It got canned in favor of an MMO. They'll release ME3, but if they do an MMO after that, there won't be an ME4.
What I get from that is that, for you, RPGs require rock/paper/scissors combat balance. For me, that's merely one way of many to balance combat... and I like how ME2's party system allows me to pick companions for narrative reasons or to suit a particular play style, and that there's no set formula of party selecton that guarantees success (or failure).Astalano said:Also, my point with adept and soldier is that the way you play the game is exactly the same; i.e. no threat that can be defeated by a biotic cannot be defeated by a soldier, thus a balanced party is unecessary and no one person has a clear role.
Anton P. Nym said:What I get from that is that, for you, RPGs require rock/paper/scissors combat balance. For me, that's merely one way of many to balance combat... and I like how ME2's party system allows me to pick companions for narrative reasons or to suit a particular play style, and that there's no set formula of party selecton that guarantees success (or failure).Astalano said:Also, my point with adept and soldier is that the way you play the game is exactly the same; i.e. no threat that can be defeated by a biotic cannot be defeated by a soldier, thus a balanced party is unecessary and no one person has a clear role.
From the rest of your arguments, I conclude that you view RPGs as large puzzles to be solved by optimising mechanics... whereas I'm vastly more interested in the story and setting, and becoming the character (aka "playing the role") as much as possible.
I'm not arguing that my preferences trump yours... just that they're easily within the bounds of what we call "role playing games" even if they differ from yours, and that ME2 fits within those same bounds.
Sorry you didn't enjoy ME2, but that doesn't dampen my enthusiasm for ME3.
-- Steve