I am headdesking at the sheer amount of close-mindedness in this thread.
Yes, he has a point. Motion control is, believe it or not, a way to actually increase immersion in games. More importantly, this tech is a stop on a way to further increasing entertainment technology AND story-telling, namely through the use of VR and holodeck technology. Think of it this way--what's more immersive: pressing A to hit something, or to actually throw a punch?
Yes, there is no physical feedback. Yes, it does have it's share of issues. All new tech is, however, and it's only compounded by the fact that video game tech is designed to remain on the market for years with little to no improvements. But this is why we have new tech in the first place--to get consumer feedback on how to make it better, or ditch it entirely. If you actually want your VR or your holodecks, you're not going to be able to get it in a night. You need to take these things in steps.
Yes, it's a gimmick. But so was Blu-Ray. And HD. And rumble feedback. And handheld videogaming. And console gaming. And analog sticks. And shoulder buttons. And arcades. Get my point? Saying something is a gimmick is a strawman, and utterly worthless. Only time is going to tell if this tech is profitable and the direction the industry wants to move in--and, judging by the success of the Wii and the advent of Move and Kinect, that's the direction we're moving in, like it or not. I've heard books are a cheaper alternative, anyway.
Yes, he has a point. Motion control is, believe it or not, a way to actually increase immersion in games. More importantly, this tech is a stop on a way to further increasing entertainment technology AND story-telling, namely through the use of VR and holodeck technology. Think of it this way--what's more immersive: pressing A to hit something, or to actually throw a punch?
Yes, there is no physical feedback. Yes, it does have it's share of issues. All new tech is, however, and it's only compounded by the fact that video game tech is designed to remain on the market for years with little to no improvements. But this is why we have new tech in the first place--to get consumer feedback on how to make it better, or ditch it entirely. If you actually want your VR or your holodecks, you're not going to be able to get it in a night. You need to take these things in steps.
Yes, it's a gimmick. But so was Blu-Ray. And HD. And rumble feedback. And handheld videogaming. And console gaming. And analog sticks. And shoulder buttons. And arcades. Get my point? Saying something is a gimmick is a strawman, and utterly worthless. Only time is going to tell if this tech is profitable and the direction the industry wants to move in--and, judging by the success of the Wii and the advent of Move and Kinect, that's the direction we're moving in, like it or not. I've heard books are a cheaper alternative, anyway.