BioWare Releases Dragon Age: Inquisition Class Details, Screenshots

roseofbattle

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BioWare Releases Dragon Age: Inquisition Class Details, Screenshots

Inquisitors in BioWare's Dragon Age: Inquisition can be a warrior, mage, or rogue with a choice of new specializations.

Dragon Age: Inquisition players will choose which class their Inquisitor will have, similar to the previous games in the series. The three classes are the same as before - warrior, mage, and rogue - but each class has three specializations, BioWare revealed.

So far only one specialization under each class is known. Warriors are front-line fighters and absorb opponents' attacks to allow other classes to attack from afar. Under the warrior class is the Champion specialization as one of three.

"Champions are defenders and protectors, and when a warrior trains in the champion's tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process."

Mages wield their mental focus to create deadly attacks of fire and ice, weaken opponents for teammates, and heal allies. Mages have the chance to choose the Knight Enchanter specialization:

"Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks."

Rogues are mobile and stealthy, using any number of tricks along with bows and daggers. Rogues are also resourceful. Putting those resources to use best is the specialization Artificer:

"Intricate mechanisms are the core of the artificer's craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order."

The official site does not show the other six specializations, but according to OXM, the image file names indicate the following specializations: Templar and Reaver for Warrior, Necromancer and Rift Mage for Mage, and Assassin and Tempest for Rogue.

[gallery=2395]

BioWare also released new screenshots, some of which are brand new while others are from the most recent trailer [http://www.escapistmagazine.com/news/view/133902-Dragon-Age-Inquisition-Will-Launch-October-7]. Dragon Age: Inquisition launches Oct. 7.

Source: OXM [http://www.dragonage.com/#!/en_US/classes]


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scw55

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Oooh! So the Arcane Warrior is sort-of-back? Squeee.

A bit sad that there's only 3 specialisations per class. Does that mean we won't be able to combine two together?
 

AntiChri5

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scw55 said:
Oooh! So the Arcane Warrior is sort-of-back? Squeee.

A bit sad that there's only 3 specialisations per class. Does that mean we won't be able to combine two together?
From what i have heard, restricted to one specialization but it will have a greater impact on the story then in Origins and DA2 (which really won't be hard).
 

Ninjamedic

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roseofbattle said:
Dragon Age: Inquisition players will choose which class their Inquisitor will have, similar to the previous games in the series.
Really?


The three classes are the same as before - warrior, mage, and rogue
I wouldn't have ever guessed. Bioware are being innovative as always.


Warriors are front-line fighters
So they're dudes with swords.

and absorb opponents' attacks to allow other classes to attack from afar.
So they're dudes with Swords and Shields.

Under the warrior class is the Champion specialization as one of three. "Champions are defenders and protectors, and when a warrior trains in the champion's tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process."

So they're dudes with really shiny Swords and Shields.

Mages wield their mental focus to create deadly attacks of fire and ice, weaken opponents for teammates, and heal allies.
I was thinking they could summon hordes of badgers and angry ferrets. This is a complete mixup to the usual formula!

Mages have the chance to choose the Knight Enchanter specialization:

"Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks."

So they have Fireballs AND really shiny Swords and Shields. Such Variety, I'm spoilt for choice!

Rogues are mobile and stealthy, using any number of tricks along with bows and daggers.


Rogues are also resourceful. Putting those resources to use best is the specialization Artificer:

"Intricate mechanisms are the core of the artificer's craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order."

So those Bear Traps from Dragon Age 1 then? For a minute there I thought we had something interesting there for a second, thank the maker.

The official site does not show the other six specializations, but according to OXM, the image file names indicate the following specializations: Templar and Reaver for Warrior, Necromancer and Rift Mage for Mage, and Assassin and Tempest for Rogue.
The same as DA:O, Some other debuffs and fireballs, and the same as DA:O.

Do we get a dog again, if so, FUCKING SOLD!

It's a shame since the style of the outfits for the classes there suggest somehting that could really mixup the Tank-DPS-Control/Warrior-Rogue-Mage/Sword-Bow-Magic formula that's been strangling Western RPGs since, well, ever. I already feel like I've fully played the game and we've only seen a few screens.
 

Neurotic Void Melody

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Ninjamedic full credit for going all the way with the sarcasm there. I can only hope for such commitment elsewhere. Hehe
 

Silentpony_v1legacy

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Warriors? Rogues?! MAGES?!

Slow down Bioware! There is only so much new, innovative changes you can make to a Fantasy RPG! Combine that with the frankly irresponsible way you mixed humans, dwarves, and elves into one world and you have a recipe for disaster.

All sarcasm aside, for lack of a better term this is sounding more and more like 'just another Dragon Age game' and not the very serious and desperately needed reboot this series needs.
 

AntiChri5

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scw55 said:
AntiChri5 said:
scw55 said:
Oooh! So the Arcane Warrior is sort-of-back? Squeee.

A bit sad that there's only 3 specialisations per class. Does that mean we won't be able to combine two together?
From what i have heard, restricted to one specialization but it will have a greater impact on the story then in Origins and DA2 (which really won't be hard).
Since narrative is Bioware's strength I suppose I shouldn't be too disappointed...
To be honest, i never really understood why we ever got more then one specialization. If you got all the content for Origins, you could end up with four or five out of your classes six total specializations. That is not specializing.
What's with all the sarcasm about the holy trinity in Dragon Age 3? Bioware have said no where that they're trying to mix it up. They're staying traditional. Something tells me you're being a twat for the sake of being a sarcy twat.

If only you guys could put that passion towards the games with "yet another straight butch white male". Yes I am playing the "Bigger Fish To Fry" card.
I am kinda surprised by it myself. It is far from original but that isn't necessarily a bad thing. I personally prefer classless systems, but the unoriginal class set they are going with is used so often for a reason. It generally works.
 

scw55

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cursedseishi said:
Something tells me you have absolutely no idea what "holy trinity" means. Oh, or the fact that of the 9 specializations, only one of them even sounds somewhat different to what has been available in the past games when they are trying to play them off as new.
"Holy Trinity" is en expression that means The Three.
In Being Human, a Ghost, Werewolf, a Vampire.

In MMOs, Tank, Dps, Healer.

In RPGs, Mage, Rogue, Warrior.
-
But seems being overly sarcastic about a press statement is fine. But commenting on someone being sarcastic isn't.
 

Ninjamedic

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scw55 said:
-
What's with all the sarcasm about the holy trinity in Dragon Age 3? Bioware have said no where that they're trying to mix it up. They're staying traditional.
Read the last three lines of my post, calling it "traditional" is an understatement.

Something tells me you're being a twat for the sake of being a sarcy twat.
Hi! Welcome to The Escapist! Honestly though, I find sarcasm can often get your point across quite succintly.

If only you guys could put that passion towards the games with "yet another straight butch white male". Yes I am playing the "Bigger Fish To Fry" card.
Well for a start we could acknowledge that Bioware are in fact not that good at Interactive Stories, actually criticising them beyond "MASS EFFECT RUINED FOREVER" would go a long way to start raising the bar. I'm not saying the games are terrible, it just wouldn't kill people to say "you know, we can do better than this".
 

Aggieknight

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For a full list of the specializations, pull up the character sheets from DA:O and DA2.

Blown away, I am. Totally gonna preorder this.

/s
 

Ferisar

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Ninjamedic said:
Well for a start we could acknowledge that Bioware are in fact not that good at Interactive Stories, actually criticising them beyond "MASS EFFECT RUINED FOREVER" would go a long way to start raising the bar. I'm not saying the games are terrible, it just wouldn't kill people to say "you know, we can do better than this".
Calling your three classes the "Juggernateraus, The Flying Sorcer(er), and the Eye-liner & Blush" instead of "Warrior, Mage, Rogue" isn't going to change anything. Variety within those classes is what will. Despite using the baseline, Origins had them specialize in ways that were actually unique. The only real qualm here is that some were legitimately useless and that DA2 didn't keep as many as you'd normally want. I'm assuming it's the same case here: Several choices for general class-based abilities followed by specialization spells.

Point I'm making: there's no getting rid of the "fantasy staples" when the series on release prided itself on using the fantasy staple. You have a better chance of finding original takes on the trinity outside of this genre :p The "boldest" thing a studio might do is like... have a rogue that also does wizardry, or a warrior who's still very skilled at providing a pedicure.
 

Ninjamedic

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Ferisar said:
Point I'm making: there's no getting rid of the "fantasy staples" when the series on release prided itself on using the fantasy staple. You have a better chance of finding original takes on the trinity outside of this genre :p The "boldest" thing a studio might do is like... have a rogue that also does wizardry, or a warrior who's still very skilled at providing a pedicure.
That's exactly my point though. If there are any dead horses in Gaming then you're guaranteed that the Western RPG's house has a mass grave behind it.
 

Ferisar

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Ninjamedic said:
Ferisar said:
Point I'm making: there's no getting rid of the "fantasy staples" when the series on release prided itself on using the fantasy staple. You have a better chance of finding original takes on the trinity outside of this genre :p The "boldest" thing a studio might do is like... have a rogue that also does wizardry, or a warrior who's still very skilled at providing a pedicure.
That's exactly my point though. If there are any dead horses in Gaming then you're guaranteed that the Western RPG's house has a mass grave behind it.
I guess? I mean, they still work well, it's why people use them so much. I get turned off from kind-of-RPG's often enough because they have this weird trend to call the three with some really weird names and make the whole thing feel horribly contrived. It's almost like variety for no real reason other than check-listing it.

IMO, the problem lies in the "fantasy" (the Tolkien one, not the proper use of the term) genre, not so much the classes in them. Western RPG's outside the swords/sorcery tend to do fine, mostly because there's more wiggle-room. As far as DA goes, they can probably get away with using the basics as long as the game plays well. It's not the main draw of the game for me personally, but I'd understand why it wouldn't give people goosebumps of anticipation or something.

No idea where that puts me in this discussion, but hey, words!
 

Fdzzaigl

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Knight enchanter does sound neat, I'll probably end up playing all classes once as I did in the previous games though. It's always hard to decide which one first.
 

El Luck

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ok thats nice, now how about instead of talking about it, you start fucking showing it. Talk is cheap Bioware, and yet you've somehow got yourself one hell of a bar tab.
 

synobal

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Warrior, Mage and rogue really breaking the mold here aren't they. I'm still exceptionally skeptical about this. I hate that Morrigan was back. Way to invalidate all the DLC I bought from you Bioware.
 

weirdee

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They sure do have different classes from their other games.

all of them
 

godofslack

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synobal said:
Warrior, Mage and rogue really breaking the mold here aren't they. I'm still exceptionally skeptical about this. I hate that Morrigan was back. Way to invalidate all the DLC I bought from you Bioware.
Even if you stabbed Morrigan she still escaped, her being back isn't surprising in the least, she's the mother of a literal god (it's implied even with a grey warden sacrificing themselves, she still has dat babby) I mean do you think that they are just going to forget about her?

I'm confused as to why so many people are acting like mage rogue, warrior is somehow not creative, ever single western RPG has these types whether they call them that or not, I mean hell the idea is literally so broad that everything is going to fit those roles, with mages being magic, rogues being trickery, tactics etc and warriors being run up and bash there head in. Being annoyed at having those class archetypes in a RPG is like being mad that a FPS uses assault rifles, shotguns and sniper rifles.