Zeckt said:
Excellent news, as no one wants to continue on with a story they HATE. Mages templars, mages templars, mages templars ... NO THANK YOU!
You and a few other people didn't like it, but I and I know many many more people actually loved DA2.
I hated DA:Origins, DA2 was great.
For a future DA game, the only thing I want different is that the game should be a little longer.
Keep the Mass Effect style dialogue wheel.(It was was a vast improvement over the ancient/obsolete dialogue choice system of DA:O.) The reason I like the wheel style, is that it separates the choices in a manner that I know which one is the right choice for me. The old style form DA:O was a guessing game, if what I didn't want happened with the choice I went with, I had to restart from the last save and do it over again, and that happened so many times in DA:O, that I put it down after a little over 20 hours and never picked it up again, because it wasn't worth my time. The only reason I know what happens later on, is because a couple friends of mine have more free time on their hands and have a little more patients with broken systems.
Keep the combat system. I loved it because it finally gave me full control over my character, instead of the stupid DA:O system where I had no control over my basic attack, so I could only watch as my guy slowly swung his sword like his sword arm was sinking in a vat of tar, and I only cold occasionally press a special power button. DA2 made it so that I could make my basic attack go at the speed I wanted, and actually humanly unencumbered speed, making combat fast and fun instead of slow and boring.
Keep the leveling system with the actually rewarding ability trees. DA2 actually made me feel like the abilities I was upgrading actually were getting better. Being able to upgrade abilities took way too long in DA:O, there were times where couldn't purchase any new ability boost when I leveled up, because the abilities were stupidly tied to the stats. In DA2, stats met crap-all for learning new sections of abilities; when I leveled up I got and ability point which I could used on anything that was next in line on the trees, and that felt awesome.
I want them to write the new party member characters like they did the ones form DA2, where all the characters actually feel different from each other. The vast majority of the characters in DA:O felt like copies of each other personality wise, they were closed off jerks that all changed and saw the light because the player character showed them the way or some such crap. DA2's characters for the most part, didn't change their personalities, Varric stayed the wise-cracking dwarf, Merrill was still naive, etc, etc. The reason DA:O's character set up was bad was because that 360 change of personality is something that is highly rare in real life, so it makes for stupid and childish story telling in a series like DA.
If they want to change or add anything other than length, appease the people that were angry because they didn't get to play dress up with every piece of their party members' clothing.