BioWare Trims Mass Effect 3 Squad to Focus on Deeper Relationships

subtlefuge

Lord Cromulent
May 21, 2010
1,107
0
0
CommanderKirov said:
subtlefuge said:
If they promise a satisfying conclusion to your romance choice(s) then I could guarantee that nobody would be angry.

However, with their track record of game endings, giving players the kind of news they have been lately isn't a good idea.

I mean seriously: major Bioware spoilers for KOTOR and Dragon Age below.

Awesome games that when you get to the end, you find out that it was all a secret society of supernatural builders that created the evil force for good, or that you will have to perform a voodoo ritual out of nowhere to survive the final encounter.

I mean they give us great writing, but they have never proven themselves capable of writing a good ending, and that makes me wary of the entire game.
I give you KoTOR (And even that is quite far fetched) but how does the DA fit in that description?
Nothing is far fetched about any of it. Basically, Bioware makes games that are huge and epic with fantastic characters and storylines. After 50 or so houts, they realize that the game has to end somewhere and bring out some random enemy or plot twist at the end (usually more supernatural than the rest of the game).

I love their games, but you really need to learn to accept their faults, especially in storytelling.
 

Mikeyfell

Elite Member
Aug 24, 2010
2,784
0
41
Well this is the first ME 3 news that hasn't made me want to deep throat a revolver.

The only problem I really had with ME 2 was that the dialog to mission ratio was way off.

So maybe having less missions and more dialog will make up for the shooter gameplay.
 

sumanoskae

New member
Dec 7, 2007
1,526
0
0
That doesn't sound so bad, still not keen on the other changes, but I did feel that Mass Effect 2 had a bit of a "Quantity over quality" problem with it's cast. They were all good, but If it just been the great ones(Mordin, Thane, Garus, Tali and Samera/Morinth, IMHO) it would have benefited it.

Though I do think that Jack and Grunt would have been stronger characters if more time had been spent on them. And I guess Miranda and Jacob were necessary to the plot(And I'd be talking out of my ass if I said that I wouldn't miss Mirandas... assets)
 

Bobbity

New member
Mar 17, 2010
1,659
0
0
Glad to see the crew being trimmed down slightly; I never really connected with half of my squadmates, simply because they felt superfluous.
 

Pilkingtube

Edible
Mar 24, 2010
481
0
0
What is everybody talking about when they say calibrations? 0_o
(Sorry, only got Mass Effect in the steam sale this week!)
 

uguito-93

This space for rent
Jul 16, 2009
359
0
0
anyone else freak out when they read "bioware trims mass effect 3" on the homepage?
 

Hijax

New member
Jun 1, 2009
185
0
0
I want tali, garrus, and legion in my squad. Anything beyond that, i don't really care.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
So long as Garrus, Tali, Wrex, and Legion return, I'm all for it. I don't see how it would work in bringing back Thane, Grunt, Miranda, Zaeed, Kasumi, Jacob, or even Samara/Morinth into the game.

Thane would probably be dead, Grunt's probably going to occupy the same role Wrex took in ME2 (Sorry, Shepard. I'm an NPC now.), Zaeed and Kasumi were DLC characters so that may affect whether or not they'll come back, Miranda and Jacob might be squad-mates but they were also both romance options in ME2, so they'd probably come back so that you could continue the relationship/see the consequences of not staying loyal to whoever you romanced in ME1. As for Samara/Morinth, that story is completely wrapped up, although killing of Samara for Morinth might have an adverse affect when you're trying to ally the Asari against the Reapers.

As far as we know: Garrus, Liara, Legion, Tali, Wrex, Mordin, James Sanders and Ashley/Kaidan are in Mass Effect 3. If that's the whole squad there, then that will do. But they haven't told us everything begin with, so we might be seeing familiar faces like we did when Ashley was on Horizon (Mordin might take that role on the Salarian homeworld.) and new allies in ME3. Volus squadmate, anyone?

On that note, if Kelly Chambers or Conrad Verner become squadmates, that would be AWESOME.
 

infohippie

New member
Oct 1, 2009
2,369
0
0
Just so long as we get plenty of Liara, plus somebody who can do Overload, I don't care what happens with the rest of characters.
EDIT: And Mordin. Gotta have Mordin.
 

GGZeta

New member
Mar 11, 2011
85
0
0
As long as Garrus is still a party member I'm totally cool with this. I'd also be happy if Tali was still available too but I could see how her story could conceivably put her outside the PC's reach. What I hope is that although some characters might not be party members any more you will still be able to interact with them on semi-regular basis a la having yours mates on board the Normandy I/II in the previous games and chatting them up between missions.

I can't help but notice the very carefully mentioned, "Watts also pre-empted fears that characters would get really radical makeovers, saying that it was the same people redesigning the characters as had designed them in the first place" to avoid the inevitable backlash. I'm totally okay with Garrus taking off his face/mandible cast and sporting some sexy scars.
 

meryatathagres

New member
Mar 1, 2011
123
0
0
Therumancer said:
*sniiiip*
I'm not much of a writer anymore, because my mind tends to wander too much, so hope you'll get something from the following. I'm much better discussing things aloud, preferably in a nice bar.

Nice writeup about history of rpgs. Altho the bias shows thru, It is rather educational to people who weren't playing first edition DnD (the boxes) in their childhood. Storytelling games were developed to give players more freedoms, not less. And most classic DnD and ADnD modules were rather constricting and railroading players, even if there was some nonlinearity.
It'd be interesting to see you expand your history section to include other rulesets and why they existed. Extremely detailed rulessets like HarnMaster and Phoenix Command, even Rolemaster; diceless rules like Amber, etc. Delve deeper into why Storytelling systems gradually (Rein(dot)Hagen didn't just conjure them up from nothing) came to be, and how TSR inability to react to it eventually made them bankrupt. Or how about commentary on modern rpgs, which can abandon rules altogether (or minimize them), and where the DM/GM is no longer a dictator. (ForgeLike)
If like me, you grew up with rpgs (as opposed to crpgs), you are well aware that the more "advanced" (as opposed to casual) players and GMs thought DnD and ADnD1&2 were mainstream shite dumbed down for the masses. ;) WHy is average mean randomness better than linear d20, etc. etc. etc. Sure you could have meaningful and high quality campaigns with DnD (after all, the quality of the DM/GM and players are what mattered most), but why not use a better system that inherently directs people towards creativity instead of "you enter a 10' by 10' room, an orc is guarding a chest"? Your tale about the lever must have come from a campaign with a very very very bad GM.

Ofcource it can be shown abstractly: rpG->rPG->RPG->RPg->Rp. Or in other words, when you call a dungeonhack a roleplaying game, it will evolve towards the weight of the name. (we are all conditioned to think in certain ways by our language)

To me it seems you indeed would be much happier with tactical games than modern roleplaying games. There are also terrific indie crpgs made for old school crpg fans. Sure they don't have the eyecandy, but you can't get all the best of what your vision is, unless you happen to be a billionaire, in which case throw money at a company. I don't see why not, creating a "perfect game" would be as much fun as buying Chelsea.

Well, I think thats enough of my stream. I appreciate your writeups as its nice to read. But I disagree with you heavily on when rpgs really became rpgs; however, I hardly think that is a problem. (mechanistic vs. humanist view and bla bla bla...)

ps. I absolutely love the dialogwheel. For me discovering what my character actually says, and how she reacts, is probably as fulfilling as rolling a natural 20 is to some others. That's one example of preference, and what I view as "real" roleplaying. It's pretty much like the thrills I got from how players reacted to my machinations when I was a GM.

pps. Another thing to perhaps shed light to my mind: I consider Chainmail to be rpg 0.1, DnD+ADnD1&2 going up to perhaps 0.5, and so on.
 

Beryl77

New member
Mar 26, 2010
1,599
0
0
Sounds good as long as Garrus is still a aquadmate. I didn't use most squadmates anyway, so it's a good thing that they cut them down a bit.
 

Vrex360

Badass Alien
Mar 2, 2009
8,379
0
0
Well, that I understand.
I mean the Mass Effect 2 cast was great but they also have very limited dialogue which made a lot of things, especially their romances, feel quite shallow.

I'm glad about this actually. Because I want to see Shepard and Ashley's relationship fleshed out properly and see the damage in the relationship get fixed up overtime during the course of the story.
Not some:
"Sorry for Horizon, I missed you when you were dead. Let's knock boots so hard the Normandy shakes itself to pieces."
"Okay, I'll get the wine."
Sort of deal.

Sp yeah, I'm on board with this plan. Nice to see Ashley back and I hope the relationship feels much deeper as a result of the cutting down of squadmates.
Still, I'd hope Wrex is a part of the squad too. We NEED a Krogan damn it.
 

Sehnsucht Engel

New member
Apr 18, 2009
1,890
0
0
Logan Westbrook said:
Art director Derek Watts used the example of Jack, who he said had matured and softened a little since Mass Effect 2. "You can only stay punk rock for so long, you know," he said. "Even Johnny Rotten eventually goes, 'I've got to do something different.' She'd get tired of walking around completely naked and she'd probably grow her hair out, but she's still Jack and still kinda punk - shaved at the sides with a pony tail at the back." Watts also pre-empted fears that characters would get really radical makeovers, saying that it was the same people redesigning the characters as had designed them in the first place.
It feels like I'm going to love Jack even more now. I hope my femshep can cheat on Liara with her.
 

Idocreating

New member
Apr 16, 2009
333
0
0
I should stop reading about Mass Effect 3 and just play it when it comes out.

Though I hope the game has something resembling a decent boss, the other Mass Effect games were a bit lacking in that department. Hell, you get one series of side missions where you investigate some whacked out virus that screws up mechs and track it to the production facility where it came from.

Brilliant opportunity to put in giant-over-the-top-robot boss but all you get is a couple of rampaging mechs in a warehouse.
 

iniudan

New member
Apr 27, 2011
538
0
0
How I see it is the following

Tali (confirmed)
Garrus (confirmed, Shepard need to finish his education, so he can get his badass diploma)
Kaidan/Ashley (confirmed, team mate number 1 that cannot die in ME2)
James Vegas (confirmed, team mate number 2 that cannot die in ME2, for was never there)
Liara (confirmed, team mate number 3 that cannot die in ME2)
Wrex (bonus character for those kept him alive and went through the whole trilogy)


Character not comming back has team mate
Thane (sorry but he's dead or on his dead bed having a last chat with his son)
Samara/Morinth (Samara got her own duty in Asari space, Morinth is a wild animal)


Would like to see come back, but they are not
Mordin (most likely about to die due to his age, will appear to sing us his requiem)
Zaeed (busy getting revenge or been a badass, if badass he got Jessie repair and you do one mission with him but he die yielding his one true love)
Kasumi (busy stealing from the Tower of London before the Reaper destroy it)
Zero (this post kind of confirmed it)

Speculation is on:
Grunt (Give him at least 1 mission where I can have him fight along Wrex, Krogan fans need it)
Legion (1183 geth > 0 geth and we need triangular relation between Legion, EDI and Joker =p)


Go away I don't want to see you:
Jacob (people are gonna kill Bioware if they put the most disliked character before anyone else)
Miranda (why can I not let Zero kill her ?)