Sounds interesting. I wonder whether this idea will extend to Mass Effect 2 as well. I would love to play as Garrus.
No, I said what I wanted to say. It's not a factor of being ushered along like a puppet, it's the mute, blank stare that the player-character had for every response option that threw me off. You simply misunderstood my mention of Link. I was attempting to bring up exactly that kind of gameplay narrative/interaction style as one where a voiceless, blank character does not bug me. In the case of Dragon Age, however, it was off-putting, the blank return of my character despite the nature of the interaction at hand, no matter how compassionate or hostile it was intended to be. Sure, I had a selection of tailor-made responses to drive the story, but the lack of any emotive response from my character regardless of the conversation option is what was missing. It never bugged me in a game like, say, Baldur's Gate, but being so up close and personal with my character, and in this post-Mass Effect world, the empty, blank stare that encompassed the entirety of my character's responses was hard to get used to. It's all a matter of player distance, in a sense. If that might make sense.Sir John The Net Knight said:I think you've mistaken "mute protagonist" for "player-driven protagonist". A mute protagonist, such as Link or Gordon Freeman, has absolutely no emotion, does not really interact with npcs and is more or less a meatbag the player moves around with a stick.unoleian said:The big turnoff to me in DA:O was the silent protagonist. After Mass Effect, and with modeling the Dragon Age's dialog structure after it to a large degree, the brief, blank expressions my character gave between dialog choices, followed by fully-voiced, emotive responses from the NPCs, really kept knocking me out of the experience. It's fine in games where you aren't making any real dialog choices beyond "Yes" and "No" a-la Link from Zelda, or something, but in this game, it was a huge detractor to me.
That game needed to be fully voiced. I would have settled for one character voice if it made that a reality.
Would be interesting to try this DLC just for that, to see if a voiced player-character adds to the experience like I believe it would.
A "Player-driven protagonist" is one where the player can choose how that character interacts with their world, carve out a persona and give the player an emotional stake in the story rather than have the characters emotions force-fed to them by npcs. Shepard or the Grey Warden are good examples.
To put it more simply, a player-driven protagonist is one that makes real decisions and is crafted in a style that the player chooses. A mute protagonist is shoved along by npcs without ever showing opinions or emotions.
I'm 90% certain this DLC will be comprised of one quasi-dungeon where you (as Leliana) and your mentor plow through a few dozen baddies before some imminent betrayal forces you to fight each other in a foreshadowed and hackneyed finale. The entire ordeal will last around 2-3 hours, tops, and cost $10.DividedUnity said:I sense a disturbance in the force...It seems bioware has thought up a new plan to milk dlc as far as they can.
Lets see if oghren, alistar and morrigan DLC follow this.
/rant
Please...tell me where I said Zelda had better storytelling? I never said that. I brought it up as a case where a mute character works, for exactly the reasons you said earlierSir John The Net Knight said:I find your argument nonsensical. It's like 100% backwards of good storytelling. How can you think Zelda has better story telling than DA:O? How can you accept the standard "mute protagonist", which is the flimsiest plot mechanic in gaming, as preferable to a protagonist who speaks and acts in a way of your choosing? And when does Link respond emotively? Aside from constantly yelling "Yah!"? It's impossible for me to have any kind of empathy for a character I'm kept at arms length from. Especially when that arm belongs to a super-mutant giraffe.unoleian said:No, I said what I wanted to say. It's not a factor of being ushered along like a puppet, it's the mute, blank stare that the player-character had for every response option that threw me off. You simply misunderstood my mention of Link. I was attempting to bring up exactly that kind of gameplay narrative/interaction style as one where a voiceless, blank character does not bug me. In the case of Dragon Age, however, it was off-putting, the blank return of my character despite the nature of the interaction at hand, no matter how compassionate or hostile it was intended to be. Sure, I had a selection of tailor-made responses to drive the story, but the lack of any emotive response from my character regardless of the conversation option is what was missing. It never bugged me in a game like, say, Baldur's Gate, but being so up close and personal with my character, and in this post-Mass Effect world, the empty, blank stare that encompassed the entirety of my character's responses was hard to get used to. It's all a matter of player distance, in a sense. If that might make sense.
BioWare was already bought by EA. In case you didn't know...Zero=Interrupt said:I wonder if they can be persuaded to buy Bioware....
I'm sorry, but this is just a fantastic idea. We'd have stuff like "For Ferelden!" every five seconds, but it'd still be awesome.RatRace123 said:Or why not a story about the Orlesian war, play as King Maric...
Indeed you can. Actually, provided you dump Morrigan early enough, you don't even need to kill Flemeth. Although I suppose whilst I didn't kill her, I told Morrigan I had.Souplex said:Through careful timing you can do both.
1: Do whatever you want with Morrigan.
2: Spoilerish: Kill Morrigans mother.
3: Dump Morrigan.
4: Do Leliana's quest and get her to 80 approval or more.
5: Explore her deep roads.
maybe they will release expansions for more characters? well...i hope they doRatRace123 said:That's a bit weird to focus an expansion on one party member. And Leliana? I'd think Zevran or Ogrhen or Sten would actually be more entertaining. Or why not a story about the Orlesian war, play as King Maric...
Just seems a bit weird to me, when will they release actual game expansions again rather than AU and side stories.
Yeh but now a days people complain if DLC isn't around after the first 6 months, game developers can't win.AC10 said:The only way I'd buy all of bioware's DLC is if they put it all on one disc and sold it for $30.
Does anyone else miss just buying a game and that was the end of it? If anything extra came out it was an expansion pack like a year afterward with a boat load of content.
I'm here!LordCuthberton said:Where's Onyx?!