Bit.Trip Devs: Wii U eShop Better Than "Miserable" WiiWare

Sarah LeBoeuf

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Bit.Trip Devs: Wii U eShop Better Than "Miserable" WiiWare



Indie developers feel that Nintendo didn't take downloadable games seriously on the Wii, and WiiWare suffered as a result.

When Nintendo's WiiWare launched in 2008, allowing indie developers to make their games available for download on the insanely popular Wii, it had a lot of potential. Over the years, WiiWare did produce some memorable titles, including the critically praised Bit.Trip games. Though the series' developer Gaijin Games found success with the service, that doesn't mean it was fond of WiiWare. In a recent interview, Gaijin co-founders Alex Neuse and Mike Roush, along with several other indie developers, discussed Nintendo's downloadable services on the Wii and how it compared to the and Wii U. The good news is that the Wii U appears to be far more indie-friendly than its predecessor. Of course, it's probably not hard to improve on a service called "miserable" by those who used it.

Complaints about WiiWare are nothing new; the lack of promotion and 40MB game size limit have been points of contention for game developers for years. Neuse believes part of the problem with WiiWare may have been that Nintendo didn't actually think people cared about downloading games. "We don't know for sure, but it felt like it wasn't taken seriously by Nintendo, the desire for gamers to buy stuff digitally," he said. Noting the platform's use of a single 144x90 image to promote its games, Roush added, "How are you supposed to display your wares with an image of that pixel dimension and really sell it... It was just miserable. I don't blame indies for not jumping on WiiWare."

Despite the issues, Gaijin Games once again worked with Nintendo to bring Runner 2, the latest Bit.Trip game, to the Wii U as an eShop launch title. Debuting alongside Runner 2 was Chasing Aurora from developer Broken Rules, an indie developer that published And Yet it Moves on WiiWare in 2010. When comparing the services, Broken Rules developer Martin Pichlmair said, "Literally everything was easier this time around... It got better in several ways, how the financial side of things works." Roush echoed his sentiments, adding, "What's more friendly right out of the starting gate is the Wii U is developed for people to have an eShop to spend their money in and buy games easily."

Despite the fact that Wii U's eShop is designed to be more developer-friendly, Neuse states the importance of Nintendo's promotion in order for it to be a success. "If Nintendo decides to forget about the eShop and they stop talking about it in the press and stop promoting it, it's going to die."

The Wii U has only been on the market for about two months, so it's far too early into the console's life to label the eShop a success or failure. However, with large gaps between highly anticipated titles, a thriving downloadable platform full of exciting games would certainly make the Wii U a more appealing console. Offering more options to a wider range of developers is good for the industry, so hopefully Nintendo can continue to learn from its mistakes and support the eShop as it moves forward with the Wii U.

Source: GamesIndustry.biz [http://www.gamesindustry.biz/articles/2013-01-10-how-nintendo-is-making-wii-u-indie-friendly]

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AzrealMaximillion

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j-e-f-f-e-r-s said:
Considering that Nintendo have gone full-on Valve with the eShop, and are not only allowing developers to patch stuff as much as they like for free (neither Microsoft or Sony do this, see the Fez debacle), but they're giving them complete control about how they price their own games and when to hold sales, I don't think they're going to have trouble attracting Indie devs this time round. They've already got Bit.Trip, Trine 2, Nano Assault Neo, Chasing Aurora, and The Cave either out or coming out very soon for the eShop. Even better, while Double Fine is relying on Sega to digitally distribute The Cave on PS360 (no doubt because of the charges incurred by MicroSony), they're releasing it themselves on the eShop, and will no doubt be getting all the profit from the Wii U version as a result.

So yeah... if Nintendo can keep this zero-cost thing going, Indie devs are going to swarm to the system.
Only thing Valve does that Nintendo doesn't is the sales. I don't think we'll see the sales aspect but I think Nintendo's new e-Shop is a massive improvement.
 

DrunkOnEstus

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May 11, 2012
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j-e-f-f-e-r-s said:
Even better, while Double Fine is relying on Sega to digitally distribute The Cave on PS360
I somehow hadn't realized that The Cave was Double Fine. That changed my interest from "huh, that might be neat" to "take my money faster!" When you have clout the right way, things work like that. OT, though, I don't see Nintendo's motivation in not collecting any profit from the sales. I'm pretty sure Steam takes a cut, and obviously indie devs are quite fond of them. Is it just to court the developers and make very clear that this is much more than WiiWare 2.0?
 

VinLAURiA

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AzrealMaximillion said:
Only thing Valve does that Nintendo doesn't is the sales. I don't think we'll see the sales aspect but I think Nintendo's new e-Shop is a massive improvement.
As Jeffers already said, the Wii U eShop is indeed letting devs choose their own prices and hold sales whenever they want. This has been confirmed by multiple [http://www.polygon.com/2012/11/19/3665352/wii-u-e-shop-lets-indie-developers-set-their-own-price-and-sales] sources [http://venturebeat.com/2012/11/27/nintendo-wii-u-eshop-indie-developers/].
 

DrunkOnEstus

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j-e-f-f-e-r-s said:
That makes a lot of sense, and good on them for starting to see the ways a distribution platform becomes successful (Steam). I wonder then, what the criteria is for getting on there. What I mean is, if you don't have to pay upfront costs, I'm sure they have a team that's going to constantly be screening entries to avoid nonsense (Greenlight's previous and/or current issues) and to meet their standards. The biggest thing I wondered about is the remake of Binding of Isaac. They turned away a 3DS port, so I wonder if they have a certain "tastefulness" standard they'd like upheld on the Wii U as well. It would be silly to me if that's the case, with things like Ninja Gaiden 3 a couple buttons away. Thinking more on it, I wonder if they'll be making more of an effort to curb the sheer amount of shovelware, as was the plague of the Wii. Anyway, thank you very much for the info, and for being resident informative person : )