Blake Stone Source Code Now Free To All

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Blake Stone Source Code Now Free To All


Apogee Software has released "what's left of" the source code for Blake Stone: Planet Strike.

Way back in 1993, Apogee Software was looking for something to duplicate the success of its mega-hit Wolfenstein 3D. The result of that search was Blake Stone: Aliens of Gold, an FPS based on the adventures of British space-age super-spy Blake Stone, who's sent off to assassinate some guy on a space station or something like that. Hey, it's been awhile.

Anyway, it used the Wolfenstein 3D engine and in gameplay terms was pretty much Wolf3D in space, but it had a few extras and upgrades thrown into the mix, and it was fun. And now, for whatever it's worth, you can have the source code to its sequel, Blake Stone: Planet Strike, absolutely free! Most of it, anyway, or at least some of it; whatever's there to have, I guess. "After nearly 20 years, Apogee Software has unearthed the source code (or what's left of it) for their classic FPS, Blake Stone: Planet Strike," the studio announced. "This code (long thought lost) is being made available freely to the public as of today."

"When we were selecting games for the Throwback Pack and decided to put both Blake Stone games in, I knew we had a golden opportunity to finally release the source code that Blake fans have been wanting for all these years," Apogee Chief Creative Officer Terry Nagy said. "And when I contacted Mike Maynard, he agreed that it was definitely about time. Nice to know that those old 3.5″ floppies retain data for so long."

The Blake Stone games were pretty good fun (and yes, I did play the original) but they never came close to duplicating the success of Wolfenstein, for one good reason: Precisely one week after Apogee released Blake Stone: Aliens of Gold, the upstart id Software unleashed Doom on the world, and that was that.

The Blake Stone: Planet Strike source code is available at shareware release [http://apogeesoftware.com/uncategorized/apogee-releases-blake-stone-source-code]. (You do know what shareware is, right?)


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Albino Boo

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Jun 14, 2010
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DVS BSTrD said:
Why wouldn't they? I hear the gaming community is full of stoners.
The correct term is people who can't remember their steam passwords.

Why wouldn't they? I hear the gaming community is full of people who can't remember their steam passwords.


See much better PR.
 

Albino Boo

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Jun 14, 2010
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DVS BSTrD said:
albino boo said:
DVS BSTrD said:
Why wouldn't they? I hear the gaming community is full of stoners.
The correct term is people who can't remember their steam passwords.

Why wouldn't they? I hear the gaming community is full of people who can't remember their steam passwords.


See much better PR.
They prefer to be called steam password challenged americans :p
I stand corrected. We must have an awareness day for sufferers of SPCA. Those poor people, regular denied the right to buy hats in TF2
 

Trucken

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Jan 26, 2009
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Holy shit, I actually remember this game. A guy in my class had it and he showed off his skills in it. I thought it was scary as hell and didn't even dare to look at the pixelated monsters on the monitor.

So, not much difference from today really.
 

SpAc3man

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Jul 26, 2009
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Hmmm wasn't the Wolf3D code already available? I would much rather get my hands on the Commander Keen source code.
 

gyroscopeboy

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Nov 27, 2010
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Haha man, those "cool features" on the product page take me back...

COOL FEATURES

- Ending cinematics in each episode.
- Diminishing lighting effects.
- Built-in automapping feature (two modes available).
- Unique boss enemy in each episode.
- Crates can be blown apart to reveal weapons and other goodies!
- One-way doors (once you go in, you must find another way out!)
- Direct Level Transport (DLT) warps you to secret levels!
- Electrically-linked doors (multiple doors open at once!)
- Roving mines that explode when shot (chain reaction explosions!)
- Lots of goodies (gold, money bags, food, ammo, etc.)
- Over 20 unique actors (guards, aliens, mutants, pods, etc!)
- Interactive informants within the game, giving you clues and items.
- Smart actors, who'll grab your ammo before you do, or retreat.
- Internal scenarios (hi-tech buildings, space station, moonbase).
- Five futuristic weapons (from a silent-shot gun to a grenade launcher!)
- Adlib & Sound Blaster support (FM and digitized sound effects, IN STEREO!)
- 66 total levels (two secret levels per episode).
- ...and much, MUCH MORE!
 

Imperioratorex Caprae

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May 15, 2010
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I remember this game... I don't know why, it was awful compared to the campy Wolf3d. Felt like a cheap knockoff. So why would they even bother? Was it really that popular? I can't think of anyone I knew who had it besides me, and even as young as I was I regretted that purchase.
 

BarbaricGoose

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May 25, 2010
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gyroscopeboy said:
- Smart actors, who'll grab your ammo before you do, or retreat.
Hah. They've been pitching this to us for years in some form or another.

The more things change, right?