Is our intent to make a subscription-based game like World of Warcraft? No. We're not an MMO. That's not our goal. So we are leaning towards more of a boxed product. Would we consider microtransactions? Yes, we would -- if it was right for the game. Would we consider some kind of subscription-based, or pay-to-play? Maybe in some regions. Or maybe for North America, if it was right for the game, and if it felt like a "win" for the fans. We want to make money, obviously, we're in business for that, but we don't want to gouge our customers, we don't want them to have an experience that feels worse. What we prefer is to offer them a service that they feel is worth paying for. And that's how we tend to approach things: "This is a service that we want to offer. How much is it going to cost us? OK, it's going to cost us this much, so we do need to supplement. Is it something we feel is worth paying for?" And if the answer is yes... obviously, no one likes paying for anything. I'd love to get everything for free. That would be awesome, right? But the truth is, we wouldn't ever get anything.