Fair enough, I was only referring to the visuals in my argument. Despite that, I still find that valid. As technology improves, the visuals improve with it.Cynical skeptic said:No, graphics are more intricate than they've ever been before. You listed nothing that has anything to do with game design and everything to do with graphical design. The two are not related at all. Basically the relationship between the two is architecture and feng shui (read: completely meaningless yet extremely overpriced service designed mostly to sell 400% markup fountains and windchimes to stupid people).JeanLuc761 said:-snip-
If they had told me twenty years ago that, eventually, fewer and fewer games would come out each year because each game would need hundreds of thousands of man-hours worth of graphical work, I'd say, "whats wrong with the way games are now?" But since no one asked me, I'm saying "whats wrong with the way games were?" Who the fuck cares about the volume of fog or how speculative the lighting is? None of this shit matters!
From your argument, it seems as though you'd be perfectly okay if we were still stuck with 16-bit visuals at 800x600 and while I won't fault you for that, it's a bit arrogant to assume that the progression of graphical technology has been for the worse of the industry. We can tell stories and create art that would never have been possible even five years ago, and it's all due to the the effort put in by the artists.
Beyond that though, game engines have become far more complex as well, as has game design. Doom was one of the first FPS games, but would everyone have been happy if we were still stuck with the lack of Z-Axis gameplay and the limited visuals? Not a chance! The progression of graphics, game design and game engines (and the required increase in personnel) has advanced gaming to far more than what it ever could have been when the original StarCraft came out.