Eclectic Dreck said:
Matey said:
Still sounds like buying three games to me. Do I have to go pay $40-60 for each one? then I'm buying three games. If they make them as Expansion packs and charge $20-30 for each... well thats not so bad.
This is the part that I don't get. If each game offers as much single player content (and by that, I mean specifically the campaign) as Wings of Liberty, even if it has absolutely
no impact on the multiplayer, why should it be treated as an expansion pack in terms of price? Wings of Liberty easily offered more content for my dollar than most games I've bought in the last year in the campaign alone. Indeed, in the last calendar year, the only games that offered me more play time in a single run were Dragon Age: Origins and Mass Effect 2.
The amount of content is more or less irrelevent to this.
A point of consideration here is that "Dragon Age: Origins" and "Mass Effect 2" both told complete stories and came to an overall resolution. Both could stand alone more or less on their own, even allowing for "Mass Effect" having a direct cliffhanger being part of a trilogy.
The thing here is that "Starcraft 2" is only telling part of an entire story that is "Starcraft 2" but in doing so it's requiring you to effectively buy "Starcraft 2" three times each with a differant subtitle added to the end of it. Starcraft 2 effectively being Starcraft 2, 3, and 4... but using the Starcraft 2 name and none of the products being able to stand on it's own in any form. At least with "Mass Effect" each story is self contained and each new chapter is a proper sequel carrying an additional number.
A lot of people appreciate "Starcraft" for the storyline and the single player experience, and despite it's popularity, don't care that much about the multiplayer and such. While okay, the storyline for "Starcraft 2: Wings Of Liberty" does not resolve the central conflicts of the story and pretty much stops part way through, which is what the other chapters are for. It doesn't "close" like a Mass Effect 2 does (which can be enjoyed entirely on it's own with internal consistincy and resolution).
What's more, while people talk about the content, that mostly comes down to arguements about the fact that it has a multiplayer mode (albiet a ridiculously popular one). The number of missions being somewhat irrelevent in the overall scheme of things because as many people have pointed out some of them are very short, and do nothing to progress the overall storyline. While the original Starcraft had less missions, the ones it did have were pretty decent and meaningful.
Generally speaking, Blizzard should have developed all three campaigns, released them together, and been happy with it. They did not because there is more money to be made from stringing a fanatical fanbase along.
The excuses in this article make this rather clear, unless you really believe that it was going to take 10-12 years to do it. If you believe that, you also believe your not going to be seeing the end oif this story until around 2020, in which case you should be POed for entirely differant reasons if you bought this game, even if you disagree with me on a lot of this. Besides, while good, SC2 isn't all that, a game of this level shouldn't be taking a time frame of a decade to have 3 chapters. If like me you smell BS there, you should be doubting all of it.