I'm.. not exactly what you mean by this. Unit types aren't exclusively one race, and they aren't even exclusively one unit type either, Protoss Dark Templar are psionic/biological, Terran SCVs are Mechanical/Biological and the Zerg Ultralisk is Massive/Biological. In other words, bio, psionic or mechanical isn't performance indicator, rather a gameplay mechanic to award different damage types vs different units, to strengthen the role of counter tactics.The_root_of_all_evil said:Just a quick thought.
What about those people who didn't want the Terran, but wanted the Zerg/Protoss?
From the brief osmosis of gameplay I've been getting, the Bio units have to target sacrifice, the Mech units simply work by attrition and the Psi units rely heavily on their Psi regenerators.
So effectively, the Mech units (Terrans) will be superior overall in that they need less micro-managing. Can anyone confirm/deny that hypothesis?
If you are referring to the strategy of 'Terran Mech' (also known as Terran Metal), this is an inaccurate comparison because there is 'Zerg bio' strat, or 'Protoss Psionic'. If you are suggesting that Terran Mech is overpowered because it requires little micro, that isn't the case either, Terran Mech will get ripped apart by well timed air attacks, funnelling and choking, as well as flanking if you just A-Move everywhere. If anything, the Terran bio-ball (Marine/Marauder/Medvac) is the kind of strat that can perform well (perhaps too well) with inexperienced or lack-lustre micro.
And still, why is this related to splitting the game into three? You can play all three races in multiplayer, so the people who prefer Zerg/Protoss, are already playing Zerg/Protoss.