Actually I think that's a pretty poor analogy to the whole thing. A better analogy to The Liche King would be death's gatekeeper, or perhaps a deity like Hel or Hades. Zombie Apogolypse goes a bit beyond what would happen if he didn't exist, it would be the primal forces of the universe unraveling.John Funk said:I'm really not following you. How is wanting to improve the overall quality of your game to bring an entirely new audience into the fold not an improvement for the IP as a whole?Therumancer said:JerrytheBullfrog said:[
And frankly, from a business perspective your ideas just don't make sense.
This is the only bit that is valid and then only to a point.
I think you don't get what I'm saying about Deathwing at all. Deathwing was an enemy that should have been brought out before Ulduar and Arthas if they were going to use him at all. The events of the game have already surpassed him. He is not worthy of being the next step up from what has already happened conceptually.
You are correct that from a current business perspective what I am saying does not make sense. To today's corperate mentality what is good for a property is irrelevent, it's about running everything into the ground irregardless of diminishing quality and only moving on once every bit of profit has been strip mined from it's quivering corpse.
Right now World Of Warcraft has already been successful, it's made profits in excess of what it cost to produce. If they were to shut off the servers tomorrow it would still be a huge success. The only reason why this hasn't happened, and we're seeing things like Cataclysm is that Blizzard realizes that there is enough of an installed fan base where they can make more money right now.
Taking a long term perspective like I mentioned, the "keep them wanting more" strategy would probably generate more money in the long term, but it doesn't put money into pockets with that property right now, and that is the crucial issue.
Your right from the perspective of a "what will put the most money in Activision/Blizzard's pockets in the short term" attitude, but wrong in an absolute sense of what will make more money in the long run (perhaps turning into a multi-generational franchise) and be good for the IP itself.
WoW has already made a profit as I mentioned, and a huge one. Blizzard already has other products on the market making them a ton of money. It has another MMORPG in development as I'm typing this. It's all about making a cash grab right now.
Yeah, Algalon could have called the Titans in to unmake Azeroth. So then shouldn't he have been the final boss of WotLK, not Arthas?
If you leave side bosses out of it, there's a pretty linear progression in terms of storyline power regarding main villains. Nefarian/Kelthuzad -> Illidan -> Arthas -> Deathwing.
For all intents and purposes, Cataclysm is WoW 2.
This is the best analogy. Thanks for putting a smile on my facelomylithruldor said:Not really. He's just a dude that fused with a puppet of the Legion that rebelled that happened to have the power to make ghouls and ghosts and got worshipped for it. It's more like a powerful necromancer than anything else. There must be a lich king because you don't want a zombie apocalypse. It's like in the cold was, if a president dies, the nukes then have a twisted free will. You just don't want them loose.Therumancer said:The thing is though that Arthas is basically the primal spirit of death, which is why there must always be a Lich King.
Now yes, Arthas being chosen for this role is a bit wonky, as what he did with it, but the whole problem is that he's not just some guy which is why it took such a major production and the convergence of numerous divine-level and above entities acting in succession to engineer his downfall. This is pretty much what the game and a lot of the quests are about.
I mean I understand how you want to view things, especially seeing as it plays into what you apparently want to see for World Of Warcraft... more expansions irregardless of anything, but that analogy for defining Arthas isn't really adequete.
Deathwing does not follow a logical progression of power at this point, he's on a lower tier of power than beings that have already been confronted. Not something worthy of the 80-85 bracket.
Also this is not "World Of Warcraft 2" or anything close to it really. It's more similar to an event run by an RPG company to sell books covering areas that were already covered. Same game, same engine.
A proper World Of Warcraft 2 would involve a total relaunch of the game, total character and zone wipage, a rehaul and rebalancing of the entire class and race system, and updated technology and graphics. With the entire game starting over again from level 1 for everyone, you might see Deathwing sitting where Ragnaros was for the basic product. I do understand that this is similar to how thing are with Cataclysm, but seeing as the game structure, progression, and most importantly character levels are all still intact it doesn't work too well. It's sort of like trying to say that Acerak is somehow a greater threat and more powerful being than Iuz. A group that already took Iuz down should have no problem with Acerak power level wise. (ultra nerdism... referance to Greyhawk).
Don't get me wrong, I understand the money reasons for this. If I was in Blizzard's shoes, especially with Bobby Kotick as my boss I'd be tempted to run the cash grab too as opposed to doing right by the properties.
As someone pointed out there are 12 million subscribers. That's a massive potential cash influx. To turn your back on the huge wads of cash you can make from that right now, even with the promise of making even more money a decade later, is not something many people are going to do.
Also, try and understand where I'm coming from here. World Of Warcraft is a great game, and the whole "Warcraft" universe is a great intellectual property. However throughout history there have been many other great universes and characters in fandom, and a lot of those had their potential squandered by the people controlling the IP simply overdoing it and pushing things to the absolute limit, until they literally destroyed both their IP and fan base. What could have been an ongoing, multi-generational property wound up being destroyed for fast cash. RPGs, Comics, movie and TV franchises, I'm sure we've all got our favorite stories.
Right now there are 12 million people screaming "more Warcraft", give them what they want right now, even doing a hack job, and there is plenty of money to be made. However as you do this kind of thing your going to slowly erode that fan base. Rather than eroding it to the point where nobody cares, it's probably better to stop when demand is high, and return later when you can really do justice to the franchise with a fresh perspective.
Blizzard isn't going to cancel Cataclysm, I have no illusions about that. Too much money has already been spent on this. But ask yourself, you defend the whole concept of Cataclysm and "Deathwing" as a final boss for it, and obviously don't agree with people like me here, but do you REALLY think it's going to stop here? When this succeeds don't you think that there will be ANOTHER supplement with them reaching for another boss that doesn't quite fit into the progression they set up? If say WoW drops to 10 million subscribers or whatever, do you think they won't just continue to sell to that 10 million due to the money being made?
I have no illusions of being able to stop the cycle (though I can always hope), but the point is that I think Warcraft deserves better than to be run into the ground. Rather it deserves to end on a high note, and be remembered fondly, rather than something that used to be good but was beaten to death by doing too much too fast.