Altorin said:
The guy literally said he wanted to take all of the fun out of making games. Something fundamentally designed to be fun.
I never thought game
designing was meant to be fun.
Game
playing, sure. That's suppose to be fun.
But designing? It's a job like anything else. Some guys might love it and have a blast, but it's still work. Not every debugger is going to be wearing a huge grin while plowing through page after page of code trying find the fix for that stupid bug.
I don't really mean to play devil's advocate, but maybe he's right in that regard. Take the game designing seriously, as serious work, and maybe you'll have less of a shoddy product on your hands. I don't know if that's what he meant when he said that, but it makes sense to me.