I've wanted to do this for a while so why not do it now? I've not played Stellaris for a while and there has been quite a few updates since I last played so I'm going to start a new game and I'm going to record it here for both mine and others amassment.
So firstly I'll explain how I'm starting the game:
[li]I'm not playing with any mods but I did just buy all the DLC.[/li]
[li]I'm going to do things a bit differently from how I normally play, what I have done is create a bunch of fantasy races[footnote]elves, dwarves, orcs[/footnote] in Stellaris and made it so that they are the only ones to spawn in. I'm not paying attention to any kind of balance here, I gave them traits that I thought accurately represented the "standard" version of the races. For example I have elves as peaceful environmentalists, dwarves are industrious and orcs are roving barbarians that fight amongst themselves.[/li]
[li]I shall be playing as the 'Human High Kingdom', an authoritarian monarchy where the nobles rule over their serfs[footnote]Slaves[/footnote]. I shall be playing them fairly aggressively, which is not how I usually play[footnote]At least thats the plan at the start[/footnote].[/li]
[li]I have turned off marauders and fallen empires as I don't think I could force them to be one of my fantasy races without mods. I have however kept late game crisis enabled and turned up the difficulty of them[/li]
[li]I'm not going to go into too much detail, just important things and things I think are interesting[/li]
[HEADING=3]Let us begin[/HEADING]
So here is where we start, Earth in the Sol system. The first thing I notice is in one of the updates they have added in a kind of fog of war where now I can only see the hyperlanes between nearby stars rather than the whole galaxy at once. I think this is actually a really good change, it makes sense and adds a little more discovery as you spread out from your home world.
The second thing I notice is now there are binary stars, so the first thing I do is I decide to send my science ship to explore there, just to see what a binary star system is like, but before I get a chance to unpause the game...
I notice there is a trinary star system just to the side as well, so I chance the order and have the science ship start exploring over there.
The trinary star system is Alpha Centauri and so my science ship starts getting to work exploring everything in the system. One thing I notice quite quickly is that because there are three stars, there are also a lot more things to explore so it takes quite a while for the science ship to finish up here.
After a bit a comet streaks through the sky on Earth. The uneducated peasants see this lonely comet as a reminder that we are alone in the universe and some even say it is a sign of future tragedy and the splintering of Human society. Of course these are just the worries of the uneducated serfs and nothing to worry about.
We find this planet that is ripe for scientific endeavour. We begin packing our best scholars and magi, as well as serfs to ensure they do not have to worry about everyday problems like food, onto a colony ship and send them to their new home.
We name the new world: Nova Roma, a new great world for our people.
The colony ship lands on the new world and the serfs quickly get to setting up a first city for the new colony. It is just tents and prefabs now, but one day maybe it will rival Earth its self.
We find a wormhole in the nearby Zorf sector. We can't do anything with it now, but the magi assure the High King that one day we shall be able to explore whatever is on the other side.
Back on Nova Roma strange things are happening. The scholars currently have no explanation other than the gods must be helping us out, all they know is Nova Roma is even better than previously thought for the sciences.
Unfortunately as space travel becomes easier and the Kingdom expands there will always be those that defy their king. This group of lawless brigands name themselves "Fallen Ones".
They start out by attacking Alpha Centauri in a foolish attempt to steal the resources being mined there. This can not be allowed to continue.
The cavalry is dispatched in the form of the Royal Fleet. Though small I am sure they will be able to deal with these pirates.
A fierce battle erupts near the moon of Alpha Centauri 1a. Their ramshackle ships are no match for the Royal Fleet and are quickly dispatched.
Once again Nova Roma grabs my attention, this time however for a less pleasant reason. It appears that some of the serfs are getting a bit too uppity and want Humanity to embrace a more pacifist outlook. Lucky their pacifism is no match for the Royal Army's weaponry and the rebels are suppressed, though I will have to keep an eye on this to ensure that this doesn't cause problems down the road. Maybe the comet was right and there will be a splintering of Human society?
Despite the wishes of the Nova Roma rebels who would much rather just roll over and let the pirates take whatever they want, the Royal Fleet arrives at Bernard's Star and destroys the pirate's home base. The fleet then heads back to Earth to repair and resupply.
Shortly later we discover that we are not alone in the universe, there is other life out there. We find them in the terrifyingly named Demon's maw system.
And the news of alien life out in space heralds the end of this chapter of Human history and a new era begins. Will this era see Human High Kingdom rise to its rightful place at the top of the galactic hierarchy? Only time and maybe comets can tell.
So firstly I'll explain how I'm starting the game:
[li]I'm not playing with any mods but I did just buy all the DLC.[/li]
[li]I'm going to do things a bit differently from how I normally play, what I have done is create a bunch of fantasy races[footnote]elves, dwarves, orcs[/footnote] in Stellaris and made it so that they are the only ones to spawn in. I'm not paying attention to any kind of balance here, I gave them traits that I thought accurately represented the "standard" version of the races. For example I have elves as peaceful environmentalists, dwarves are industrious and orcs are roving barbarians that fight amongst themselves.[/li]
[li]I shall be playing as the 'Human High Kingdom', an authoritarian monarchy where the nobles rule over their serfs[footnote]Slaves[/footnote]. I shall be playing them fairly aggressively, which is not how I usually play[footnote]At least thats the plan at the start[/footnote].[/li]
[li]I have turned off marauders and fallen empires as I don't think I could force them to be one of my fantasy races without mods. I have however kept late game crisis enabled and turned up the difficulty of them[/li]
[li]I'm not going to go into too much detail, just important things and things I think are interesting[/li]
[HEADING=3]Let us begin[/HEADING]