well, there are always those select your quest books, where you choose what to do, like "skip to page 38" and so on, that is like a mental sanbox.Cymraeg Phill said:I don't really like the idea of making a game from a book. Mainly because I like a game which gives me an amount of freedom to do a bit of "Sandbox"-ing whilst being able to continue the storyline, like GTA:IV did.
Books into games just makes a rather linear game where the player can't do much exploring of the game world and has to follow the storyline which kid of sucks because the only reason you buy a game based on a book is probably because you've already read said book and therefore know half the bloody plot already, the Harry Potter series of games is a good example me thinks!
That would ruin it. Part of the experience was the question of whether or not the other factions existed and if they were actually at war with each other.Healey said:Alternately, it could be a rather predictable RTS (constant warring between the three world factions).
Argh; completely forgot about that. Good point. 1984 is a very deep text to work with, I imagine, so it'd be hard to see anything done of it without dumbing it down. Well, guess I'm back down to one idea.scnj said:That would ruin it. Part of the experience was the question of whether or not the other factions existed and if they were actually at war with each other.Healey said:Alternately, it could be a rather predictable RTS (constant warring between the three world factions).