Borderlands Review: Why it isn't an RPG

acklumos

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What makes an RPG? Apparently, not much. Let's get something strait. I personally liked Borderlands, but it is definitely not an RPG. Let's have a look at the reasons why it is and isn't an RPG.

Why it is an RPG:

1-Leveling: While leveling systems are found in more games than just RPGs, it is a critical element for an RPG to have. Outside of RPGs, leveling systems are mainly used in multiplayer.

2-Loot: All RPG games give you the ability to loot enemy corpses. I can't think of any games that aren't RPGs where you loot enemies bodies (ammo doesn't count).

3-Talent Trees: Borderlands includes a World of Warcraft-like talent system. Every level you gain, you get a talent point to spend in one of three talent trees.

4-Quests: There are quests in Borderlands, although they are mostly go-here-and-kill-that kind of quests. Sometimes, for a bit of fun, you'll get a kill-the-big-and-especially-mean-looking-thing-and-bring-me-it's-item quest.


Why it is not an RPG:

1-Zero Character Customization: You pick one of four premade characters, each with their own strengths, weaknesses, and talents. Modern Warfare 2 has that. Can you edit their skills or appearance? Well, you can change their name and armor color.

2-It's not my character, so it's not me: In an RPG, you should be able to create your own character, and this point kind of goes along with my first. When I play a good RPG, I should be immersed in the storyline and feel like what happens is up to, like I'm in the game, and Borderlands doesn't give me that feeling. This brings me to my next point:

3-Choices: An RPG should give you choices, in action and in word. Your choices should affect the characters and the world around you. It should provoke a lot of thought in decision making. Which benefits me most? How will it effect the story. You won't see any of this in Borderlands.

4-Lack of a compelling story- I need to want to see how the story progresses. There is almost no story in Borderlands and the little bit there is is generic and dull.

I'd like to end this review by giving it two different scores: an overall score, and an RPG score.

Game Score: 7/10- I give the game a 7 out of 10 because it is by no means a bad game, but it isn't unique or inventive either. It's not a must have, but it's worth buying if you want a new game to play.

RPG Score: 4/10- While it has some RPG elements, Borderlands is missing the most critical element of a role-playing game: immersion. What I mean is I should feel like I am my character, like I have an impact on the world and the characters around me. I should feel in control of what happens next. Borderlands is not an RPG. It's an RPG-ish shooter. So if you want a decent shooter game and have all the must have games, you won't regret buying Borderlands, but you will certainly lose interest in favor of other games, especially if you're like me and your true love is a good RPG.

Thanks for taking the time to read my first game review. Any constructive criticism is appreciated, so please leave your comments below.
 

acklumos

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Well, it seemed to me like it was marketed like an RPG. Maybe I'm the only one who got that impression. Also, Gamestop.com categorizes it as a roleplaying shooter and Gamesradar calls it "a rather bland RPG".
 

Abedeus

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I thought it was supposed to be a shooter with RPG elements.

Or hell, just Diablo 2 with guns and FPS. And awesome, unlike Hellgate London.
 

Clirck

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When I first played it I had no idea it has RPG elements and I agree you can't say it's a RPG, Fallout 3 is a RPG. For me Borderlands is full-auto gun porn shoot-em-up and I like it.
 

acklumos

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@Abedeus

I actually really enjoyed Hellgate London and still play it. It's much better than their new game, Torchlight.
 

Soulfoodman

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I agree with you. I lamented the lack of full character customization one would expect from an RPG and the fact you had to look up each character's back story to know anything about them at all.

The lack of choices didn't really bother me until just now as I was typing this. I think it would have been cool to be able to pick one of the companies (Hyperion, Tediore, etc.) to sort of sponsor you, giving you discounts and such, because that's part of the story (the companies' competition to find the vault.)

Mind you, I thoroughly enjoyed Borderlands, and I really saw the shortcomings I experienced as something that usually gets improved upon in a sequel, so here's hoping.

Oh yeah, and decent first review. You should probably get into more depth if you want to do more reviews.
 

acklumos

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Soulfoodman said:
I agree with you. I lamented the lack of full character customization one would expect from an RPG and the fact you had to look up each character's back story to know anything about them at all.

The lack of choices didn't really bother me until just now as I was typing this. I think it would have been cool to be able to pick one of the companies (Hyperion, Tediore, etc.) to sort of sponsor you, giving you discounts and such, because that's part of the story (the companies' competition to find the vault.)

Mind you, I thoroughly enjoyed Borderlands, and I really saw the shortcomings I experienced as something that usually gets improved upon in a sequel, so here's hoping.

Oh yeah, and decent first review. You should probably get into more depth if you want to do more reviews.
Thanks for the advice. I will definitely go more in depth for full reviews. This was mainly just to point out why the game isn't an RPG, but again thanks for the advice.
 

jamesworkshop

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Can't say I agree its not oblivion or fallout sure but it's as much an RPG as the Diablo series now if you were talking about Bioshock I would agree
 

veloper

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darthmalak95 said:
Why it is not an RPG:

1-Zero Character Customization: You pick one of four premade characters, each with their own strengths, weaknesses, and talents. Modern Warfare 2 has that. Can you edit their skills or appearance? Well, you can change their name and armor color.

2-It's not my character, so it's not me: In an RPG, you should be able to create your own character, and this point kind of goes along with my first. When I play a good RPG, I should be immersed in the storyline and feel like what happens is up to, like I'm in the game, and Borderlands doesn't give me that feeling. This brings me to my next point:
If so, then JRPGs aren't RPGs. Worse, Planescape Torment isn't an RPG. Ultima 7 isn't an RPG!

3-Choices: An RPG should give you choices, in action and in word. Your choices should affect the characters and the world around you. It should provoke a lot of thought in decision making. Which benefits me most? How will it effect the story. You won't see any of this in Borderlands.

4-Lack of a compelling story- I need to want to see how the story progresses. There is almost no story in Borderlands and the little bit there is is generic and dull.
By now only Fallout 1&2, Arcanum, BG2 and maybe Dragon age are RPGs. WOW.

Maybe having just seperate scores for story and gameplay, or reviewing the game like an action rpg would work better.
 

MiracleOfSound

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Jan 3, 2009
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It was never meant to be, nor marketed as an RPG.

They call it an RPS, or role-playing shooter.
 

Knight Templar

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A) You have a very select idea of what an RPG is, even if it wasn't wrong it would be lacking. The game has character customization, you admit this under "Zero Character Customization", RPG is a rather borad term, thats why people call things WRPG's or JRPG's. One of your points is entirely subjective, do you not see a problem with that at least?

Why you consider this a review is beyond me, it's more of an elitist RPG rant.
 

The_Bearded_One

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darthmalak95 said:
What makes an RPG? Apparently, not much. Let's get something strait. I personally liked Borderlands, but it is definitely not an RPG. Let's have a look at the reasons why it is and isn't an RPG.



Why it is not an RPG:

1-Zero Character Customization: You pick one of four premade characters, each with their own strengths, weaknesses, and talents. Modern Warfare 2 has that. Can you edit their skills or appearance? Well, you can change their name and armor color.
final fantasy doesent allow character customization (except the online ones i think) but thats still considered an rpg
 

Samurai Goomba

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Seems like the reviews have been getting worse and worse around here.

This is really more of a rant anyway. No images, poor grammar, spelling and punctuation. You can't "review" a game the same way you write a shopping list, you have to actually formulate proper paragraphs that get across ideas of yours in a persuasive manner relating to the quality of the game.
 

scnj

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darthmalak95 said:
1-Zero Character Customization: You pick one of four premade characters, each with their own strengths, weaknesses, and talents. Modern Warfare 2 has that. Can you edit their skills or appearance? Well, you can change their name and armor color.

2-It's not my character, so it's not me: In an RPG, you should be able to create your own character, and this point kind of goes along with my first. When I play a good RPG, I should be immersed in the storyline and feel like what happens is up to, like I'm in the game, and Borderlands doesn't give me that feeling.
That really seems to be the same point twice. I'm sure you could have condensed them into one point.

Also, this isn't really a review. It's more a list of complaints over this not being an RPG.
 

SomeUnregPunk

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darthmalak95 said:
What makes an RPG? Apparently, not much. Let's get something strait. I personally liked Borderlands, but it is definitely not an RPG. Let's have a look at the reasons why it is and isn't an RPG.

Why it is an RPG:

1-Leveling: While leveling systems are found in more games than just RPGs, it is a critical element for an RPG to have. Outside of RPGs, leveling systems are mainly used in multiplayer.

2-Loot: All RPG games give you the ability to loot enemy corpses. I can't think of any games that aren't RPGs where you loot enemies bodies (ammo doesn't count).

3-Talent Trees: Borderlands includes a World of Warcraft-like talent system. Every level you gain, you get a talent point to spend in one of three talent trees.

4-Quests: There are quests in Borderlands, although they are mostly go-here-and-kill-that kind of quests. Sometimes, for a bit of fun, you'll get a kill-the-big-and-especially-mean-looking-thing-and-bring-me-it's-item quest.


Why it is not an RPG:

1-Zero Character Customization: You pick one of four premade characters, each with their own strengths, weaknesses, and talents. Modern Warfare 2 has that. Can you edit their skills or appearance? Well, you can change their name and armor color.
Talent trees which force me to use a set number of skill points means I have customization over skills. I can't change my appearance but there are RPGes where I can use clothing and my character model doesn't change.

2-It's not my character, so it's not me: In an RPG, you should be able to create your own character, and this point kind of goes along with my first. When I play a good RPG, I should be immersed in the storyline and feel like what happens is up to, like I'm in the game, and Borderlands doesn't give me that feeling. This brings me to my next point:
JRPG mainly the Final Fantasy crowd though. Some of the Atlus, Careersoft, etc, forces you to use a predefined character with their own voice. I liked Tales of Legendia because I felt the story was well written with an interest set of characters. Just because I'm forced to use a character doesn't mean it isn't an RPG.

Borderlands gave me a generic bland man with different skills and no story to tell me why he was doing what he was doing outside of the instruction manual. Reading your post, I thought you were gonna to harp on that flaw.


3-Choices: An RPG should give you choices, in action and in word. Your choices should affect the characters and the world around you. It should provoke a lot of thought in decision making. Which benefits me most? How will it effect the story. You won't see any of this in Borderlands.
Fallout3 didn't give me a choice to say after I get kicked out of the vault... Dad couldn't bring me? Fuck him then!... I had to complete the storyline and in the initial version I had to kill myself to save the Fallout world. I couldn't order the one person in my crew that could survive radiation or just choose to leave. This is just an example, but there are lots of rpges where I don't have any choice but to follow the damn DM's story.

Then you get JRPGes like Metal Saga that is so open with choices you can end the game in five minutes.



4-Lack of a compelling story- I need to want to see how the story progresses. There is almost no story in Borderlands and the little bit there is is generic and dull.I see your point. This was advertised as a RPS and all shooters have a pretty generic storyline.

I'd like to end this review by giving it two different scores: an overall score, and an RPG score.You mean rant.

Game Score: 7/10- I give the game a 7 out of 10 because it is by no means a bad game, but it isn't unique or inventive either. It's not a must have, but it's worth buying if you want a new game to play.

RPG Score: 4/10- While it has some RPG elements, Borderlands is missing the most critical element of a role-playing game: immersion. What I mean is I should feel like I am my character, like I have an impact on the world and the characters around me. I should feel in control of what happens next. Borderlands is not an RPG. It's an RPG-ish shooter. So if you want a decent shooter game and have all the must have games, you won't regret buying Borderlands, but you will certainly lose interest in favor of other games, especially if you're like me and your true love is a good RPG. But Gearbox doesn't claim this is an RPG but an RPS. A shooter with some rpg elements. They will probably agree with you. What they did do is evolve the shooter genre than to evolve the rpg genre

Thanks for taking the time to read my first game review. Any constructive criticism is appreciated, so please leave your comments below.