Brian Fargo Confirms New Torment

Apr 5, 2008
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The setting was great, and though it would've been fun to revisit Planescape, the things that are better remembered of Torment were the characters and story. It stands today still as a masterpiece that many modern games can't compete with, in their quests instead to just pump out aged UE3 engine graphics.

Deeper, personal story > shorter, better looking epic.
 

felbot

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May 11, 2011
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kind of a misleading title isn't it? i mean its not a new torment but a spiritual successor (i cant believe i spelt that correctly).

on topic, i hope they will finish wasteland 2 first before starting this one, would hate to have wasteland be rushed just to have them then rush this game.
 

Jandau

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Dec 19, 2008
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What I'd like to know is why is WotC clinging to the Planescape license to such an extent? It's not like there's been any official material since 2nd ed (IIRC, for quite a while at the very least) and I don't think there are any known plans to do anything with it. So why not let the man do another Planescape game?
 

Anachronism

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Apr 9, 2009
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Scars Unseen said:
As far as the setting goes, here is the overview from the tabletop game's website (linked in my post above):

Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called ?magic? of the past to create a promising future.
Sir, you had my curiosity. But now you have my attention. That sounds like a great setting to use for this sort of game, and I'd really like to see more sci-fi RPGs that aren't Mass Effect. Plus, the fact that it's completely new is only going to add to the feeling of unfamiliarity.

I shall be watching this with interest.
 

Wilbot666

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Aug 21, 2009
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I'm dead keen for this, even without the familiar aspects of Planescape. I still play the original once a year religously.
 

Itchi_da_killa

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Jandau said:
What I'd like to know is why is WotC clinging to the Planescape license to such an extent? It's not like there's been any official material since 2nd ed (IIRC, for quite a while at the very least) and I don't think there are any known plans to do anything with it. So why not let the man do another Planescape game?
Well said, I couldnt agree more. I dont care for spiritual successors, if there is to be another Torment... I want to play it in Planescape.
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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I'm pretty sure that -aside from the possibility that WotC just doesn't want dead settings being licensed- the primary reason that they would turn down a pitch for a D&D game right now is that they are in the middle of an edition transition. 4E is dead as far as publishing goes, but 5E (or "Next" as they are currently calling it) is still in public playtesting. As games take at least a couple of years to make, licensing a new game based on 4E now would be a bad move, so likely you won't see any new D&D games being announced until the playtest has run its course and the rules for the new edition have been finalized.

At least Atari doesn't have a stranglehold on D&D gaming rights like they did throughout 4E.
 

Terrible Opinions

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Knight Templar said:
What is with WotC, why are they so apathetic? I mean Planescape is discontinued, sure that might have been a factor, but I'm pretty sure Forgotten Realms isn't. If it is I guess I dreamed all those setting changes, and I can't decide if thats good or bad.
Anyway, seems odd to not let the property be used.

The Crotch said:
Slow down, lads. There's a lot of "Is this going to suck? This better not suck." surrounding Kickstarter games in general and Wasteland 2 in particular right now. If y'all put Torment 2 up on Kickstarter in this environment, it'll suffer for it.
Peoples perception of the game might, but not the game itself.
If the developers are relying on people for funding, then yes, the game itself will suffer.
 

Genocidicles

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The Crotch said:
If the developers are relying on people for funding, then yes, the game itself will suffer.
How so? They have to get the funding from somewhere, and if they got it from a publisher they'd probably demand a multiplayer component be put in, or make it first person to appeal to the COD crowd.
 

Terrible Opinions

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Genocidicles said:
The Crotch said:
If the developers are relying on people for funding, then yes, the game itself will suffer.
How so? They have to get the funding from somewhere, and if they got it from a publisher they'd probably demand a multiplayer component be put in, or make it first person to appeal to the COD crowd.
The answer to your post is literally the first reply to this thread...
The Crotch said:
Slow down, lads. There's a lot of "Is this going to suck? This better not suck." surrounding Kickstarter games in general and Wasteland 2 in particular right now. If y'all put Torment 2 up on Kickstarter in this environment, it'll suffer for it.
I really don't know how to make it much clearer than that. With all the Torment talk lately, it seems like they're gearing up for the Kickstarter campaign. A lot of people don't want that Kickstarter campaign to happen right now because none of the big Kickstarter games have come out and we don't know how Wasteland 2 is going to go. So with all the uncertainty right now, a lot of people will be hesitant to give them money. That will hurt the game.
 

Knight Templar

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Dec 29, 2007
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The Crotch said:
Genocidicles said:
The Crotch said:
If the developers are relying on people for funding, then yes, the game itself will suffer.
How so? They have to get the funding from somewhere, and if they got it from a publisher they'd probably demand a multiplayer component be put in, or make it first person to appeal to the COD crowd.
The answer to your post is literally the first reply to this thread...
The Crotch said:
Slow down, lads. There's a lot of "Is this going to suck? This better not suck." surrounding Kickstarter games in general and Wasteland 2 in particular right now. If y'all put Torment 2 up on Kickstarter in this environment, it'll suffer for it.
I really don't know how to make it much clearer than that. With all the Torment talk lately, it seems like they're gearing up for the Kickstarter campaign. A lot of people don't want that Kickstarter campaign to happen right now because none of the big Kickstarter games have come out and we don't know how Wasteland 2 is going to go. So with all the uncertainty right now, a lot of people will be hesitant to give them money. That will hurt the game.
I was going to ask the same question, but this isn't an answer.

If the game doesn't get funded, which I would count as unlikely then them game won't exist, sure. But that is the same situation the game would be in without Kickstarter, and thus Kickstarter isn't harming the game. There was just as much uncertainty for Project Eternity and that got more than funded.
 

Terrible Opinions

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The problem must be me, here. Let me try again.

They are going to use Kickstarter. Given all the Torment talk lately, it seems like they're gearing up to start the campaign soon, which would be poor timing on their part. Even though the game would undoubtedly hit its funding goal, the current climate of uncertainty (and don't think for a second that PE compares: Obsidian made New Vegas and The Sith Lords. InXile made Hunted: The Demon's Forge, a game that I only know exists because of Unskippable) would work against them. There are a lot of multi-million-dollar Kickstarted RPGs in the works, and the thought of inXile starting up a second one before any of them is out, let alone theirs, is scary to a lot of people. While they would doubtless hit their funding goal, the amount of money they would take in would be far less than if they were able to wait until at least one of the Big Projects was out and successful; preferably theirs.

I never said "Kickstarter will hurt the game". I said, once again: "If y'all put Torment 2 up on Kickstarter in this environment, it'll suffer for it."

I really didn't think "woah, I hope they hold off on this Kickstarter because people will be more inclined to give money - and give more money - later" would be that damn hard a thing to communicate.

EDIT: I guess there might be some confusion over my saying "If the developers are relying on people for funding, then yes, the game itself will suffer."? That was specifically in response to your stating that people's perception of the game will have no bearing on its final quality. When those people are responsible for funding it, their perception is vital.
 

Knight Templar

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The Crotch said:
While they would doubtless hit their funding goal, the amount of money they would take in would be far less than if they were able to wait until at least one of the Big Projects was out and successful; preferably theirs.
So by "suffer" you mean to say they might not get as much extra, unnecessary funding?