The problem must be me, here. Let me try again.
They are going to use Kickstarter. Given all the Torment talk lately, it seems like they're gearing up to start the campaign soon, which would be poor timing on their part. Even though the game would undoubtedly hit its funding goal, the current climate of uncertainty (and don't think for a second that PE compares: Obsidian made New Vegas and The Sith Lords. InXile made Hunted: The Demon's Forge, a game that I only know exists because of Unskippable) would work against them. There are a lot of multi-million-dollar Kickstarted RPGs in the works, and the thought of inXile starting up a second one before any of them is out, let alone theirs, is scary to a lot of people. While they would doubtless hit their funding goal, the amount of money they would take in would be far less than if they were able to wait until at least one of the Big Projects was out and successful; preferably theirs.
I never said "Kickstarter will hurt the game". I said, once again: "If y'all put Torment 2 up on Kickstarter in this environment, it'll suffer for it."
I really didn't think "woah, I hope they hold off on this Kickstarter because people will be more inclined to give money - and give more money - later" would be that damn hard a thing to communicate.
EDIT: I guess there might be some confusion over my saying "If the developers are relying on people for funding, then yes, the game itself will suffer."? That was specifically in response to your stating that people's perception of the game will have no bearing on its final quality. When those people are responsible for funding it, their perception is vital.