Call of Duty 4: A Retrospective

Agiel7

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With the release of Call of Duty 5, and the impending release of Modern Warfare 2 within the year, I'd thought I'd like to look back for a bit at the single-player experience of COD 4.
When it was first announced that Infinity Ward would move into the niche traditionally inhabited by the likes of the first three "Rainbow Six"s and "Operation Flashpoint" (games I fondly remember from my childhood), it was thought that the age of World War II shooters was over, as IW in a way was the benchmark for the WWII genre of games.

In Call of Duty's 1 and 2, players would experience the moments played out by heroes from all of those old flicks like "The Dirty Dozen," "The Guns of Navarone," "The Great Escape," and the like. The IW formula was to intermingle these scripted moments with massive gunfights created through the optical illusion developed by game developers colloqially called "infinitely respawning enemies."

Of course, the principles behind the IW's game design would have to be revamped in order to match the nature of modern warfare, which we have seen in movies like "Black Hawk Down" and "Three Kings." So IW, being the clever developers they were, decided to take the exciting cinematic moments from these films and intermingle them with massive... hey, wait, hold on a second...

So illustrates COD4's most egregious flaw. IW hasn't gotten past the principles of COD's previous incarnations to match the tone of COD4. Mind you, the problem wasn't that it was an old mechanic; they could have made a game based on the Spanish Civil War or something with the engine and I'd think it would have been pretty damned good game. But COD4 finds itself in a quandary: is it "Rainbow Six" or is it "Half-Life?" Is it "Operation Flashpoint" or is it "Halo?" Games like "Half-Life", despite having a cerebral plot told through in game scripted scenes, superb AI, and excellent level design, is a relatively meat and potatoes shooter experience, which is fine, since Valve has refined that formula to the point that it serves as a model for all "run'n gun" shooters. This served the first 2 CODs quite well, considering that the old movies based on World War II in a way had larger-than-life protagonists gunning down Himmler's SS like Chow Yun Fat in a John Woo movie. While I'll give it to you that a military game would do well with scripted in game cinematic sequences, but it seems as if to me that COD4 is overly dependant on them in order to seem exciting. The high point for me was the AC-130 Spectre Gunship mission, which I found compelling with the eerily creepy, disconnected dialogue, but the mission is so ludicrously easy it practically plays itself.

In all honesty, the actual gameplay of COD4 is completely broken. The modern military shooters IW desperately tried to imitate typically feature a multiple approache to objectives mechanic; this is what makes games like "Ghost Recon" fun. Do you take along snipers and take out "tangos" from afar, or send one time to the far side of the encampment and sandwich the rebels from both sides, or use your entire squad as one big cudgel and charge through the front door. In COD4, there is a very obvious sense that the nature of the level is "leading" you to where you have to go, and that typically means there is only one route to go, only one solution to an encounter (again, its suffering from Half-Life-itis). A finite number of enemies in a single encounter would have helped tremendously with game flow and level progression, sadly, IW decided that this was "300 (if you know me, I hated the comic book and didn't bother watching the movie)" instead of "Black Hawk Down." This isn't helped by the sub-par AI. Enemies are relatively bare-boned in terms of tools and tactics availible to take out the player. They shoot at you and duck behind whatever they were next to and thats basically it. The linear level design also means they hardly do a whole lot in the way of flanking and the AI seems as if it isn't even reacting to the player's actions. Sure, the droves of Islamic militants and ultra-nationalist hardliners you slaughter toss grenades at you, but I think IW hasn't gotten the memo that this technique in AI development is virtually pedestrian in terms of FPS design. In fact, the AI is wholly dependent on grenades in order to seem remotely exciting to fight against, almost to the point that its frustrating (Sandy Koufax and Randy Johnson eat your heart out). Your squad-mates are also equally unresponsive to the player's presence. While its nice that they aren't a burden, on the contrary, if one dies, another quickly spawns to take his place on the battlefield, which means I'm free to do the morally questionable thing and leave them behind. However, its immediately apparent that they are utterly incapable of so much as doing what a well-trained, modern infantry man is trained to do, for example, maybe its too much to ask considering where we are in terms of AI coding, but if I'm trying to flank fortified position, shouldn't my fire-team be able to surpress them and make my life a little easier, couldn't they at the least bit show a little initiative? Okay, so IW's direction was to show that the player was a relatively lowly soldier that was part of a much larger conflict, but the AI should have been designed so that your buddies were almost, if not more so, as competent as you were and the fact that they were working with you as a team was apparent. As the final design stands, they seem almost indifferent to my plight. The weapons at your disposal don't seem as exciting to use than if you were to use them in a game like "SOCOM." There is also little distinction between the weapons, for example, when I play the original Rainbow Six games, I know how an M-4A1 handles and shoots as opposed to an FAL rifle or an MP5-A2.

As for story, missed potential pretty much sums it up for me. Carrying over the tradition of WWII games, sides are clearly divided into good and evil, black and white. You should expect from most military-themed games that your side occupies a morally ambiguous grey area. Take for example "EndWar." Which ever side you decide to play for, you're definitely sure that you're not fighting for them for a greater good, but instead, for the profit of your own nation, consequently, you'll be doing some morally questionable things, something "Splinter Cell" got right as well. In COD4, the motives of the antaganonists appears solely to be "kill lots of a Americans," which may be fine if they had explained better that they were doing it for the reason of, say, stopping western Imperialist aggression, or reviving the rule of the Proletariat. It also seems cheap that the antagonists are portrayed as corrupt by any nation's standards and the side you're fighting on is the undisputed conscience of the world. I'm also rather chagrined that I was fighting alongside extremely gung-ho allies (I would imagine they would be a far cry from the soldiers fighting in Iraq today), including one character that is almost token in any game set in modern times, the gangsta rap listening black dude (maybe it has something to do with me being a Satanic, death and black metal listening bastard). If I had it my way, fighting alongside shell-shocked, disillusioned circa-Vietnam soldiers who listened to Henrdix and Iggy Pop would have been a much more compelling experience.

All in all, this is probably a game that is meant to be "experienced" for its cinematic quality than actually played. This review comes from a long-time veteran of realistic military simulator games. I fondly remember the days of "Jane's" flight simulators like "F/A-18" and "Longbow" as well as the first three "Rainbow Six" games (Rainbow Six: Vegas and its sequel are a good squad based shooter in my book, its just that I don't really consider them to be actual "Rainbow Six" games based on the original formula).
 

CrafterMan

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I agree with some of your points, but I still loved the cinematic quality of COD4. I also liked the story and the characters.

For realistic weaponry in modern day combat I still stick with Tom Clancy games :)

I love vegas so much it hurts.

I also respect your satanic death metal listening bastard self for having an opinion, thanks for the retrospective viewpoint. Its nice to know that members have opinions and not just piggyback on yahtzee's

-Joe
 

mikoyan

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Dec 11, 2008
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I love COD4 but mostly because of the nuke at the middle of the game. I found myself frustrated by the linearity of the game. A few times, I got tired because of being forced to go a certain way, so I tried other ways and found those to be blocked.

I would like to see Vietnam done justice...
 

SimplyTheWest

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Jan 6, 2009
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I like CoD4 because i liked being in modern times with modern threats instead of reliving World War 1 and 2.
The war i would like to see done is the Falklands
 

Tonimata

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In all honesty, I think the multiplayer too deserves some review. It looks completely stupid now in comparison to CoD 5, but I remember myself enjoying it so much as to going into prestige, and I bet many will also say that.
 

dcheppy

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Dec 8, 2008
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It's not a full review because it doesn't touch on mulitplayer but like CrafterMan you get major props from me for having an opinion that isn't the well established critical consensus/ or just as bad, a Yhatzee bandwagoner.
 

Kriegsherr

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Jan 10, 2009
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I thought Call of Duty 4's single-player was amazing, best part is that I didn't have to relive WWII for the fourth time, i've heard a lot of people complain about the ending but I thought it was perfect and anything less would have just been a giant middle finger right in your face. Multiplayer is great fun too, too bad i'm not that great at it :p

Also, 300 was seriously awesome, how could you not bother? thats madness!
 

JRslinger

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Nov 12, 2008
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I agree that the levels are linear, dont have room for flanking and that your squadmates sometimes don't react to where you go.


But COD4 finds itself in a quandary: is it "Rainbow Six" or is it "Half-Life?" Is it "Operation Flashpoint" or is it "Halo?"
It seems to me most like half life 2 with a little of HALO, but resembles COD2 most of all.

There is also little distinction between the weapons, for example, when I play the original Rainbow Six games, I know how an M-4A1 handles and shoots as opposed to an FAL rifle or an MP5-A2.
I disagree. The weapons have differing recoil, accuracy and killing power.

If I had it my way, fighting alongside shell-shocked, disillusioned circa-Vietnam soldiers who listened to Henrdix and Iggy Pop would have been a much more compelling experience.
It seems the marines are gung ho because this is a new war and they haven't been there long enough to be disillusioned.
 

captain awesome 12

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Dec 28, 2008
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Wait, so you're complaining that it doesn't resemble one single game enough? Isn't that we're looking for here, a little originality? Granted, it isn't perfect, but I didn't think the single player was the draw in this game. I didn't think it was supposed to be Half Life: Modern Warfare? Obviously it isn't an ultra-realistic military shooter, but it blends tactical approach with straight up run'n'gun techniques. This is what's so fun about COD in the first place. I agree with a large majority of your points, weapons aren't balanced very well and the infinitely spawning enemies is very annoying. It will suffer from linearity, but that's because replay value is in multiplayer and the difficulty modes, not in how you play the campaign. AI isn't good? I have one world: Veteran. It will have your ass for dinner and desert. Yes, the AI isn't spectacularly gifted, but I thought that this wasn't necessarily a bad thing considering the amount of enemies you were facing at once.
Look at the sniper missions. That was the most ball-gripping thing I've ever done in a game when I played it on veteran difficulty. The nuke scene was spectacular, and was a pretty profound experience that strengthened the game. The alternating between stealthy Brits and gun-toting American testosterone filled Marines mixed things up as well. I just don't think you gave the game very much credit.
Could it have been better? Yes it most certainly could have. I would have preferred an 18 hour campaign with more open levels and friendly AI that weren't suicidal maniacs, no infinite respawning enemies, and more weapons. However what was there wasn't bad, they had some memorable areas and some not so memorable. Penetrable cover was nice, and added strategy to encounters, and the game was polished very nicely. Again, the whole thing comes down to opinion and where you're coming from. The review was well-written and well thought out, and you represented an opinion that is uncommon.
 

Lt. Dragunov

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Sep 25, 2008
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Umm ok I'm not gonna lie i skimed throu what u said ( because i was starting to lose interest because it was so long , no offence) and I agree whith most of what you said. Personaly I freakin loved COD4 best shooter I'v every played even thou the multi player suffers brain damage every so often, but over all a good game.
 

Canebrake

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Nov 14, 2008
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In my personal opinion,looking back CoD4 was ok.
Though i feel that the MP on CoD4 was far superior to SP.

After playing CoD5 and thinking,CoD4 was fast and enjoyable.
CoD5 is clunky,kind of like your grandfather. Though i guess since that's what your playing as it isn't TOO bad... But still the speed in CoD4 was what made it for me. Mostly because I'm a twitchy coffee drinker. But also because it wasn't so fixed. People moved! it was less about tactical movements and more about being a competent gunner.

Also i feel the spawn points for CoD4 are more flexible. CoD5's are almost un-defend able once your pushed back.

In reference to SP,I liked CoD4 alot. it had variety,and as you all know variety is the spice of life.
CoD5 seems too similar,too much the same all the way through. Not to mention a little too Grey. Though i feel it characterizes the time and the war,it just looks like a steaming pile of poo. CoD4 was much prettier. Why would i want shades of Grey when i can have a rainbow of glowing joyful colors? Maybe they were trying to attract Emo kids to the series or something.

One thing neither had enough of though,was cool features. The "cheats" were/are fun and they add some fun to the rigors of war. But there were waaaaay to few on both games.

Last thing i don't like,The bigger CoD5 maps are bigger,but they lack the cover and end up big flat areas of boring. Not enough small things to hide behind,only obvious hiding places.
The exact opposite of what i was hoping for. :(


CoD5 seems to want to emulate war.(stupid opening anyone?) CoD4 made war fun.
Pick your poison.
 

hamster mk 4

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Apr 29, 2008
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Your review makes some valid points. Primarily that COD4 is not a military simulator. However unlike you I tihnk this is a good thing. Opperation Flash Point and Amarica's Army are military simulators and plenty boring. The Call of Duty series has always been best described as an interactive war movie. If taken within that context I belive it is an enjoyable play experiance.