WanderingFool said:
Phoenixmgs said:
So the leaning is only contextual and you can only lean near corners? I was actually interested in Ghosts until I read that bit in the review. At least there's a slide but with no manual lean...
Whats so important about leaning? (serious question)
It just adds so much to the gunplay dynamics. I lean in a shooter mainly to correct my aim; if I initially aim a bit off to the left or right, I will lean to correct it as it's faster. Also, you don't have to put your face butt up against a wall to lean around a wall (which is what the context sensitive lean makes you do), you can lean around a wall if you're 20 feet behind it if you want. In MoH Warfighter, I constantly use the slide and lean in-tandem; if an opponent and I both see each other in the open, I slide on him and lean off the slide as the slide results in you being crouched (less recoil) and the lean is to make it even harder to hit me so the quick movement of the slide coupled with the lean wins so many gunfights. Lastly, leaning when you are right up against a wall isn't even that great of an idea to be honest as I barely use the lean when right on a wall.
And pretty much this as well:
josemlopes said:
Its mostly a case of having more options on how you interact with the game, you can choose if you want to expose your full body or just a small part of it (adding another thing to think about when you are in the middle of the action).
The big deal that people make out of it is that its such a simple feature (that in the end adds more depth to the meat of the game) that has been in shooter for quite some time and out of nothing it disappeared due to console gaming (leaning is somewhat weirdly handled with controllers, so developers stopped using it, the now popular contextualised leaning seems to be the best fix for console leaning) so obviously PC gamers feel that even such feature was held back due to consoles (and you know how that sort of thing goes).
It isnt that important but in the end its something that could be there for use.
I don't even PC game and I hate not having a lean in a console shooter. I played Metal Gear Online for 4 years on PS3, it was a 3rd-person shooter that had 1st-person leaning. If a fucking TPS can have leaning, then a FPS better fucking have it too. There's nothing on a console that restricts the lean mechanic. You can use the d-pad to leaning like Metal Gear Online, it works just fine as you won't be using the left stick to be moving. Or you can do what MoH Warfighter did and hold a shoulder button while then using the left stick to lean. The console lean is even better than the PC lean as well since you can have an analog lean (the d-pad is analog on the PS2/3 controllers whereas keyboard buttons are digital). Don't blame the lack of lean on consoles, it's all on the developers. And a contextual lean sucks because you don't even want to be leaning so close to a wall because if you get rushed unexpectedly, you're most likely dead-to-rights as your freedom of movement a rather restricted. Lastly, a lean in extremely important and changes gunfights quite a lot, the best player in MoH Warfighter hated playing against me the most because I'm constantly leaning even when in the open (where the lean is actually the most useful), I also constantly slide and lean off slides as well.