Call of Duty's Problems - CoD2 through CoD: BO

Delta-1138

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FIRSTLY I HAVE COMPLETED ALL CoD GAMES ON VETERAN DIFFICULTY. I AM THEREFORE IN A POSITION WHERE I CAN GIVE BOTH A CRITICAL OVERVIEW AND MY PERSONAL OPINION WITHOUT BEING TOLD I AM APPARENTLY MISINFORMED OR MISSING INFORMATION: I?VE SEEN IT ALL. PROBLEMS APPLY TO BOTH TREYARCH AND INFINITY WARD DEVELOPED TITLES.

ENEMY AI

? ?Hive mind?; suicidally dispossessed enemies with sole intention of killing player character combined with:
? Infinitely respawning enemies ? an irritant in choke points, deadly when combined with above.
o Combined scenario results in unrealistic and frustrating behaviour of all NPCs. Often will be shot and killed almost entirely behind cover by an enemy on the other side of a room, when a friendly NPC is standing next to him or firing on him, or have enemies run past friendly NPCs and friendly lines with the sole intention of killing the player character who is in cover.

Either have enemy AI consider all friendly AI an almost equal threat to the player and engage whichever is the most direct threat to them - with a slight emphasis on engaging player character to ensure challenge ? with infinitely respawning enemies and trigger volumes or;
Have a limited number of enemies in each skirmish, allowing chokepoints to be methodically thinned out. Enemies should accurately throw grenades at the player?s position to keep the player moving and the action fast when they become outflanked or outnumbered.
? Blind fire ? often enemies aim for player character ? and adjust for their movement ? when without direct line of sight. Should not be possible; used for suppression only.
? Refusal of cover ? Enemies often don?t return to cover when being fired on. This makes the basic military strategy of suppression impossible, whilst the enemy AI very effectively and unknowingly perform it on the player (see point 1). Have both AI attempt to suppress the other and react to the other, and seem to have a feeling of self-preservation (Again, see point 1), allowing the player to suppress enemies when killing them is not an option.
o Don?t have enemies take cover behind railings, when they remain fully exposed.
? Mêlée attacks ? these should be as they players: a quick reaction and a last resort. An enemy should not run up past friendly lines to beat you to death. An enemy should not wind up a slow power punch. It should be a quick instant snap to get the player off them, upon which they should attempt to fire upon the player or get to safety themselves.
FRIENDLY AI
? Immersion
o Often NPCs will talk to empty air where the player is supposed to be standing but inevitably aren?t. Have AI track player movements to keep eye contact.
o Friendly AI often walks into the player character, forcing them either out of cover, off of ladders or changing their aim. Have them realise the player?s position at all time, and react with it. Master Chief is not disturbed by Marines; not Halo worship, good game design
 Scripted events often result in this
o Friendly NPCs willingly walk in front of player gun sights when firing. I understand this is an inevitability in most games, but though these friendly NPCs are invincible lest a scripted event roll around, a feeling that they want to live would be nice. (See SENSE OF SELF PRESERVATION)
PLAYER CHARACTER
? Crouching/Prone ? On consoles these movements are bound to the same button; on PC they are two entirely different functions. Having two different buttons to think about in the heat of combat is confusing and lethal.
? Prone ? game will sometimes not allow player character to go prone if they are standing near a wall or solid object. This is constantly lethal in firefights. Obviously a player cannot clip through a wall, but why can?t the game automatically move the player to a place where lying on the floor is possible when they press the crouch button?
Will admit some of these problems only become apparent on veteran or hardened difficulty, when frequent death yields many replays of certain events to observe different outcomes. However, the above listed were highlighted by such segments.
A problem is not non-existent because they player killed everyone before it could happen. The potential should never exist.

Other peoples thoughts please?
 

razelas

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Delta-1138 said:
The difference in enemy AI vs friendly AI in CoD is the worst I've ever seen in any game; in no other game do I rage quit from singleplayer. Out of spite, I will literally push the friendly AI into the middle of the firefight, throw grenades at them, etc. I played CoD 1 on the 360 (XBL), and I have since stopped playing it out of frustration.
 

Delta-1138

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razelas said:
Delta-1138 said:
The difference in enemy AI vs friendly AI in CoD is the worst I've ever seen in any game; in no other game do I rage quit from singleplayer. Out of spite, I will literally push the friendly AI into the middle of the firefight, throw grenades at them, etc. I played CoD 1 on the 360 (XBL), and I have since stopped playing it out of frustration.
Ha, I have a distinctive rage-quit memory of playing CoD3. There was a big assault on a Nazi hill going on; loads of friendly AI running up this hill with no cover and being gunned down then respawning at the vita-chamber presumably hidden down the road and giving it another go. I'm hidden behind a log looking at a group of AI standing out in the open brazenly shooting at thin air, whilst every time I exposed even my pinky toe the entire force of the Third Reich would turn its full and direct attention to me. Respawning behind that log for the umpteenth time was enough cheers.
 

GoGrapefruit

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Delta-1138 said:
? Crouching/Prone - On consoles these movements are bound to the same button; on PC they are two entirely different functions. Having two different buttons to think about in the heat of combat is confusing and lethal.
lolwut?

Pressing and holding the button to go prone is better then simply pressing another button?
 

MiracleOfSound

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I love the COD campaigns, it's the multi-player that drives me to punch walls. Won't even begin to try and list all the BS in it...
 

razelas

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Delta-1138 said:
razelas said:
Delta-1138 said:
The difference in enemy AI vs friendly AI in CoD is the worst I've ever seen in any game; in no other game do I rage quit from singleplayer. Out of spite, I will literally push the friendly AI into the middle of the firefight, throw grenades at them, etc. I played CoD 1 on the 360 (XBL), and I have since stopped playing it out of frustration.
Ha, I have a distinctive rage-quit memory of playing CoD3. There was a big assault on a Nazi hill going on; loads of friendly AI running up this hill with no cover and being gunned down then respawning at the vita-chamber presumably hidden down the road and giving it another go. I'm hidden behind a log looking at a group of AI standing out in the open brazenly shooting at thin air, whilst every time I exposed even my pinky toe the entire force of the Third Reich would turn its full and direct attention to me. Respawning behind that log for the umpteenth time was enough cheers.
Yeah, my biggest problem with CoD were some of the missions, i.e. those suicidal charges and hopelessly outnumbered/outgunned last stand missions, that seemed to depend more on luck and the mercy of the AI than on skill. Seriously, fuck those broken missions, those are the lowest depths of lazy game development.
 

Delta-1138

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GoGrapefruit said:
Delta-1138 said:
? Crouching/Prone - On consoles these movements are bound to the same button; on PC they are two entirely different functions. Having two different buttons to think about in the heat of combat is confusing and lethal.
lolwut?

Pressing and holding the button to go prone is better then simply pressing another button?
I think so; have you played a CoD on both PC and console? I find the console control - in this respect alone - to be superior, even if it came about due to the limited number of buttons on a controller.

The functions themselves are quite similar, you'll only be using them for taking cover. Say you go prone behind cover, and you want to pop to crouch to shoot then prone again. On PC this means pressing *Prone* then *crouch* then *prone* again.
It doesn't sound hard but like I said on veteran in the heat of the moment its fiddly.
 

Delta-1138

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razelas said:
Yeah, my biggest problem with CoD were some of the missions, i.e. those suicidal charges and hopelessly outnumbered/outgunned last stand missions, that seemed to depend more on luck and the mercy of the AI than on skill. Seriously, fuck those broken missions, those are the lowest depths of lazy game development.
Yeah man, that god-fucking-damn-bastardisation second sniper level in Cod4 was a highlight.
 

Doclector

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These problems need fixing and also, stop the friendly ai nabbing all the effective cover, leaving me witha wet newspaper to hide behind.
 

Midnight Crossroads

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I think the AI problem got worse in Black Ops. I'd see some guy run by my ally and think nothing of him until he starts to bash my brains in. Or later find one random enemy wandering the halls behind us that was somehow never shot when he kills me as I'm behind cover.
 

22Phoenix22

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The biggest problem I have with Call of Duty is the invisible script lines. Sometimes (noticed this in CoD 1, 2 and Modern) I would be waiting for my guys to catch up with my or press the attack on the enemy, not knowing that I was standing 1 meter away from the line that needed to be crossed.

In one of the first missions of CoD 1 (you just destroyed some anti air and now you have to get rockets from a church to kill 2 tanks), I was standing with my entire squad behind a wall and saw a sniper rifle standing against it. My first thought was, get the rifle, chill the hell back and then pick the 3 machine guns off from a distance. Wrong idea because if I would stand at the furthest position where I could see one of the machine guns, he'd shoot me through the head (while I could barely see him with my sniper). Apparently what I had to do was follow the wall, run past the 2 gates and THEN my squad would start an attack, allowing me to pick off the machine gunners.

Last example, CoD MW: I was slowly but surely moving through an area with my platoon. After a while I struck an area where it just got really difficult (probably me suck, because I used a touchpad instead of a mouse). After the fifth try I actually threw a grenade to the furthest spot I could safely see, let it explode and then run to that spot and run back. Now because I crossed an invisible line, the game thought I advanced to the next area, and the rest of my squad (being invincible as they are) just rambo'd everyone to death.

Thats my rant!
 

Delta-1138

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believer258 said:
OP, the last thing we need is more freaking CoD - hate. And many of your complaints can be applied to most shooters, anyway.
The point most of my points really can't, and I love Cod as a series so no CoD hate here, more CoD-please-sort-your-shit-out-so-no-one-can-possibly-hate-you
 
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I am sorry but no. Just because you want them to be the one button does not mean they should be for everyone else. In a scrim type scenario you need to be able to choose between prone and crouch as well as need things like Lean. The second it takes to double table crouch to get to prone will kill in this scenario. Sometimes you need to go straight to prone. In fact I want the OPTION of having diffuse bomb as a separate button to picking up guns. Having them the same button is the worst idea ever.
 

Delta-1138

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22Phoenix22 said:
The biggest problem I have with Call of Duty is the invisible script lines. Sometimes (noticed this in CoD 1, 2 and Modern) I would be waiting for my guys to catch up with my or press the attack on the enemy, not knowing that I was standing 1 meter away from the line that needed to be crossed.

In one of the first missions of CoD 1 (you just destroyed some anti air and now you have to get rockets from a church to kill 2 tanks), I was standing with my entire squad behind a wall and saw a sniper rifle standing against it. My first thought was, get the rifle, chill the hell back and then pick the 3 machine guns off from a distance. Wrong idea because if I would stand at the furthest position where I could see one of the machine guns, he'd shoot me through the head (while I could barely see him with my sniper). Apparently what I had to do was follow the wall, run past the 2 gates and THEN my squad would start an attack, allowing me to pick off the machine gunners.

Last example, CoD MW: I was slowly but surely moving through an area with my platoon. After a while I struck an area where it just got really difficult (probably me suck, because I used a touchpad instead of a mouse). After the fifth try I actually threw a grenade to the furthest spot I could safely see, let it explode and then run to that spot and run back. Now because I crossed an invisible line, the game thought I advanced to the next area, and the rest of my squad (being invincible as they are) just rambo'd everyone to death.

Thats my rant!
Yeahh, trigger volumes (or script lines) were a problem, and I find them irritating in all heavily scripted games like CoD. Like your CoD 1 example, it punishes you for playing the game wrong, but I think its wrong to punish a player because they want to play in their own way (in single player of course)

(Also sir if you completed any CoD using a mousepad you are a fucking mega-Jesus o.o)
 

xXAsherahXx

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I liked COD2 because it action packed without sacrificing the story (as hard to glean as it was). However, the AI was so damn annoying, not a corner I turned without five people sitting there with guns already pointed at me. On veteran, that's more annoying than Fox News on any given topic. Fortunately, it was less aggravating than Modern Warfare. F*ck that game and the rest after it...
 

Woodsey

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Any time a key is doubled up on a PC game, I want to shoot the developers.

Not that I even like CoD, but you'd have to go full retard to not be able to remember C for crouch and Ctrl for prone.
 

Delta-1138

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Glademaster said:
I am sorry but no. Just because you want them to be the one button does not mean they should be for everyone else. In a scrim type scenario you need to be able to choose between prone and crouch as well as need things like Lean. The second it takes to double table crouch to get to prone will kill in this scenario. Sometimes you need to go straight to prone. In fact I want the OPTION of having diffuse bomb as a separate button to picking up guns. Having them the same button is the worst idea ever.
I want the option; I don't want it to be mandatory. Maybe that wasn't clear.
Besides, going prone on console involves a half second button press from standing or crouching, not double tap. It's simple to go straight to prone from any situation. If anythingit adds quite a bit of flexibility.
 

Kathinka

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Woodsey said:
Any time a key is doubled up on a PC game, I want to shoot the developers.
you'd have to go full retard to not be able to remember C for crouch and Ctrl for prone.
qft!
shift for prone, control for crouch in my case. works great, never had trouble with it (though i mostly play cod4 multiplayer). you have to know what you want, and if it's too much to ask that you quickly chose between two actions in a game like cod, then ego shooters are maybe not for you^^

Delta-1138 said:
Glademaster said:
I am sorry but no. Just because you want them to be the one button does not mean they should be for everyone else. In a scrim type scenario you need to be able to choose between prone and crouch as well as need things like Lean. The second it takes to double table crouch to get to prone will kill in this scenario. Sometimes you need to go straight to prone. In fact I want the OPTION of having diffuse bomb as a separate button to picking up guns. Having them the same button is the worst idea ever.
I want the option; I don't want it to be mandatory. Maybe that wasn't clear.
Besides, going prone on console involves a half second button press from standing or crouching, not double tap. It's simple to go straight to prone from any situation. If anythingit adds quite a bit of flexibility.
so what if you have to go from stand to prone instantly,or die? very common in cod4 mp hardcore.
you are fucked, that's what.