Tom Goldman said:
Yes, Dark Souls will supposedly be tougher than Demon's Souls, ......
.....Mastering combat and defeating these beautiful/disgusting beasts may be a bit easier in Dark Souls, as Miyazaki divulges that From is adding a tutorial to get players past the game's "first step." ......
.....Something else that even the most hardcore might like are Dark Souls' new Beacon Fires. Miyazaki calls them a "place of warmth" within the game's "cold, dark world." They'll serve as a respawn point, and a place where players can replenish their health......
Ok, so reimplement holding the players hand with the tutorial. Making the mobs a bit easier. Increasing multiplayer online interaction. Replenishing health bars at becon checkpoints.
Maybe I am wrong, but it sounds like they are removing basically everything that the people who adored Demon's souls actually liked and replacing it with its direct opposite.
On mob difficulty, Honestly I see this as being a case where the difficulty will be more inflated like from say Ninja Gaiden Sigma and its not difficult due to technique but due to having to survive overwhelming clusters of enemies. Making the combat less about skill and infinitely more about pure luck.
I dont have a problem with the tutorial, I mean I could have used a little help in say teaching me how to target, but really its not a big deal either way.
The beacon thing, just sounds like a cross between fables emoticon communication system coupled with a matchmaking lobby to encourage people to do things together.
Honestly, I might be wrong, but really as that was presented this seems fairly bad direction to go with the series that will likely backfire and be no where near as popular as Demon's I mean how do you remove all the things that made it enjoyable and replace it with things that we know to be unenjoyable, and expect it to have the same response?
I just hope I am wrong.