I think that the influence of nostalgia is often directly related to the replay value of the game. Some titles are inherently linear and their excitement and immersion drop off quickly past the first play through. There are only so many ways you can jump on the first goomba in world 1-1, and so the game then loses a factor which made it enjoyable after you've exhausted those options. Nostalgia (wasn't it a thrill when i first saw that goomba) carries the enjoyment on years later, but it will never have that same kick.
Compare that to a game you always come back to for whatever reason, such as an RPG with various successful character options or a multiplayer game where the enemy humans can dream up so many different ways to change the game on you. Therein, the game retains its value far longer. The chief example I'd put forward for this is M.U.L.E., which few of you have probably played but ought to look into. The value in playing that game, released in 1983, surely isn't in the amazing Atari 400 graphics or melodic 8-bit sound. It is in playing competitively with friends. No nostalgia, just good solid gameplay.
Compare that to a game you always come back to for whatever reason, such as an RPG with various successful character options or a multiplayer game where the enemy humans can dream up so many different ways to change the game on you. Therein, the game retains its value far longer. The chief example I'd put forward for this is M.U.L.E., which few of you have probably played but ought to look into. The value in playing that game, released in 1983, surely isn't in the amazing Atari 400 graphics or melodic 8-bit sound. It is in playing competitively with friends. No nostalgia, just good solid gameplay.