With the boom of indie games in the last 8-9 years, the Roguelike (along with its slightly less punishing alternative, Roguelite) genre has been growing stronger and stronger, with more and more games coming out. I've tried a couple out over the years and I only kept scratching my head in bewilderment more and more as to why people find those games fun.
It's a game genre where everything is randomized - the level layout, the enemy placement, the loot... You basically can't get better at the game by learning it due to all of those constantly changing, and yet the game has the audacity to punish you by making you lose all of your progress when you don't learn from your mistakes. I'm sorry, what mistakes? The mistake of not predicting there was going to be three enemies, that weren't there before, standing behind the corner that wasn't there before?
Seriously, what's the appeal? Because to me, this genre sounds like the counter-definition of a fun game.
It's a game genre where everything is randomized - the level layout, the enemy placement, the loot... You basically can't get better at the game by learning it due to all of those constantly changing, and yet the game has the audacity to punish you by making you lose all of your progress when you don't learn from your mistakes. I'm sorry, what mistakes? The mistake of not predicting there was going to be three enemies, that weren't there before, standing behind the corner that wasn't there before?
Seriously, what's the appeal? Because to me, this genre sounds like the counter-definition of a fun game.