Canceled Halo MMOG "Was Going to Compete Against WoW"

numaiomul

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Oct 18, 2009
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am i the only one with the impression that NOTHING can kill WoW except time? it has a community of over 11 million players mostly investing time and money into it. their not gonna forget all that just because something is a bit better. and besides a barely made universe like halo can't compare with the age of the warcraft universe.
 

Woodsey

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Aug 9, 2009
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Forgive me for stereotyping, but how many Halo players are likely to play an MMO like WoW as well?
 

rockingnic

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You can't kill a game if you imitate it. That's why 99% of mmos don't even come close to WoW, they all have almost the same hud and combat. It shouldn't be that hard to not use an outdated engine anyways.
 

GrinningManiac

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Jun 11, 2009
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Pah

That's like the kid who said "Yeah, I was gonna kick his ass, I wasn't scared" when the bully decides not to beat the everloving crap out of him
 

Onyx Oblivion

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No. WoW had a transferable fanbase from the Diablo series, giving them a head start in numbers.

Most Halo fans aren't going to migrate to an MMO. And RPG fans aren't going to a Halo MMO.

Well, they weren't.
 
Apr 28, 2008
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Woodsey said:
Forgive me for stereotyping, but how many Halo players are likely to play an MMO like WoW as well?
My thoughts exactly.

How many people would be willing to pay monthly for a game on the PC, which they probably don't even use for games.

It would have succeeded, due to Halo's massive popularity, but it wouldn't have killed anything.
 

Olikunmissile

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Jul 16, 2008
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It looks just like wow. Yeah that'll compete, along with every other mmo that is against wow but just looks like it by coincidence.
 

The Great JT

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It would've competed for all of about 10 minutes, then everyone would realize a Halo MMO was a REALLY FUCKING STUPID IDEA. Possibly even more stupid than a Twilight MMO that, I'm dead serious about this, is supposedly in development.
 

elvor0

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Sep 8, 2008
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suuuure it would.

You make a different game completely, you don't copy paste WoW to beat it, which judging by the screen shot is exactly what they did.

Also Halo Market =/= MMO market
 

Dyp100

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Onyx Oblivion said:
No. WoW had a transferable fanbase from the Diablo series, giving them a head start in numbers.

Halo fans aren't going to migrate to an MMO. And RPG fans aren't going to a Halo MMO.

Well, they weren't].
Not everyone is the same, I'm a Halo Fan(boy...Okay, IDK, maybe) and I would TRY an MMO...Only if I got to play as an Elite, though.

IDK, I think it might have worked, there making a 40k MMO, and that isn't very MMO-ish (well, not the setting they seem to be using) yet it might work, as long as something is fresh, fun, and possibly innovative it has a chance to succeed.
 

Onyx Oblivion

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Dyp100 said:
Onyx Oblivion said:
No. WoW had a transferable fanbase from the Diablo series, giving them a head start in numbers.

Halo fans aren't going to migrate to an MMO. And RPG fans aren't going to a Halo MMO.

Well, they weren't].
Not everyone is the same, I'm a Halo Fan(boy...Okay, IDK, maybe) and I would TRY an MMO...Only if I got to play as an Elite, though.
It's not an across-the-board statement, you know. Just that the majority of the general Halo population wouldn't bother.
 

Dyp100

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Onyx Oblivion said:
Dyp100 said:
Onyx Oblivion said:
No. WoW had a transferable fanbase from the Diablo series, giving them a head start in numbers.

Halo fans aren't going to migrate to an MMO. And RPG fans aren't going to a Halo MMO.

Well, they weren't].
Not everyone is the same, I'm a Halo Fan(boy...Okay, IDK, maybe) and I would TRY an MMO...Only if I got to play as an Elite, though.
It's not an across-the-board statement, you know. Just that the majority of the general Halo population wouldn't bother.
Alright, I see ya point, I do imagine the average Halo players is the average CoD player, aka, the person to lazy to use the Internet beyond facebook.

Though, I could never see it being a WoW killer, because no one would want to move from WoW with everything they've collected.
 

Therumancer

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Nov 28, 2007
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To kill WoW you need to have a budget equalling the current value of what it took to develop the game and all of it's expansions at a minumum, and probably more. You need to basically create more content than the competition has at the time you release to keep people playing. Too many games fall into the trap of having decent gameplay, but not enough stuff to do, which is why people quit and go back to other games. The justification that "we have as much content as WoW did when it launched" doesn't work because you aren't competing with WoW (or other games) when they launched, but what they are right now. To get people to pay to grind your endgame, there needs to be decent endgame content, and it needs to be entertaining to get there. Plus you need to have stuff to keep players who aren't interested in endgame type behavior (raids, PVP) entertained and playing.

The Halo MMORPG would not have killed WoW simply because had enough resources been invested in it, it would not have been cancelled since too much would have been riding on it.

That said I'm not surprised it got killed, the very idea of a "Halo MMORPG" is very similar to what Richard Garriot tried to do with "Tabula Rasa". Basically a military themed shooter MMORPG based around fighting an alien invasion. That game failed epically, basically showing (I believe) that a format/world based around shooter type conventions isn't going to work for long term, persistant play. Looking at what happened to a similar game, combined with things like "Old Republic" that have been in development for a while, yeah... I can see why they dropped the axe on this as an epic fail waiting to happen.
 

Awexsome

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Mar 25, 2009
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Yeah I sincerely doubt that it would attract any kind of numbers that could compete with WoW.

I mean... I just can't see Halo merging into an MMO without it being some type of WoW clone.
 

Cliffie

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Nov 25, 2009
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duchaked said:
okay, I'm just gonna put it out there
I love Halo

but this...no no no thank goodness it's a no
This is exactly the problem. Halo is huge, nobody can disagree with that whether they actually like the game or not. The problem with making a Halo MMO however is that the people that enjoy Halo and fast paced FPS-games don't really like or have the patience for MMORPGs.

Atleast that's what I think, out of curiosity though I really would have liked to see how a Halo MMO would turn out. My guess is that it would have been something like Tabula Rasa... and that one wasn't all that great to be honest :/

EDIT:
This have prolly been said a million times before in this thread but w/e... I'll post it anyway D:
 

fenrizz

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Feb 7, 2009
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An MMO that was going to compete against World of Warcraft?

Please, let me show you the way to the Department Of Redundancy Department [http://tvtropes.org/pmwiki/pmwiki.php/Main/DepartmentOfRedundancyDepartment], Captain Obvious [http://tvtropes.org/pmwiki/pmwiki.php/Main/CaptainObvious].
 

bjj hero

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Feb 4, 2009
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Everyones idea could have been mint. It's the execution that proves the downfall.

My planned resource managment game where you run a studio that shoots donkey porn; managing the "Talent", dodging the authorities, negotiating with organised crimebosses, picking locations, trying to make a fortune while not going to prison or getting killed etc. was so gonna outsell the sims and civ combined.


Its just a shame I cant find backers who share my vision...