Cancelled Natal Game Was Hand Puppet Brawler

Tom Goldman

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Aug 17, 2009
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Cancelled Natal Game Was Hand Puppet Brawler



Arkedo Studio came up with a Natal game that was very different from the rest of the pack.

Camille Guermonprez, the CEO of Arkedo Studio [http://www.arkedo.com/], a French developer behind quirky titles such as Nervous Brickdown, Big Bang Mini, and XBLA's recent 03 Pixel, has released the concept work from an interesting but unfortunately canceled project for the Xbox 360's Project Natal. The game was dubbed Two-Finger Heroes and would have been a side-scrolling brawler controlled using finger motions and hand puppetry.

To move the game's characters, players would face their hand downwards and walk with two fingers. Gestures would cause the on-screen character to jump or kick as they took on waves of "really stupid" enemies. The strain on two-finger motions would have been broken up with segments that used hand or folded-arm motions. Two-Finger Heroes' "Check" power-up system used specific hand signals, like the naughty [http://en.wikipedia.org/wiki/Shaka_sign].

As Guermonprez says, the accompanying screen is "bullshit," but was mocked up respecting technical limitations and being realistic in the sense of Arkedo's development tools. Two-Finger Heroes, which was only worked on for 12 days, was canned due to the requirement of "very precise pattern recognition from the Natal system" and localization issues. Finger gestures that could send a person to a death sentence in one area of the world are completely harmless in another, and Arkedo felt it would be a little too much trouble to sort out. I'm saddened, because Two-Finger Heroes is one of the first titles that actually has me excited at what creative people will develop for Natal.

Source: Joystiq [http://www.neogaf.com/forum/showpost.php?p=19376188&postcount=200]


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Cherry Cola

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Jun 26, 2009
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I doubt it would work that good anyway.

Actually, I think it would be crap.

Then again, I'm always pessimistic about these things. Ever since the Eye Toy frustrated me to no end when I was a kid.

[sub]Stupid thing sucks...[/sub]
 

Darktau

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Mar 10, 2009
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Wow I actually like this, "canned due to the requirement of "very precise pattern recognition from the Natal system"". That sucks... well, I get to save some money.
 

Tom Goldman

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Aug 17, 2009
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I love how its being knocked for its inability to recognise very precise pattern recognition.

Doesn't really speak well of the system that's supposed to read everything from gear changes in a driving game to flicks of a skateboard.

The image of middle fingery and "shaking the ketchup" just gave me the image of manga style screen wipes before the screen being nuked with all manner of powers.

A shame, this is the first thing that sounded interesting.
 

Randoms

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Project Natal now has lower expectations from me, because that game was canned because it was too complex as apposed to it being complete sh**.
 

Simalacrum

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Pretty interesting... lets hope that other titles will sound as cool as well, eh?
 

Radeonx

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Hopefully the other games that are released are as interesting looking as that.
 

CyberKnight

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On the one hand, it's a good sign there are developers that are thinking differently about the kinds of games Natal will be good for.

On the other hand, the "was canned due to the requirement of 'very precise pattern recognition from the Natal system'" comment, if I'm reading it correctly, is troubling. I already worried about having to over-exaggerate movements for Natal to pick up on them, making gaming a very tiring experience (the couple of games that used the Vision Cam, I couldn't play for more than 15 minutes or so before getting worn out, and that was after barely getting anywhere with the system unable to register what I was trying to get it to do).

"Minority Report interface" be damned -- I'll stick to using the controller or remote before I have to sweep my hand across my whole body to page through my Netflix queue.

I wonder if the elimination of Natal's on-board processing chip contributed to this?
 

Pingieking

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Looks unique and original. Could be fun. Most likely one of those games that I play for an hour and say "That was pretty fun" and never touch again (sounds like most Wii games, actually).

As several people have noted, the "anned due to the requirement of 'very precise pattern recognition from the Natal system'" line isn't very assuring.
 

InsanityRequiem

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I won't lie, if this game wasn't canned, I would have bought Natal for just this game. But alas, the fact that Natal's not up to the requirements needed make me sigh.
 

Plurralbles

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So the only game that would have made the whole thing worthwhile was cancelled? Excellent.
 

Dioxide20

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I would have played this game, to bad it was cancelled. Definitely a new take on what Natal can do.
 

esperandote

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such a shame it was canned, it looked good, not as good to buy the motion sensor just for it though
 

Tom Goldman

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Pingieking said:
As several people have noted, the "canned due to the requirement of 'very precise pattern recognition from the Natal system'" line isn't very assuring.
I thought so too, but it could have been that to program the game for such precise movements would have been the challenge, rather than Natal not being capable. It's not really clear.
 

The Random One

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Aw, man. This requires one of those emoticons that have like a face that is so sad it's drooping and stuff.
 
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So all the actions that Natal is going to be able to recognise is big movements? Like with the EyE-toy?

SKIPPED
 

Pingieking

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Tom Goldman said:
Pingieking said:
As several people have noted, the "canned due to the requirement of 'very precise pattern recognition from the Natal system'" line isn't very assuring.
I thought so too, but it could have been that to program the game for such precise movements would have been the challenge, rather than Natal not being capable. It's not really clear.
Well, if it got canned, then it probably means that the tech is either so difficult to do that it's not worth any possible returns of the tech (perhaps even impossible to do), or the company that canned the project doesn't have the resources to pursue the project.

Either way, I think it's unlikely that the tech required for this game to show up on Natal anytime soon. No matter though, since this is new tech and it always take a few years for software to fully catch up to new hardware.
 

tkioz

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Damm that game sounded like a lot of fun, and the bit about Natal not being able to recognise fine movement is really sad... means it wont be worth buying.
 
Apr 28, 2008
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Wait, so one of Natal's features is that its incredibly precise, but it can't handle this game because the actions are "too precise"?

I'm not sure if its Natal's limitations, or programming the motions into the game was just to much work. Either way, not a good sign.

are.you.the.god.its.me.vader said:
I'm hoping that something like Warioware comes along for Natal. That'd be awesome.
Same here.

That game was suprisingly fun.
 

AceDiamond

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Tom Goldman said:
Pingieking said:
As several people have noted, the "canned due to the requirement of 'very precise pattern recognition from the Natal system'" line isn't very assuring.
I thought so too, but it could have been that to program the game for such precise movements would have been the challenge, rather than Natal not being capable. It's not really clear.
Yeah I was going to say, as much as I'd like to say "ha, Natal isn't as great as they said" it can't really be discerned from this what the problem actually was.
 

Cowabungaa

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That looked...really entertaining. Even cooler would be a full-body brawler. Like DDR, but instead of making silly dance moves, you kick and punch the shit out of all kinds of baddies.
 

_Nocturnal

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Arkedo is a great little developer. I really like Big Bang Mini.
It was designed specifically for the DS and they packed so much into it.
Natal could use guys that are able to utilize a system's unique controls so well.
Haven't played their other game on the DS yet, but this story makes me want to go get it.
 

Jandau

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Dec 19, 2008
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The game sounds like it would be a pain in the arse (hand) to play.

I predict that Natal will allow players of online FPS games to give the finger to each other ingame in a far more realistic fashion...
 

Deacon Cole

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If this is the sort of title that is canceled, then what wil actually be released for the Natal must be solid gold.

Actually, that sounds like a clever game idea. Hopefully someone will make it anyway.
 

The_Blue_Rider

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While this is an interesting concept this does sound like one of those games you would get bored of in a few hours. I guess it would funny to flip the bird at the screen and actually have it do something, but how much entertainment can you get out of that?
 

Tribar42

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The_Blue_Rider said:
While this is an interesting concept this does sound like one of those games you would get bored of in a few hours. I guess it would funny to flip the bird at the screen and actually have it do something, but how much entertainment can you get out of that?
about three hour MAX
 

The_Blue_Rider

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Tribar42 said:
The_Blue_Rider said:
While this is an interesting concept this does sound like one of those games you would get bored of in a few hours. I guess it would funny to flip the bird at the screen and actually have it do something, but how much entertainment can you get out of that?
about three hour MAX
I'd say about 1 and a half since i already pull the finger at my tv sometimes.
 

fix-the-spade

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"canned due to the requirement of "very precise pattern recognition from the Natal system""

That doesn't sound good, although it does sound in line with what the evil journalists were reporting all the way back at Natal's reveal. I still think Natal's going to be a complete bust, lack of feedback combined with the need to move exactly as the developers (and not your body) intend you to. Like a Wiimote but needing even more space and humiliation.
 

stabnex

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I wasn't going to buy the Natal anyway. Now I see the actual limitations of its gameplay and I'm glad I won't be touching it.
 

Vie

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French company makes a game called "Two-Finger Heros"


British population, at least the ones who know there history, die from laughter.
 

AceDiamond

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fix-the-spade said:
"canned due to the requirement of "very precise pattern recognition from the Natal system""

That doesn't sound good, although it does sound in line with what the evil journalists were reporting all the way back at Natal's reveal. I still think Natal's going to be a complete bust, lack of feedback combined with the need to move exactly as the developers (and not your body) intend you to. Like a Wiimote but needing even more space and humiliation.
Unless they make a Colin 'Bomber' Harris vs. Colin 'Bomber' Harris Simulator.
 

fix-the-spade

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AceDiamond said:
Unless they make a Colin 'Bomber' Harris vs. Colin 'Bomber' Harris Simulator.
Not sure how it would handle the strawberry whip, the vanilla whip and the chocolate whip. Might give you a public warning...
 

Jaranja

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Hubilub said:
I doubt it would work that good anyway.

Actually, I think it would be crap.

Then again, I'm always pessimistic about these things. Ever since the Eye Toy frustrated me to no end when I was a kid.

[sub]Stupid thing sucks...[/sub]
The whole concept sucks. I much prefer the PS3 Motion Controller. Looks like what a Wii should be -.-
 

CrystalShadow

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Jaranja said:
Hubilub said:
I doubt it would work that good anyway.

Actually, I think it would be crap.

Then again, I'm always pessimistic about these things. Ever since the Eye Toy frustrated me to no end when I was a kid.

[sub]Stupid thing sucks...[/sub]
The whole concept sucks. I much prefer the PS3 Motion Controller. Looks like what a Wii should be -.-
I think you underestimate the Wii hardware.
Then again, I've yet to see a dev use it properly.
But from evaluation of the raw output, combined with what some hackers have managed to demonstrate, I'd say motionPlus isn't too far removed from what the tech demo for the PS3 controller showed.

Still, it's a moot point if nobody can be bothered to use it effectively.
 

cleverlymadeup

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Tom Goldman said:
Pingieking said:
As several people have noted, the "canned due to the requirement of 'very precise pattern recognition from the Natal system'" line isn't very assuring.
I thought so too, but it could have been that to program the game for such precise movements would have been the challenge, rather than Natal not being capable. It's not really clear.
i saw them say this and the other excuse of hand gestures and localization. i think it's a damning thing towards Natal and how it will be more like the EyeToy than anything else.

i wonder if more developers will say similar things as time goes on. i guess we will have to wait and see. it almost seems like a case of "i told you so" to everyone who doubted it would be like the EyeToy