I'd love to see more if this in the future. Case 0 was only five bucks, and I got about 3-4 hours of fun gameplay that gave a good taste of what's to come in DR2. Of clourse, it might cost a little more to develop something like this seperately from the main game, but if they create something good, and if it sells like Case 0 did, then we all win in the end. Gotta give Capcom some props with taking an unproven route and winning out in the end.
It's going to be interesting to see how other developers use this approach.
It's going to be interesting to see how other developers use this approach.