Capcom: Resident Evil 7 FOV is Capped at 90, No Plans for Ultrawide Monitor Support

ffronw

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Capcom: Resident Evil 7 FOV is Capped at 90, No Plans for Ultrawide Monitor Support

//cdn.themis-media.com/media/global/images/library/deriv/1379/1379914.jpgCapcom explains why you can't raise the field of view above 90 in Resident Evil 7, and dashes hopes for ultrawide monitor support.

If you've been trying to widen the field of view in Resident Evil 7 past 90 but couldn't figure out how to do it, we've got some bad news for you. Capcom has told PC Gamer [http://www.pcgamer.com/capcom-explains-why-resident-evil-7s-fov-is-capped-at-90/] that 90 is the FOV cap. The news comes after the website tried multiple ways, including editing a value called "FOV HackEnable" and having no luck.

Capcom says that the FOV was capped at 90 as a "game design decision." The company's official statement said, "The dev team explored potentially going wider after seeing feedback from the demo, but going wider introduces issues where certain objects, textures, etc. are then not fully rendered out for performance considerations. It will also have performance implications since going wider will introduce more objects into the scenery. Having too much peripheral vision for this type of game can also lessen the tension and atmosphere intended for the game."

Turns out that the setting PC Gamer found is something that was put in during development and never finished, so turning it on just causes the game to crash.

There's also some other disappointing news here. If you were hoping that you'd get support for your ultrawide monitor setup, Capcom has shot those hopes down as well. The company told PC Gamer, "There are currently no plans to support wide aspect ratio monitors."

If you want to know what's great about Resident Evil 7, you should check out our review [http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/17400-Resident-Evil-7-Review], where Senior Editor Liz Finnegan said it was "everything the series should have been up to this point."

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TelosSupreme

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I mean, that's not a horrible FOV. Pretty standard for PC games, and it's not like it's a competitive shooter.
 

JUMBO PALACE

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Gibbagobba said:
I mean, that's not a horrible FOV. Pretty standard for PC games, and it's not like it's a competitive shooter.
Agreed, 90 is still pretty good. My first thought was in line with Capcom's statement that a wide FOV can lessen the impact of a horror game. Normally I'm in favor of wide FOVs but in a horror game that claustrophobia is part of the experience. Shame about no ultra-wide support though. I've shied away from 21:9 monitors for this reason. They seem cool but it becomes yet another thing to think/worry about with every new release. My 27" 16:9 monitors are doing me just fine.
 

Naldan

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Next thing you want to tell me is that it doesn't support 8k.

edit: Not meant mean regarding the article. But is there seriously a high demand for an even wider FoV?
 

Remus

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I can still look around in VR mode so I'm happy. The FOV limit is noticeable but only because there is a bit of pixellation at the lower edge when you turn, like objects being loaded in I guess. Still doesn't take away from the experience because you have to look for it to notice it.
 

Saulkar

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Normally I call BS on stuff like this but from personal experience I know that forcing a higher FOV can negatively impact the experience of some horror games. At least it is 90 degrees which seems to be the baseline standard for a lot of people when it comes to avoiding motion sickness.
 

DarklordKyo

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Naldan said:
Next thing you want to tell me is that it doesn't support 8k.

edit: Not meant mean regarding the article. But is there seriously a high demand for an even wider FoV?
Some people prefer extremely wide FOVs to combat motion sickness (as well as other reasons).
 

surft

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Ya, they have more important things to focus on, like why I can max out everything but I can only push it to MEDIUM Settings for TEXTURE QUALITY on a GTX 970 (i5-2500k, 8GB RAM)? And their textures aren't even anything special. (To be honest I don't see much difference with Medium and High, Very High settings)
 

Naldan

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DarklordKyo said:
Naldan said:
Next thing you want to tell me is that it doesn't support 8k.

edit: Not meant mean regarding the article. But is there seriously a high demand for an even wider FoV?
Some people prefer extremely wide FOVs to combat motion sickness (as well as other reasons).
Really? I get a slight hint of motion sickness when I turn it further up. Without VR, though.
 

MonsterCrit

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Naldan said:
Next thing you want to tell me is that it doesn't support 8k.

edit: Not meant mean regarding the article. But is there seriously a high demand for an even wider FoV?
Well. The wider the FOV the more you can see to either side and this can be a pretty big deal in competitive multiplayer shooters. For obvious reasons. But in a horror game, where everything has to be meticulously crafted to maintain the correct feel. Being able to see more will invariably ruin the experience.
 

cikame

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So increase the rendering width of the scene when the FOV is increased?
"It may introduce performance issues", that's not a reason to disable it, i find it hard to believe that modern PC hardware wouldn't be able to handle it, hide it in a .ini file that's fine, but not having the option just sucks.