Capcom Says Resident Evil 6 Will Be "Different"

Recommended Videos

Rect Pola

New member
May 19, 2009
349
0
0
"...further from the series' roots"? No they didn't. They made a dedicated point to tie it back to the original story filtered through 4's gameplay engine, well most of it. Someone decided making the item system crap (again) was a brilliant step in the right direction.
 

inFAMOUSCowZ

New member
Jul 12, 2010
1,586
0
0
Hopefully it will be scary again. I miss that in resident evil 5, at least 4 was creepy in some ways. In RE5 you were in some industrial area for half the game, OOOOOOOOOOO metal plating SCCCCCAAAAARRRRYYY.
 

rembrandtqeinstein

New member
Sep 4, 2009
2,173
0
0
RE 4 (Wii) was the pinnacle of the series IMO and it will be nearly impossible to top.

It wasn't scary but it was fun, atmospheric, absorbing and did I mention fun? "Useless girl, you hide in this dumpster until I whistle for you!"

5 was only bad because of FORCED CO-OP which is the bane of many modern games. Repeat after me Devs...forced co-op SUCKS, single player campaigns where a buddy can seamlessly jump in are awesome. See Halo 1 or for a better example Timesplitters 2/3.

I see nothing wrong with a well made clone of 4. The Castlevania DS games are all Symphony of the Night clones each with their own quirks and they are all really good.
 

n03s

New member
Jan 21, 2010
73
0
0
Resident Evil 1&2 were such good games..
Im not sure if this franchise can be saved..
 

beema

New member
Aug 19, 2009
944
0
0
I almost feel like Resident Evil no longer has a place in the gaming world. Anything they do to the series at this point will either feel like a hackneyed ripoff of another more popular game, or like a boring un-innovative rehash of something they've already done.
 

WanderingFool

New member
Apr 9, 2009
3,989
0
0
John Funk said:
...but Capcom needs to ask itself: Should Resident Evil be fun to play and a competent shooter, or should it be scary?
Okay, this is starting to piss me off... WHY CANT THEY DO BOTH!?

Im sure Capcom, if they put some effort into it, could conceive of a way to have the awesome shooter style of 4&5, while bringing the elements from 1-3 into it, and making a kick ass game.

Also, interesting captcha: nonprofits andelabo
 

sheah1

New member
Jul 4, 2010
557
0
0
Well it could simply hit a balance, and when I say hit a balance, I don't mean having an awesome first half and a finale so filled with broken mechanics and awful I actually couldn't finish it.
 

MattRooney06

New member
Apr 15, 2009
737
0
0
i would like to see a Resident evil where we play as a normal citazen of raccoon city, just trying to escape, not being able to use handguns well unless they practice, building barricades and decideing weather or not we can trust other survivors that would be fun

EDIT: wait did i just describe the marketing treatment for dead island?
 

Verrenxnon

New member
Nov 17, 2009
154
0
0
I see no reason why "survival horror scary" and "good shooter" should be mutually exclusive.

A few games have gotten it right: Call of Cthulhu's early portion managed to achieve this VERY well; Dead Space showed a refinement of Resident Evil 4's controls while keeping the sense of being just underpowered enough to make the enemies legitimately threatening.

Honestly, Resident Evil's creators would do well to remember that execution makes horror horrifying, not just telling us that something is scary. That was one of Resident Evil 5's biggest flaws.
 

Lybs

New member
Nov 8, 2010
63
0
0
If you wanna make the RE6 in a new direction make it into a point-and-click game ^_^;
Seriously I'd like to see it as both but more really scary stuff on different levels like Silent Hill 2 and not like dead space with so many obvious jumpscares you can see them from a mile away.
If it's one thing I'd like in RE6 might be an option to turn off quicktime-events they are starting to feel as old as bullet-time
 

Fursnake

New member
Jun 18, 2009
470
0
0
By the gods please change the damn control mechanics for RE6! The controls mechanics specifically for moving and shooting are dated and have always felt a bit clunky. The fixed camera angles aspect of the gameplay also needs to go.
 

RandV80

New member
Oct 1, 2009
1,506
0
0
In my opinion, it's not that RE4 lost the survival horror aspect because they made the gameplay fun. They lost it because they added unlimited & frequent saves and unlimited/unrestricted do-overs for every room you entered. When you know you if you die you can simply restart from a minute ago with no penalty, it kind of kills the 'survivor' part. And when some rooms are so tough that you are going to die a dozen times before you get it right, there goes all the 'suspense'. Scarcity of supplies is of course also very important.

Of course the best recent example of a game that shows the value of creating suspense through punishing you from dieing is Demon's Soul. For a survivor horror game, it really needs to be balanced right. You need to hang the inconvenience of dieing over the players head, but balance the difficulty so it's not punishing to the point of being frustrating. For the difficulty balance of the classic RE games, a skilled player should be able to just barely squeeze by through the game without dieing (minus maybe a boss fight or two). This gives you the sense that you 'survived' the game. You can't really call it survival if you needed like a hundred lives to beat the game, like I probably did with RE4. It was still a very fun game, but I wish there was more moments like going through the sewers, the hedge maze, or the creepy lab, rather than the constant shootouts. Regardless of good/poor gameplay mechanics those parts felt like the classic RE formula.
 

Croaker42

New member
Feb 5, 2009
818
0
0
I can certainly see how it is hard to have both excellent shooter and survival horror qualitys in a game. But I don't think that should stop them from trying. I think a balance can be reached. And the world will be richer for it.
 

Kuilui

New member
Apr 1, 2010
448
0
0
Freechoice said:
Just remake RE4 for the modern consoles.

Be golden.
Their already making an HD remake for consoles. Anyway on topic I know everyone loves action games but I'd rather it go back to survival horror. I'm one of those people that though RE4 was lame /flameshield. Theirs plenty of action games where you run down a linear corridor path to the end, let me have my survival horror back. Mix the new non tank controls with the survival horror. That's fine. Survival horror is good stuff.
 

mexicola

New member
Feb 10, 2010
924
0
0
I say go for fun to play. At this point I can't imagine anything in RE universe being actually scary. But hey by all means - blow my mind, I would like to be proven wrong.
 

robert022614

meeeoooow
Dec 1, 2009
369
0
0
I honestly lose interest in every new RE game that becomes more action/shooter that comes out. I loved RE1, 2, Nemesis, and code veronica for the survival horror part RE4 and 5 were fun no doubt about that, but not really scary in the least except for a pop up zombie here and there to surprise you it was pretty much run and gun.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
manythings said:
Does that mean for once it'll be good? HEYO!
That seems doubtful.

But... they'd have to start the series over from scratch with a better team of writers and voice actors to fix what's really wrong with the series.