This puts me in mind of the ZP review of Ass Creed 3...Anybody wanna dress up as a pirate and rob a furniture show room with me now? We should be fine, Batman doesn't really exist in this version of Earth.Sgt. Sykes said:So basically, if more than one person uses a chair, it's chair piracy? Odd, I never really thought of that. Oh well.
You've apparently never had a thief break into your home or somehow manage to be naive enough to believe that no thief has ever broken into a store to steal something.Twilight_guy said:Compare real life to piracy: YOU CAN'T DO THAT ITS DIGITAL MEDIA AND COMPLETELY DIFFERENT, YOUR ARGUMENT IS INVALID!
Compare DRM to real life: Yeah that's right, this totally supports my ideas and shows how right I am!
It's a fun little absurdity but by no means anywhere near a valid comparison. Still, it's an interesting idea.
The install limit DRM was a thing that was kind of an experiment by, you guessed it, EA a few years back. I don't think many games ended up getting the install limit treatment but it was still a ridiculous stunt and made a lot of people angry. Especially since EA didn't exactly tell us that there was a 6x install limit on Spore and that failed install attempts counted. That the installer was buggy as hell didn't help their case.Vault101 said:I know that, its just limited installs seems so much more....up front about the fact your game has a use by dateDesert Punk said:Well, with SimCity (And Diablo 3 before the announcment of Console offline version) its the same thing, EA servers have a history of lasting right around 5 years before they kill them, and with the majority of Sim Cities computing done server side, as soon as its turned off you wont have the product you paid for anymore.
I also find it hilarious that consoles are getting a version with offline...showing that "playing it the real way" was bullshit
No. No, no, that's wrong. Copyright infringement and copyright theft are not mutually exclusive concepts.Doom-Slayer said:Primarily because everyone brings up "theft" when talking about piracy which is their major flaw, since theft and copyright infringement are 2 different things and you cant accurately have a physical representation of copyright infringement.Twilight_guy said:Compare real life to piracy: YOU CAN'T DO THAT ITS DIGITAL MEDIA AND COMPLETELY DIFFERENT, YOUR ARGUMENT IS INVALID!
Compare DRM to real life: Yeah that's right, this totally supports my ideas and shows how right I am!
It's a fun little absurdity but by no means anywhere near a valid comparison. Still, it's an interesting idea.
If I remember correctly, Bioshock was the first major offender regarding install limits, and the internet was not pleased for a while. My disc copy of Mass Effect 1 doesn't work anymore because I've upgraded my motherboard twice since then. Re-installing your operating system also counted as an additional computer to your "concurrent installs" limit. I swore back then that somebody was actively trying to destroy the PC gaming market.VanQ said:Snip
I actually agree, through obviously from the different side of things than you.Twilight_guy said:Compare real life to piracy: YOU CAN'T DO THAT ITS DIGITAL MEDIA AND COMPLETELY DIFFERENT, YOUR ARGUMENT IS INVALID!
Compare DRM to real life: Yeah that's right, this totally supports my ideas and shows how right I am!
It's a fun little absurdity but by no means anywhere near a valid comparison. Still, it's an interesting idea.
Even without DRM, you fundamentally can't "own" copyrighted content in the same way as physical property. See above.mokes310 said:I disagree. I think the primary issue here is first sale. When I pay money for this product, do I own it wholly, or is the use of this product dependent upon a second or third party fulfilling an obligation? When I buy a cd, I can play it as many times as I want, I can loan it to a friend, etc, etc. I can do that because the product is mine.
Well it's probably because if they sat properly in it the epoxy in the joints would weaken and collapse.CJ1145 said:The thing I took away from this video is that people don't know how to sit comfortably. They all just ease their asses into the thing and just kind of... hover. You're supposed to plop down and relax damn it!
marurder said:SoIt's not as much of a problem on the PC as it sounds. It usually gets patched out of the game one way or another.Desert Punk said:So essentially you don't buy a game, you rent it for an amount of time that the producer sees fit and can also revoke.Vault101 said:Seems like a valid comparison to me. You get X product for Y time
It seems that right now, the mostly used DRM in recent years is Steam and other similar services, which means that you have the game as long as the service is available and you have an access to your account. Hardly ideal, but I the retail prices in my country are too high, and I need an online connection to patch games bought on discs anyway.
Which is what will happen with any game with always online DRM.Vault101 said:thats essentially rendering a product you PAID for useless after a certain amount of time
.......................Sacman said:Almost certainly the second greatest piece of performance art I'v ever seen... next to this...
Truly the masterpiece of our generation...<.<