Chair With DRM Collapses After Being Sat On Eight Times

nerdwerds

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Only fools and suckers "begrudgingly accept" DRM. The correct course of action is to reject it outright.
 

Shoggoth2588

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I foresee a nightmarish, hellscape of a future wherein Ikea and other furniture retailers send demos of couches, chairs, etc to people homes. After a customer has enjoyed the demo, the piece they are trying out crumples into dust, waiting for the Hyper-Roomba to clean it up. Hopefully it'll last long enough for me to enjoy the latest episode of The Running Man!

---

I'd like to see them do something similar only instead of this kind of DRM they make a bed that is only in a position that allows you to lay in it if you're wearing a really stupid hat or, something. Something that can be loosely connected to always online DRM.

Sgt. Sykes said:
So basically, if more than one person uses a chair, it's chair piracy? Odd, I never really thought of that. Oh well.
This puts me in mind of the ZP review of Ass Creed 3...Anybody wanna dress up as a pirate and rob a furniture show room with me now? We should be fine, Batman doesn't really exist in this version of Earth.
 

Rack

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This isn't the same as DRM, the parallels only become clear past the point the analogy has no value. Also this is the same technology printers have been using for decades.

Still a fun idea though.
 

Aeshi

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Gotta love how physical products and digital ones are "OMG COMPLETELY THE SAME" for the purposes of attacking anything the evil Companies like and "OMG COMPLETELY DIFFERENT" for the purposes of defending anything they don't.
 

VanQ

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Oct 23, 2009
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Twilight_guy said:
Compare real life to piracy: YOU CAN'T DO THAT ITS DIGITAL MEDIA AND COMPLETELY DIFFERENT, YOUR ARGUMENT IS INVALID!
Compare DRM to real life: Yeah that's right, this totally supports my ideas and shows how right I am!

It's a fun little absurdity but by no means anywhere near a valid comparison. Still, it's an interesting idea.
You've apparently never had a thief break into your home or somehow manage to be naive enough to believe that no thief has ever broken into a store to steal something.

What I'm getting at here is that DRM is intended to prevent pirates from stealing games like you would assume real world DRM is intended to prevent thieves from stealing a chair. And in both cases, the pirate/thief probably steals it anyway because they know they can get around the DRM and end up with a better product than those of us that paid for it.

Vault101 said:
Desert Punk said:
Well, with SimCity (And Diablo 3 before the announcment of Console offline version) its the same thing, EA servers have a history of lasting right around 5 years before they kill them, and with the majority of Sim Cities computing done server side, as soon as its turned off you wont have the product you paid for anymore.
I know that, its just limited installs seems so much more....up front about the fact your game has a use by date

I also find it hilarious that consoles are getting a version with offline...showing that "playing it the real way" was bullshit
The install limit DRM was a thing that was kind of an experiment by, you guessed it, EA a few years back. I don't think many games ended up getting the install limit treatment but it was still a ridiculous stunt and made a lot of people angry. Especially since EA didn't exactly tell us that there was a 6x install limit on Spore and that failed install attempts counted. That the installer was buggy as hell didn't help their case.
 

Andy of Comix Inc

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Doom-Slayer said:
Twilight_guy said:
Compare real life to piracy: YOU CAN'T DO THAT ITS DIGITAL MEDIA AND COMPLETELY DIFFERENT, YOUR ARGUMENT IS INVALID!
Compare DRM to real life: Yeah that's right, this totally supports my ideas and shows how right I am!

It's a fun little absurdity but by no means anywhere near a valid comparison. Still, it's an interesting idea.
Primarily because everyone brings up "theft" when talking about piracy which is their major flaw, since theft and copyright infringement are 2 different things and you cant accurately have a physical representation of copyright infringement.
No. No, no, that's wrong. Copyright infringement and copyright theft are not mutually exclusive concepts.
 

DrunkOnEstus

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May 11, 2012
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VanQ said:
If I remember correctly, Bioshock was the first major offender regarding install limits, and the internet was not pleased for a while. My disc copy of Mass Effect 1 doesn't work anymore because I've upgraded my motherboard twice since then. Re-installing your operating system also counted as an additional computer to your "concurrent installs" limit. I swore back then that somebody was actively trying to destroy the PC gaming market.
 

Entitled

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Twilight_guy said:
Compare real life to piracy: YOU CAN'T DO THAT ITS DIGITAL MEDIA AND COMPLETELY DIFFERENT, YOUR ARGUMENT IS INVALID!
Compare DRM to real life: Yeah that's right, this totally supports my ideas and shows how right I am!

It's a fun little absurdity but by no means anywhere near a valid comparison. Still, it's an interesting idea.
I actually agree, through obviously from the different side of things than you.

People who make forced comparisons between property and intellectual property, are ALWAYS missing the point, whether they are talking about the artist's "property" being stolen like a chair, or my bought "property" being limited like this chair. (even though the two are the same thing, the author, the consumer, the public, and the publisher, all "own" different aspects of an IP at the same time).

mokes310 said:
I disagree. I think the primary issue here is first sale. When I pay money for this product, do I own it wholly, or is the use of this product dependent upon a second or third party fulfilling an obligation? When I buy a cd, I can play it as many times as I want, I can loan it to a friend, etc, etc. I can do that because the product is mine.
Even without DRM, you fundamentally can't "own" copyrighted content in the same way as physical property. See above.

If you buy a CD, you can't start playing it as BGM in your bar. If you buy a movie DVD, you can't put it into your private TV channel's DVD player and start broadcasting it like any of your other DVDs. If you buy a chair, you can make replicas of it, but you can't always replicate copyrighted data on a disc that you buy.

When you buy a CD, you can't possibly "own" the concept of the data that is written it, because obviously, it's still the seller's IP. You can possibly get a license that PARTIALLY tries to imitate physical property by granting infinite access, or you may only get stricter licenses, or more liberal ones that also allow for copying (like Creative Commons), but as soon as you bring the analogy as far as claiming that you truly "own" the IP in te same way as physical property, it will eventually fall apart.
 

Lono Shrugged

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CJ1145 said:
The thing I took away from this video is that people don't know how to sit comfortably. They all just ease their asses into the thing and just kind of... hover. You're supposed to plop down and relax damn it!
Well it's probably because if they sat properly in it the epoxy in the joints would weaken and collapse.

...You know like their argument.

I like what they are trying to do but media is not a chair. A more reasonable comparison is the chair exploding after being put in storage 8 times. I am not crazy about drm either but I don't see the analogy.
I think the video would have been much better if it was an arty short film about how every time we use a thing we slowly destroy it. Bang in a black haired woman smoking in a negligee, guzzling wine and a black and white filter and call it "l'morte du chaise" or something.
 

Bloodstain

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Regardless of whether the comparison is adequate or not, the video is tremendously relaxing.
 

JoshuaMadoc

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This can only be a success if big companies with a big hardon for DRM would watch this and realize that DRM is a stupid idea. Except they've got bank notes stuffed in their ears and eyesockets, so they're not going to bother taking this seriously.

Let's not give up, gentlemen.
 

teqrevisited

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Some products are already built to break. In that sense DRM becomes the lesser of two evils, because at least most games (Activation-limit DRM can burn in silicon hell) don't inevitably cease to function after so long.
 

yamy

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Aug 2, 2010
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Now pray to God nobody tells Ikea. Just imagine:

"...in a recent press announcement from Ikea, the Swedish firm had confirmed that it is partnering with EA to create a new line of computer-connected desk and chairs. The new line of product is not only 200% cheaper than current product lines, but also automatically collapses if you don't keep the furniture online and purchase a copy of FIFA and/or Simcity every year. It will also collapse every 3 year anyway if you don't renew the license..."
 

Doom972

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Dec 25, 2008
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marurder said:
So
Desert Punk said:
Vault101 said:
Seems like a valid comparison to me. You get X product for Y time
So essentially you don't buy a game, you rent it for an amount of time that the producer sees fit and can also revoke.
It's not as much of a problem on the PC as it sounds. It usually gets patched out of the game one way or another.
It seems that right now, the mostly used DRM in recent years is Steam and other similar services, which means that you have the game as long as the service is available and you have an access to your account. Hardly ideal, but I the retail prices in my country are too high, and I need an online connection to patch games bought on discs anyway.
 

Fasckira

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Oct 22, 2009
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If I was doing a DRM chair, I'd link the joints of the chair up to a net connection connected to a server. I'd have about 100 chairs in the room, 100 people sitting down. Then I'd put the server under high stress and the minute a chair loses connection to the server, the joints pull back, causing the legs to fold out and collapse. Soon as the connection is regained, the joints lock again.

Then simply record the footage.
 

Sacman

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May 15, 2008
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Almost certainly the second greatest piece of performance art I'v ever seen... next to this...


Truly the masterpiece of our generation...<.<
 

Genocidicles

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Vault101 said:
thats essentially rendering a product you PAID for useless after a certain amount of time
Which is what will happen with any game with always online DRM.

Give it a few years and they'll just switch the servers off because "it's not profitable to keep them running", probably right when sequel comes out.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Sacman said:
Almost certainly the second greatest piece of performance art I'v ever seen... next to this...


Truly the masterpiece of our generation...<.<
.......................

performance art is awsome!