Cheap deaths

Reincarnatedwolfgod

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Jan 17, 2011
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what game you recently played that you feel gave you cheap deaths?

Recently I got Bayonetta 2 for the wii u which comes with the the first Bayonetta game. I am playing Bayonetta first before playing the squeal.

I am ok with the deaths I get from fighting enemies but every time a cutscene qte kills me it feels cheap. Every death effects your score at the end level, even the qte ones from my understanding of the game. I see no purpose of "press x not to die" cutscene qte to even exist in this game other then poor game design. They add nothing of value to the game.

I Imagine once I memorize when each one happens and know what button they want you to press it won't be much of problem. Before I can do that I will die from the occasional pointless cheap death. I learned from experience If I am spamming X before a cutscene qte comes up that I can 100% guarantee will make press X to not die, you will die from pressing X too early. I think this is stupid.

other then that so far I like the game. This game has very satisfying combat.

Edit:
I hear Bayonetta 2 does have any cutscenes qte deaths or at least less of that bullshit compared to the first game. I obviously prefer none but less is a notable improvement.

edit2: I finished Bayonetta 2 on normal(2nd climax) and I have to say overall there is much less bullshit, more of the good stuff, and it has more polished gameplay. If I was to try to pure platinum levels and beat the game on the harder difficulties It would be on Bayonetta 2, not the first Bayonetta game.
 

DeadProxy

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plenty of times in Dark Souls I've had some cheap deaths.

When your movement is tied to the direction the camera is facing, you are at its mercy 90% of the time in Dark Souls. So many times I've had the camera just whip around because of stupid level geometry or I tried to lock on to an enemy I thought I was close enough and then have the camera whip around to face "forward", leaving me wide open and distracted for whatever enemy I was fighting. Or the few times where the models of enemies (dragons and their wings for example)pushing my character off a cliff.

Dark Souls camera is probably the worst in any game.
 

Evonisia

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Jun 24, 2013
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Pretty much all of Alien: Isolation's deaths are the cheapest thing ever. The Alien is intimidating, yes, but it's fucking unbelievable to be punished for a split second failure like getting gripped mid run because you didn't notice the Alien's drool in the middle of all the smoke and fire.

It's still a pretty cool game, though.

Edit: First post of 2015 is complaining about something, I start as I mean to go on then.
 

El Cazador

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Dec 30, 2014
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Dark Souls 2:
There is a door in Lost Bastille that leads to death (I call it death door). When you open this door, there is nothing behind that door to walk on so you actually fall to your death. I remember opening this door. One day, I was playing that area and wanted to check all the nook and cranny of this place, then I accidently got past the door and died. That's the cheapest one. I will never open that door again...
 

fix-the-spade

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Jackal Snipers
Jackal Snipers
JACKAL SNIPERS


There are three points in Halo 2 where when you shoot one Jackal Sniper, a second Jackal Sniper instantly spawns behind the first, facing you and in it's 'fire' position.
On legendary, you cannot fire a follow up shot with any sniping weapon fast enough to kill both, you must kill the first, duck behind cover, then duck back out and immediately fire. If you try to make the second shot straight away, don't enter cover fast enough, miss your second shot or simply duck back out of cover to soon, you die, instantly, Jackal Snipers can one shot you, on Legendary and Heroic if they fire, they hit you, even when they don't.

The only way to learn this is by dieing, over and over until you figure out that you are not missing the first Jackal Sniper at all, because the first ten or so times this happens to you, you will think you simply missed the first Jackal Sniper and got counter sniped, it happens that fast.

I hate Jackal Snipers.
 

kalakashi

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Nov 18, 2009
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El Cazador said:
Dark Souls 2:
There is a door in Lost Bastille that leads to death (I call it death door). When you open this door, there is nothing behind that door to walk on so you actually fall to your death. I remember opening this door. One day, I was playing that area and wanted to check all the nook and cranny of this place, then I accidently got past the door and died. That's the cheapest one. I will never open that door again...
That door is actually a shortcut. Once it is open, you can make your way from McDuff's bonfire and drop from a ledge through that door, bypassing nearly all the royal swordsmen in the building.
 

SonOfVoorhees

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Every game with platforms....mostly 3rd or 1st person games.

Anything involving QTEs. I suck at them, its like my mind goes blank when the symbols come on the screen.
 

Zetman

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Jun 25, 2014
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dark soul's only cheap deaths (as in "out of the blue") are the mimics, and that's only if you didn't read the messages. All other deaths are the player's fault for not paying attention to the game.

iwannabetheguy / boshy/ is king of cheap deaths
 

The Wykydtron

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Sep 23, 2010
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fix-the-spade said:
Jackal Snipers
Jackal Snipers
JACKAL SNIPERS


There are three points in Halo 2 where when you shoot one Jackal Sniper, a second Jackal Sniper instantly spawns behind the first, facing you and in it's 'fire' position.
On legendary, you cannot fire a follow up shot with any sniping weapon fast enough to kill both, you must kill the first, duck behind cover, then duck back out and immediately fire. If you try to make the second shot straight away, don't enter cover fast enough, miss your second shot or simply duck back out of cover to soon, you die, instantly, Jackal Snipers can one shot you, on Legendary and Heroic if they fire, they hit you, even when they don't.

The only way to learn this is by dieing, over and over until you figure out that you are not missing the first Jackal Sniper at all, because the first ten or so times this happens to you, you will think you simply missed the first Jackal Sniper and got counter sniped, it happens that fast.

I hate Jackal Snipers.
Ohhh man, why did you have to remind me. I totally forgot about those guys... You could just walk into a room and drop dead immediately. Bullshit, even with 4 man co-op.

Zetman said:
dark soul's only cheap deaths (as in "out of the blue") are the mimics, and that's only if you didn't read the messages. All other deaths are the player's fault for not paying attention to the game.

iwannabetheguy / boshy/ is king of cheap deaths
APPLES DO NOT FALL UP!

OT: Fire Emblem. Archers. Fuck those guys, you leave a Pegasus unit out for one split second and the nearest archer will run up and instakill it. Any guy with a bow gets around double damage against flying types. I heard you were trying to level Cordelia. Nope, rekt.

Also Dark Souls, Anor Londo archers, you know the ones. Better know your invincibility frames on your roll. Also rolling may or may not throw you right off the roof. Have fun.

I guess everything in Chapter 3 of Monster Girl Quest could be counted as cheap, almost. They throw the difficulty up so many notches compared to everything in the previous chapters. I know the infamous Daystar > Salamander > Daystar instant win combo is silly but you can still be caught out because you won't have Gnome up to break out of binds. And everything has a bind attack in chapter 3.
 

Trivun

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Dec 13, 2008
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I've really been enjoying Assassin's Creed: Liberation, but just today I had a really cheap section. Not in terms of death, it's easy enough to complete, but although I love the 'full sync' requirements normally this one was really annoying. You have to assassinate a target in Chichen Itza, and for full sync you have to take no damage. He turns up with five soldiers (including an elite mook) and ranged weapons, and all you have are fists, hidden blades, and a whip. It took me about half an hour of repeats to finally get a lucky break, stealin one dude's musket and then firing as fast as humanly possible. I got lucky...
 

DementedSheep

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Baldurs gate with instant death spells that will end the game if you fail the saving throw. It's also cheap for you to use them though many of them will cost you any loot the enemy might have had so you don't want to use them on a boss and there is a trade off. Some of the spell that aren't even instant death like imprisonment will also cause game over if they hit your character because it removes you from the party. Even if someone in your group has the spell freedom to cancel it you don't have the opportunity to cast it. Demi Liches do nothing but continually spam that spell everywhere!

The Witcher 2 also has the press X not to die QTE's. I don't mind that in Tomb Raider because they use it a fair bit so it feels like a part of the game. TW2 just throws a couple in out of nowhere so they feel like cheep shots. I will however forgive them for the one at
Loredo's house with his mother because that was funny.

Zetman said:
dark soul's only cheap deaths (as in "out of the blue") are the mimics, and that's only if you didn't read the messages. All other deaths are the player's fault for not paying attention to the game.

iwannabetheguy / boshy/ is king of cheap deaths
Even that isn't really cheap. I didn't know about the mimics before the first one but assumed there was a trap of some sort. Even if you are playing offline so don't have handy messages and player bloodstains it is a chest just sitting there in the middle of a room (rather than against the wall) with blood in an area filled to the brim with traps. I still died because it never occurred to me to hit the chest, I was just ready to block or dodge a trap but I don't think it was cheap. After that even if you didn't notice the visual difference between a real chest and a mimic it's a simple matter to just lightly hit a chest before opening it.
 

Azure-Supernova

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I recently started playing Resident Evil 6 again (turns out time does heal, it's more fun now than it was at launch) and some of the snap-QTEs are just lame. In the Sherry-Jake Scenario there's a section on a helicopter where Sherry sees and points out parachutes sliding rather slowly towards the pair, prompting a split-second QTE for Jake to grab the parachutes...

However these are slightly more prominent in the opening of Leon and Helena's campaign. I know Resident Evil has always had a tempestuous relationship with QTEs, but when they're completely blended into gameplay and sequential, I really take issue with them.
 

El Cazador

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kalakashi said:
El Cazador said:
Dark Souls 2:
There is a door in Lost Bastille that leads to death (I call it death door). When you open this door, there is nothing behind that door to walk on so you actually fall to your death. I remember opening this door. One day, I was playing that area and wanted to check all the nook and cranny of this place, then I accidently got past the door and died. That's the cheapest one. I will never open that door again...
That door is actually a shortcut. Once it is open, you can make your way from McDuff's bonfire and drop from a ledge through that door, bypassing nearly all the royal swordsmen in the building.
The door is actually where the Royal Swrordsmen are, at the cellar just before the Ruin Sentinel boss. So there's more than meets the eye. So the ladder is for this particular reason. I must be more careful :D Thanks for the info.
 

laggyteabag

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Multiplayer games with "one-hit kill weapons if you hit literally anywhere on a person", especially if you can spawn with them. I jumped into Destiny today for the first time, and I was running around in the Crucible (the PvP content), and what was pretty much the first thing that I noticed was the amount of these kinds of weapons. Within a few moments, the map was overflowing with people running around with shotguns, snipers and fusion rifles, and all of these had one-shot potential, and you spawned with all of these things. But if they weren't bad enough, supers (class abilities) had the potential to one-shot players too, and you didn't even have to be remotely precise with any of them, just "shoot in the general direction of a player and enjoy the kills" type of abilities.

In Counter Strike, there is the AWP Sniper Rifle, Halo 4 has the boltshot, Gears of War has a plethora of shotguns and rifles with chainsaws or bayonets, and it just starts to get silly to the point where I actively just want to stop playing because there is very little you can do if you get within someone's effective range. Sure, this can be as close as the Boltshot from Halo, or as far away as humanly possible with Countrstrike's AWP (that's some nice cover you have there, be a shame if I shot straight through it), but it just feels cheap to me when someone can just down you with one bullet with a weapon that they can spawn with.

Im okay with games where these power weapons are map pickups, because at least that way there is generally only one with a very limited ammo supply, and once the person that is holding it is dead, then the weapon either falls into your team's hands, or the weapon goes out of play, but if you just get another one at the spawn screen, it can be infinitely irritating when you are facing a tide of players with these weapons.

As for other cheap deaths, any game where you spend the entire game gunning for the antagonist, and then you take him out in a cutscene or a QTE. It pretty much just tells me that the developer couldn't come up with an interesting encounter, so they just took the encounter away completely. Its like in Halo 3 where you spend pretty much the entire game (as well as some of Halo 2) chasing after the Prophet of Truth, but to only have him killed in a cutscene. By someone else. Or in Halo 4 where you think that you are about to face the Didact, then BAM! Cutscene and QTE.
 

CommanderZx2

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The Silent Hill, Alone in the Dark and Resident Evil series has had loads of cheap deaths. For example there's a cupboard you find in Silent Hill with a dagger sticking out of it. If you take the dagger and walk away you just instantly die, if you don't place something small on the chain. In Alone in the Dark there was a book on the book shelf, if you read it you just die without warning.
 

waj9876

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Zetman said:
dark soul's only cheap deaths (as in "out of the blue") are the mimics, and that's only if you didn't read the messages. All other deaths are the player's fault for not paying attention to the game.

iwannabetheguy / boshy/ is king of cheap deaths
That's kind of the point of the mimics. You're not supposed to know it's a mimic.

Anyway, at least in Dark Souls 2 the mimics are very easily identified. They actually have a big difference in their appearance than the normal chests. If a chest has a lock on it, it's a mimic.

In the first game it's a bit harder, it's the way the chains face. I forget which direction means what though.