I feel like such a dirty heretic for saying this but... I REALLY don't like what I see.
No I'm not talking about the graphics, but the outright butchery of what made Relic rts stand out: the cover system.
Dow 1 introduced it and the CoH series perfected it, you would have troops naturally seeking cover in firefights as if they valued their own lives and battles looked dynamic and chaotic as opposed to static troops pew pewing at each other a la starcraft. Even melee troops don't have sync kills anymore, so there isn't quite the same level of viciousness when squads are engaged in melee.
First time I saw the bubbles, I thought was just some eldar gimmick, that it's the whole cover system is a massive step backwards and honestly, I'd rather they ditch the cover system all together if this is what they are going for.
Remember when you had to actually look at the terrain and analyze what there was (this was especially true in Coh)? Remember when battles could affect the terrain and cover could be destroyed/created?
Now you just look if there's a bubble or not and "capture" it...? Wut? Terrain doesn't matter for anything now it seems, you could be fighting in a crater littered mountainous landscape and would offer the same amount of cover (aka none) as a grassy plain.
I feel like they are trying to make this game esports friendly or something, they removed the rng aspects of battles that was previously relic's trademark in favor of something thats very much safe, and honestly is kinda derivative rather then it's own thing like relic rts games used to be.
Also I don't care what they say, those are NOT lascannons. If it's a continuous stream of super hot looking yellow beam that melts through armor , then it's a melta weapon. I mean there's a ton of lore inconsistencies which others here point out, but that one really bugs me for some reason, probably because up to now Relic always got the lascannons right, so why did they forget how they work now? xD